Search found 16 matches

by obz
Sun Mar 29, 2015 2:47 am
Forum: General Discussion
Topic: Which feature do you need the most?
Replies: 554
Views: 1255494

Re: Which feature do you need the most?

Just want to vocalize that the lack of UDIM (and other multi tile texture formats) is quite a big omission.
When I bought the beta, it was a newer feature to the world of rendering... it is _standard_ now in _all_ VFX and feature animation houses (I imagine much less so in the archviz world).
I ...
by obz
Tue Jun 01, 2010 8:21 pm
Forum: General Discussion
Topic: how to turn off the reflection?
Replies: 20
Views: 7310

Re: how to turn off the reflection?

mantra wrote:Yes, but it does not always work :?

I'm at work for the time being, I'll try to post something for you later tonight.
by obz
Tue Jun 01, 2010 7:45 pm
Forum: General Discussion
Topic: more than 4K x 4X resolution ?
Replies: 18
Views: 6807

Re: more than 4K x 4X resolution ?

Not with proper offset and shift type movements. It's the same plane and focal origin (sensor or camera pivot doesn't move, lens around it does), just a different section, even if you could manually combine them later, it's possible.
by obz
Tue Jun 01, 2010 4:01 pm
Forum: General Discussion
Topic: how to turn off the reflection?
Replies: 20
Views: 7310

Re: how to turn off the reflection?

White will make make the material diffuse, and black will make it specular/reflective if you map the roughness with a black and white map.

Use a checker, you will see what I mean.

Then apply the inverse to the specularity.
by obz
Tue Jun 01, 2010 3:03 pm
Forum: General Discussion
Topic: feature request..
Replies: 46
Views: 19441

Re: feature request..

Is something like T-join an option? Upon initializing an 8k render, a series of 4 4k's are fired off and then merged?
by obz
Tue Jun 01, 2010 2:57 pm
Forum: Works In Progress
Topic: Skeletor
Replies: 4
Views: 3306

Re: Skeletor

Thanks fellows, anyone interested in the rest of the geo coming down the pipe for him can have a look here

http://www.zbrushcentral.com/showthread.php?t=72273&page=5&pp=15

It's the modeling thread at ZBC, I'll only be posting octane renders here, but as I say, if you want to see where it's going ...
by obz
Tue Jun 01, 2010 1:07 pm
Forum: Works In Progress
Topic: Skeletor
Replies: 4
Views: 3306

Skeletor

Something I had begun with Vray, but now I want to complete with Octane instead 8-)

The rest of the geo is done, just a whole lot more texturing to go.
skelTex01.png
by obz
Tue Jun 01, 2010 12:50 pm
Forum: General Discussion
Topic: more than 4K x 4X resolution ?
Replies: 18
Views: 6807

Re: more than 4K x 4X resolution ?

Amplitude wrote:yep and it does the same as you, snapping back to 4096.
Maybe tesla's or quadros can go higher (8192)?
My 5800 snaps back to 4k :(
by obz
Tue Jun 01, 2010 2:19 am
Forum: General Discussion
Topic: can we get texture "" support "" node
Replies: 4
Views: 1868

Re: can we get texture "" support "" node

xtrm3d wrote:sound good to me .. :)

by the way ,. could we get a way to lock the camera ? it woudl allow me to do some mask rendering after having rendered the main image .

Yes bookmarks would be killer.
by obz
Tue Jun 01, 2010 2:17 am
Forum: General Discussion
Topic: Octane Rocks !!! Navigating sucks...
Replies: 14
Views: 5574

Re: Octane Rocks !!! Navigating sucks...

The reposition button is nice for when you get lost, but the panning leaves a bit to be desired. Hopefully the rethink how it works.

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