+1
I can't export orbx and alembic from 2.0 to 3.0 , and I found must be the hair , all geometrys are work really good , but only the hair , I think for now the exporter can't export too complex hair,such as you edited ....still wait the exporter....hope developer can fix it
Search found 63 matches
- Thu Sep 29, 2016 3:30 pm
- Forum: Bug Reports
- Topic: Export scene doesnt work
- Replies: 3
- Views: 1827
- Sun May 01, 2016 3:53 pm
- Forum: Bug Reports
- Topic: Always crach while export scene
- Replies: 0
- Views: 1284
Always crach while export scene
As the title ...I always crash while export whole scene that have hairs/fur with my model....use export orbx format feature , hope this issue can be fixed , thanks...
- Sun Oct 18, 2015 6:32 am
- Forum: Blender
- Topic: OctaneRender™ for Blender 2.24.2 - 9.6 Win [OBSOLETE]
- Replies: 9
- Views: 8586
Re: OctaneRender™ for Blender 2.24.2 - 9.6 Win [TEST]
Hi there ~~I would like to know , does the ORBX or Alembic not work now????? I always crash while export , any answer ???????????
- Thu Oct 15, 2015 2:18 pm
- Forum: Blender
- Topic: OctaneRender™ for Blender 2.24.2 - 9.6 Win [OBSOLETE]
- Replies: 9
- Views: 8586
Re: OctaneRender™ for Blender 2.24.2 - 9.6 Win [TEST]
Great job , but I still want to know when we can have don't render hair emitter function??
- Mon Sep 28, 2015 12:31 pm
- Forum: M is for Metaverse Gallery
- Topic: Likeness Portrait
- Replies: 10
- Views: 7647
Re: Likeness Portrait
Very nice!
Some people have big pores but just a bit smaller would help i think :)
Also he looks not really sweaty. He looks like moisturised :D
Some sweat drips would help to sell the effect and a spec map to make this wet look more uneven.
But since this is a pure portrait and you dont see ...
Some people have big pores but just a bit smaller would help i think :)
Also he looks not really sweaty. He looks like moisturised :D
Some sweat drips would help to sell the effect and a spec map to make this wet look more uneven.
But since this is a pure portrait and you dont see ...
- Mon Sep 28, 2015 9:41 am
- Forum: M is for Metaverse Gallery
- Topic: Likeness Portrait
- Replies: 10
- Views: 7647
Re: Likeness Portrait
Hi prodviz~~
I use Zbrush to blender , and didn't use displacement but I use Vector displacement instead , displacement in lots of application can have good result, but VD can do , and can make your model more the same as in ZB. so maybe you can give it a try , and I don't understand that you mean ...
I use Zbrush to blender , and didn't use displacement but I use Vector displacement instead , displacement in lots of application can have good result, but VD can do , and can make your model more the same as in ZB. so maybe you can give it a try , and I don't understand that you mean ...
- Mon Sep 28, 2015 9:39 am
- Forum: M is for Metaverse Gallery
- Topic: Likeness Portrait
- Replies: 10
- Views: 7647
Re: Likeness Portrait
about the hair , that is the most hardest part while render in GPU render , heavy and lots GRAM
Not if you export Alembic and use Octane built-in hair system. Very light on VRAM. ;)
https://cdn.artstation.com/p/assets/images/images/000/118/834/large/riccardo-minervino-hair.jpg?1404096525
Wow ...
Not if you export Alembic and use Octane built-in hair system. Very light on VRAM. ;)
https://cdn.artstation.com/p/assets/images/images/000/118/834/large/riccardo-minervino-hair.jpg?1404096525
Wow ...
- Mon Sep 28, 2015 5:20 am
- Forum: M is for Metaverse Gallery
- Topic: Likeness Portrait
- Replies: 10
- Views: 7647
Re: Likeness Portrait
Hi prodviz~~
I use Zbrush to blender , and didn't use displacement but I use Vector displacement instead , displacement in lots of application can have good result, but VD can do , and can make your model more the same as in ZB. so maybe you can give it a try , and I don't understand that you mean ...
I use Zbrush to blender , and didn't use displacement but I use Vector displacement instead , displacement in lots of application can have good result, but VD can do , and can make your model more the same as in ZB. so maybe you can give it a try , and I don't understand that you mean ...
- Sun Sep 27, 2015 2:37 pm
- Forum: M is for Metaverse Gallery
- Topic: Likeness Portrait
- Replies: 10
- Views: 7647
Likeness Portrait

Hi there~ long time no post here , but I want show you my latest personal work here,it took me about 1.5 month free time , hope you like this , cheers
software use
sculpt:Zbrush
retopo:Blender
texture:3Dcoat,Substance painter
render:Octane render
- Thu Sep 17, 2015 2:09 pm
- Forum: Blender
- Topic: OctaneRender™ for Blender 2.24.1 - 9.5 Win [OBSOLETE]
- Replies: 25
- Views: 15081
Re: OctaneRender™ for Blender 2.24.1 - 9.5 Win [TEST]
nice work~~but still need hide emitter feature.........please add it ......