Search found 4 matches

by Blugenwitz
Fri Nov 18, 2011 4:32 pm
Forum: M is for Metaverse Gallery
Topic: What's the difference? (high res)
Replies: 13
Views: 6917

Re: What's the difference? (high res)

>try throw that out on a A0 1 meter 20cm wide and 80 cm tall or so.
and ask 10 people. 9 didn't notice anything.
by Blugenwitz
Thu Sep 08, 2011 7:13 am
Forum: Foundry Modo
Topic: modo > Octane / Tips & Trix
Replies: 11
Views: 8965

Re: modo > Octane / Tips & Trix

Do UV share the same name? If not, rename them. For Modo there is no problem, as long as they have different materials. On UV view they will one on top other, thats all.
I hope it's clear now.
by Blugenwitz
Tue Sep 06, 2011 10:01 pm
Forum: Foundry Modo
Topic: modo > Octane / Tips & Trix
Replies: 11
Views: 8965

Re: modo > Octane / Tips & Trix

-If you're going to use image textures, ALL polygons in your scene needs to be in one UV map.
It is a small hook here. Even when some objects are NOT textured, they STILL need to be UVed (on the same map).
It's for people who (like me) UV only when it is necessary. All My UV's were on the same UV ...
by Blugenwitz
Wed Jun 16, 2010 7:02 am
Forum: Foundry Modo
Topic: Octane for modo
Replies: 18
Views: 10745

Re: Octane for modo

looks promising! :)

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