Just want to vocalize that the lack of UDIM (and other multi tile texture formats) is quite a big omission.
When I bought the beta, it was a newer feature to the world of rendering... it is _standard_ now in _all_ VFX and feature animation houses (I imagine much less so in the archviz world).
I ...
Search found 16 matches
- Sun Mar 29, 2015 2:47 am
- Forum: General Discussion
- Topic: Which feature do you need the most?
- Replies: 554
- Views: 1255494
- Tue Jun 01, 2010 8:21 pm
- Forum: General Discussion
- Topic: how to turn off the reflection?
- Replies: 20
- Views: 7310
Re: how to turn off the reflection?
mantra wrote:Yes, but it does not always work
I'm at work for the time being, I'll try to post something for you later tonight.
- Tue Jun 01, 2010 7:45 pm
- Forum: General Discussion
- Topic: more than 4K x 4X resolution ?
- Replies: 18
- Views: 6807
Re: more than 4K x 4X resolution ?
Not with proper offset and shift type movements. It's the same plane and focal origin (sensor or camera pivot doesn't move, lens around it does), just a different section, even if you could manually combine them later, it's possible.
- Tue Jun 01, 2010 4:01 pm
- Forum: General Discussion
- Topic: how to turn off the reflection?
- Replies: 20
- Views: 7310
Re: how to turn off the reflection?
White will make make the material diffuse, and black will make it specular/reflective if you map the roughness with a black and white map.
Use a checker, you will see what I mean.
Then apply the inverse to the specularity.
Use a checker, you will see what I mean.
Then apply the inverse to the specularity.
- Tue Jun 01, 2010 3:03 pm
- Forum: General Discussion
- Topic: feature request..
- Replies: 46
- Views: 19441
Re: feature request..
Is something like T-join an option? Upon initializing an 8k render, a series of 4 4k's are fired off and then merged?
- Tue Jun 01, 2010 2:57 pm
- Forum: Works In Progress
- Topic: Skeletor
- Replies: 4
- Views: 3306
Re: Skeletor
Thanks fellows, anyone interested in the rest of the geo coming down the pipe for him can have a look here
http://www.zbrushcentral.com/showthread.php?t=72273&page=5&pp=15
It's the modeling thread at ZBC, I'll only be posting octane renders here, but as I say, if you want to see where it's going ...
http://www.zbrushcentral.com/showthread.php?t=72273&page=5&pp=15
It's the modeling thread at ZBC, I'll only be posting octane renders here, but as I say, if you want to see where it's going ...
- Tue Jun 01, 2010 1:07 pm
- Forum: Works In Progress
- Topic: Skeletor
- Replies: 4
- Views: 3306
Skeletor
Something I had begun with Vray, but now I want to complete with Octane instead
The rest of the geo is done, just a whole lot more texturing to go.

The rest of the geo is done, just a whole lot more texturing to go.
- Tue Jun 01, 2010 12:50 pm
- Forum: General Discussion
- Topic: more than 4K x 4X resolution ?
- Replies: 18
- Views: 6807
Re: more than 4K x 4X resolution ?
My 5800 snaps back to 4kAmplitude wrote:yep and it does the same as you, snapping back to 4096.
Maybe tesla's or quadros can go higher (8192)?

- Tue Jun 01, 2010 2:19 am
- Forum: General Discussion
- Topic: can we get texture "" support "" node
- Replies: 4
- Views: 1868
Re: can we get texture "" support "" node
xtrm3d wrote:sound good to me ..
by the way ,. could we get a way to lock the camera ? it woudl allow me to do some mask rendering after having rendered the main image .
Yes bookmarks would be killer.
- Tue Jun 01, 2010 2:17 am
- Forum: General Discussion
- Topic: Octane Rocks !!! Navigating sucks...
- Replies: 14
- Views: 5574
Re: Octane Rocks !!! Navigating sucks...
The reposition button is nice for when you get lost, but the panning leaves a bit to be desired. Hopefully the rethink how it works.