Search found 23 matches

by labmeta
Thu Apr 30, 2020 5:37 pm
Forum: Releases
Topic: OctaneRender 2020.1 for Houdini Production build 2020.1.0.7
Replies: 21
Views: 9311

Re: OctaneRender 2020.1 for Houdini Production build 2020.1.0.7

Does this build have the indie 4k resolution restriction removed?

Thanks,

P
by labmeta
Thu Nov 28, 2019 4:22 pm
Forum: Houdini
Topic: Houdini 18 / Solaris Integration
Replies: 16
Views: 7576

Re: Houdini 18 / Solaris Integration

I'm not sure i understand the hydra render delegate thing in it's entirety yet.....Just installing H18 now.

Does this move essentially render the houdini/octane plugin redundant as it's a direct bridge to octane standalone?

Thanks,

Paul
by labmeta
Fri May 10, 2019 9:48 am
Forum: Houdini
Topic: Lots of Denoiser Crashes
Replies: 8
Views: 3873

Re: Lots of Denoiser Crashes

Hey Jaunjo,

Thanks for the input on the denoiser issue - I'll work around it for now, it is a strange one. When i have more time i'll look into it some more.

For the out of core memory issue - There is no deadline option tick box or anything . As far as i can see it picks it up from the octane ...
by labmeta
Thu May 09, 2019 8:34 am
Forum: Houdini
Topic: Lots of Denoiser Crashes
Replies: 8
Views: 3873

Re: Lots of Denoiser Crashes

and to answer your other question - I've tried reserving both card 1 and card 2 for denoising separately just to make sure - same error crops up.
by labmeta
Thu May 09, 2019 8:33 am
Forum: Houdini
Topic: Lots of Denoiser Crashes
Replies: 8
Views: 3873

Re: Lots of Denoiser Crashes

Yes same drivers, same brand of RTX cards too. I've just tried a driver update across all machines but it hasn't changed anything.

There's no other software running on either of the machines while rendering either.

The out of core switch crashing deadline nodes seems repeatable here, I'm reporting ...
by labmeta
Wed May 08, 2019 9:34 pm
Forum: Houdini
Topic: Lots of Denoiser Crashes
Replies: 8
Views: 3873

Re: Lots of Denoiser Crashes

Hi Jaunjo,

Thanks for the fast reply. This is quite curious - If i enable out of core textures for the render node (I'm running everything through deadline here), deadline gives me a caught exception and the frame gets failed. De-enabling allows the frame to render but it then fails at the denoiser ...
by labmeta
Wed May 08, 2019 8:56 pm
Forum: Houdini
Topic: Lots of Denoiser Crashes
Replies: 8
Views: 3873

Lots of Denoiser Crashes

Hi Jaunjo,

I'm getting tons of denoiser crashes at the moment - Comes with an error message that there is not enough memory (needs approx 400Mb).
When i look at my system monitor i have over 32GB out of 64GB system memory free, and only 6.8GB out 8GB video card memory is being used.

The frame ...
by labmeta
Sun Apr 28, 2019 6:12 pm
Forum: Houdini
Topic: Indie Restrictions & ORC
Replies: 3
Views: 2372

Re: Indie Restrictions & ORC

Houdini Indie + Mantra can render on the cloud though. You can use AWS without problem through HQueue (although i note AWS is temporarily broken for Hqueue)

The manual states "Houdini Apprentice and Houdini Indie can both render on the cloud, with the same restrictions as rendering locally."

I'm ...
by labmeta
Fri Apr 26, 2019 1:23 pm
Forum: Houdini
Topic: Indie Restrictions & ORC
Replies: 3
Views: 2372

Indie Restrictions & ORC

Hi Jaunjo,

I've seen mention of this in another thread that the reason Houdini Indie cannot export ORBX or send jobs to the ORC is down to the 4k Resolution Limit imposed by SideFX.
It makes total sense, I see why it's ended up this way but it's really dissapointing that indie studios, probably ...
by labmeta
Tue Mar 19, 2019 10:56 am
Forum: Houdini
Topic: Volume Rendering Issue
Replies: 8
Views: 3449

Re: Volume Rendering Issue

Actually i've recently noticed this behaviour over the last few days as well on the 2018.1.0.6 Build.

It was a bit inconsistent, but it seemed that the IPR was picking up changes to the volume shader with a large lag.

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