+1
I can't export orbx and alembic from 2.0 to 3.0 , and I found must be the hair , all geometrys are work really good , but only the hair , I think for now the exporter can't export too complex hair,such as you edited ....still wait the exporter....hope developer  can fix it
            		Search found 63 matches
- Thu Sep 29, 2016 3:30 pm
 - Forum: Bug Reports
 - Topic: Export scene doesnt work
 - Replies: 3
 - Views: 1885
 
- Sun May 01, 2016 3:53 pm
 - Forum: Bug Reports
 - Topic: Always crach while export scene
 - Replies: 0
 - Views: 1327
 
Always crach while export scene
As the title ...I always crash while export whole scene that have hairs/fur with my model....use export orbx format feature , hope this issue can be fixed , thanks...
            		- Sun Oct 18, 2015 6:32 am
 - Forum: Blender
 - Topic: OctaneRender™ for Blender 2.24.2 - 9.6 Win [OBSOLETE]
 - Replies: 9
 - Views: 8754
 
Re: OctaneRender™ for Blender 2.24.2 - 9.6 Win [TEST]
Hi there ~~I would like to know , does the ORBX or Alembic not work now????? I always crash while export , any answer ???????????
            		- Thu Oct 15, 2015 2:18 pm
 - Forum: Blender
 - Topic: OctaneRender™ for Blender 2.24.2 - 9.6 Win [OBSOLETE]
 - Replies: 9
 - Views: 8754
 
Re: OctaneRender™ for Blender 2.24.2 - 9.6 Win [TEST]
Great job , but I still want to know when we can have don't render hair emitter function??
            		- Mon Sep 28, 2015 12:31 pm
 - Forum: M is for Metaverse Gallery
 - Topic: Likeness Portrait
 - Replies: 10
 - Views: 7881
 
Re: Likeness Portrait
 Very nice!
Some people have big pores but just a bit smaller would help i think :)
Also he looks not really sweaty. He looks like moisturised :D
Some sweat drips would help to sell the effect and a spec map to make this wet look more uneven.
But since this is a pure portrait and you dont see ...
            		Some people have big pores but just a bit smaller would help i think :)
Also he looks not really sweaty. He looks like moisturised :D
Some sweat drips would help to sell the effect and a spec map to make this wet look more uneven.
But since this is a pure portrait and you dont see ...
- Mon Sep 28, 2015 9:41 am
 - Forum: M is for Metaverse Gallery
 - Topic: Likeness Portrait
 - Replies: 10
 - Views: 7881
 
Re: Likeness Portrait
 Hi prodviz~~
I use Zbrush to blender , and didn't use displacement but I use Vector displacement instead , displacement in lots of application can have good result, but VD can do , and can make your model more the same as in ZB. so maybe you can give it a try , and I don't understand that you mean ...
            		I use Zbrush to blender , and didn't use displacement but I use Vector displacement instead , displacement in lots of application can have good result, but VD can do , and can make your model more the same as in ZB. so maybe you can give it a try , and I don't understand that you mean ...
- Mon Sep 28, 2015 9:39 am
 - Forum: M is for Metaverse Gallery
 - Topic: Likeness Portrait
 - Replies: 10
 - Views: 7881
 
Re: Likeness Portrait
 about the hair , that is the most hardest part while render in GPU render , heavy and lots GRAM 
Not if you export Alembic and use Octane built-in hair system. Very light on VRAM. ;)
https://cdn.artstation.com/p/assets/images/images/000/118/834/large/riccardo-minervino-hair.jpg?1404096525
Wow ...
            		Not if you export Alembic and use Octane built-in hair system. Very light on VRAM. ;)
https://cdn.artstation.com/p/assets/images/images/000/118/834/large/riccardo-minervino-hair.jpg?1404096525
Wow ...
- Mon Sep 28, 2015 5:20 am
 - Forum: M is for Metaverse Gallery
 - Topic: Likeness Portrait
 - Replies: 10
 - Views: 7881
 
Re: Likeness Portrait
Hi prodviz~~
I use Zbrush to blender , and didn't use displacement but I use Vector displacement instead , displacement in lots of application can have good result, but VD can do , and can make your model more the same as in ZB. so maybe you can give it a try , and I don't understand that you mean ...
            		I use Zbrush to blender , and didn't use displacement but I use Vector displacement instead , displacement in lots of application can have good result, but VD can do , and can make your model more the same as in ZB. so maybe you can give it a try , and I don't understand that you mean ...
- Sun Sep 27, 2015 2:37 pm
 - Forum: M is for Metaverse Gallery
 - Topic: Likeness Portrait
 - Replies: 10
 - Views: 7881
 
Likeness Portrait

Hi there~ long time no post here , but I want show you my latest personal work here,it took me about 1.5 month free time , hope you like this , cheers
software use
sculpt:Zbrush
retopo:Blender
texture:3Dcoat,Substance painter
render:Octane render
- Thu Sep 17, 2015 2:09 pm
 - Forum: Blender
 - Topic: OctaneRender™ for Blender 2.24.1 - 9.5 Win [OBSOLETE]
 - Replies: 25
 - Views: 15641
 
Re: OctaneRender™ for Blender 2.24.1 - 9.5 Win [TEST]
nice work~~but still need hide emitter feature.........please add it ......