Search found 63 matches

by saikafu
Thu Sep 29, 2016 3:30 pm
Forum: Bug Reports
Topic: Export scene doesnt work
Replies: 3
Views: 1827

Re: Export scene doesnt work

+1
I can't export orbx and alembic from 2.0 to 3.0 , and I found must be the hair , all geometrys are work really good , but only the hair , I think for now the exporter can't export too complex hair,such as you edited ....still wait the exporter....hope developer can fix it
by saikafu
Sun May 01, 2016 3:53 pm
Forum: Bug Reports
Topic: Always crach while export scene
Replies: 0
Views: 1284

Always crach while export scene

As the title ...I always crash while export whole scene that have hairs/fur with my model....use export orbx format feature , hope this issue can be fixed , thanks...
by saikafu
Sun Oct 18, 2015 6:32 am
Forum: Blender
Topic: OctaneRender™ for Blender 2.24.2 - 9.6 Win [OBSOLETE]
Replies: 9
Views: 8586

Re: OctaneRender™ for Blender 2.24.2 - 9.6 Win [TEST]

Hi there ~~I would like to know , does the ORBX or Alembic not work now????? I always crash while export , any answer ???????????
by saikafu
Thu Oct 15, 2015 2:18 pm
Forum: Blender
Topic: OctaneRender™ for Blender 2.24.2 - 9.6 Win [OBSOLETE]
Replies: 9
Views: 8586

Re: OctaneRender™ for Blender 2.24.2 - 9.6 Win [TEST]

Great job , but I still want to know when we can have don't render hair emitter function??
by saikafu
Mon Sep 28, 2015 12:31 pm
Forum: M is for Metaverse Gallery
Topic: Likeness Portrait
Replies: 10
Views: 7647

Re: Likeness Portrait

Very nice!

Some people have big pores but just a bit smaller would help i think :)
Also he looks not really sweaty. He looks like moisturised :D
Some sweat drips would help to sell the effect and a spec map to make this wet look more uneven.
But since this is a pure portrait and you dont see ...
by saikafu
Mon Sep 28, 2015 9:41 am
Forum: M is for Metaverse Gallery
Topic: Likeness Portrait
Replies: 10
Views: 7647

Re: Likeness Portrait

Hi prodviz~~

I use Zbrush to blender , and didn't use displacement but I use Vector displacement instead , displacement in lots of application can have good result, but VD can do , and can make your model more the same as in ZB. so maybe you can give it a try , and I don't understand that you mean ...
by saikafu
Mon Sep 28, 2015 9:39 am
Forum: M is for Metaverse Gallery
Topic: Likeness Portrait
Replies: 10
Views: 7647

Re: Likeness Portrait

about the hair , that is the most hardest part while render in GPU render , heavy and lots GRAM
Not if you export Alembic and use Octane built-in hair system. Very light on VRAM. ;)

https://cdn.artstation.com/p/assets/images/images/000/118/834/large/riccardo-minervino-hair.jpg?1404096525

Wow ...
by saikafu
Mon Sep 28, 2015 5:20 am
Forum: M is for Metaverse Gallery
Topic: Likeness Portrait
Replies: 10
Views: 7647

Re: Likeness Portrait

Hi prodviz~~

I use Zbrush to blender , and didn't use displacement but I use Vector displacement instead , displacement in lots of application can have good result, but VD can do , and can make your model more the same as in ZB. so maybe you can give it a try , and I don't understand that you mean ...
by saikafu
Sun Sep 27, 2015 2:37 pm
Forum: M is for Metaverse Gallery
Topic: Likeness Portrait
Replies: 10
Views: 7647

Likeness Portrait

Image
Hi there~ long time no post here , but I want show you my latest personal work here,it took me about 1.5 month free time , hope you like this , cheers

software use
sculpt:Zbrush
retopo:Blender
texture:3Dcoat,Substance painter
render:Octane render
by saikafu
Thu Sep 17, 2015 2:09 pm
Forum: Blender
Topic: OctaneRender™ for Blender 2.24.1 - 9.5 Win [OBSOLETE]
Replies: 25
Views: 15081

Re: OctaneRender™ for Blender 2.24.1 - 9.5 Win [TEST]

nice work~~but still need hide emitter feature.........please add it ......

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