Search found 4 matches

by hypeng
Tue Mar 17, 2026 11:06 pm
Forum: Development Build Releases
Topic: OctaneRender® 2027.1 Alpha 1 [current 2027]
Replies: 26
Views: 4414

Re: OctaneRender® 2027.1 Alpha 1 [current 2027]


Explain how DLSS works. From my understanding, I should render at a lower resolution and then upscale it to 2K or 4K, while keeping the image sharp and not blurry, especially if we are talking about DLSS 4.5.

Right now, I don’t fully understand it. I tried using DLSS, but rendering actually ...
by hypeng
Thu Jun 08, 2023 5:01 am
Forum: Development Build Releases
Topic: OctaneRender® 2023.1 Alpha 2
Replies: 28
Views: 16037

Re: OctaneRender® 2023.1 Alpha 2 [current 2023.1]

Got it working after removing object with specular material in front of camera. It somehow interferes with this effect.
There is another issue I've found. The fog is causing non aliased edges on objects in fog:
fog.png

Hi, is the artifact caused by specular objects something like this (the white ...
by hypeng
Mon May 22, 2023 6:44 pm
Forum: Development Build Releases
Topic: OctaneRender® 2023.1 Alpha 1
Replies: 38
Views: 29711

Re: OctaneRender® 2023.1 Alpha 1 [current 2023.1]

Please explain how to use this setting, it should give the effect of the rays of light sources, but nothing like this happens, I would be glad if you tell me what I do wrong, thank you

Hi there,

You will need to create an analytic/directional light in the scene and toggle on the `User in post ...
by hypeng
Thu May 18, 2023 9:27 pm
Forum: Development Build Releases
Topic: OctaneRender® 2023.1 Alpha 1
Replies: 38
Views: 29711

Re: OctaneRender® 2023.1 Alpha 1 [current 2023.1]

I've noticed the distant light "sun direction to float" differs from the daylight-environment one, by only featuring a single axis control. Is it intentional?
https://render.otoy.com/forum/download/file.php?mode=view&id=91144&sid=96dcf81c18806c6dfd55de6aa148c3cb

This is a bug and should be fixed ...

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