Search found 8 matches

by xox
Fri Nov 18, 2016 12:09 pm
Forum: Autodesk Maya
Topic: Batch Rendering Issues
Replies: 15
Views: 13973

Re: Batch Rendering Issues

batch render was always a pain in the a.. in maya.. not only with octane.. and this for years, the bug is in maya self.
vray don t need it & it s a good thing.

it would be great to find another way to render sequences without activating "batch render".

another thing making the rendering stop, i ...
by xox
Fri Nov 28, 2014 10:13 am
Forum: Autodesk Maya
Topic: BatchRender too slow..
Replies: 11
Views: 5080

Re: BatchRender too slow..

i use maya since version 1 too, (a bad TDI remake), & had allways trouble with mayabatch, may be because of complex scenes..
you can t do it wrong, just click on the menu and it has to do it s job, but unfortunately it mostly doesn't..

& if i post here it s because it happened again, i started a ...
by xox
Thu Nov 27, 2014 6:14 pm
Forum: Autodesk Maya
Topic: BatchRender too slow..
Replies: 11
Views: 5080

Re: BatchRender too slow..

batch render never really worked in maya not just with octane, no idea why, & uses 2 times memory, opened scene & mayabatch..
a big scene worked fine with ipr, but crashed when starting mayabatch because of missing ram, 32 gb was not enough..

if the clapboard icon was able to render the animation ...
by xox
Wed Nov 12, 2014 1:03 pm
Forum: Autodesk Maya
Topic: colored lights
Replies: 2
Views: 2388

Re: colored lights

thx..

would be a usefull option to add to..
by xox
Thu Nov 06, 2014 11:37 am
Forum: Autodesk Maya
Topic: colored lights
Replies: 2
Views: 2388

colored lights

hi all

i want to make a colored light but can only change the temperature,
& see no rgb slider.

nothing in the manual, so how do you make some without using an emiting object with texture,
just using the standart octane lights?
by xox
Thu Aug 07, 2014 8:51 am
Forum: Autodesk Maya
Topic: can you import a material created in standalone into maya?
Replies: 7
Views: 2561

Re: can you import a material created in standalone into maya?

that's right, adding a local liveDB for own shaders would be really great,
& the possibility to do them in the standalone, then export them to the llDB would be best.

workflow, quality, speed would improve much..

Go to advanced search