I have written a plugin that's dynamically generating an equirectangular image. I want to apply it as the texture source for the Texture Environment in the octaneSunSky.
Is there any way to do this apart from rendering to an EXR, then forcing a refresh of Octane? That's a whole lot of latency, when ...
Search found 42 matches
- Mon Feb 21, 2022 7:23 am
- Forum: Autodesk Maya
- Topic: Applying dynamic texture to SunSky Texture input
- Replies: 0
- Views: 1665
- Fri Apr 30, 2021 4:04 am
- Forum: Releases
- Topic: OctaneRender for Maya 2020.2.3-19.13 [OBSOLETE]
- Replies: 10
- Views: 5134
Max'd out CPU usage?
I've never noticed this before, probably because I've never looked...
But on my 32 core threadripper I'm getting 100% CPU usage across all cores when I enable Octane in the viewport. It actually doesn't seem to cause problems with other apps; am I to assume that the Octane plugin takes whatever it ...
But on my 32 core threadripper I'm getting 100% CPU usage across all cores when I enable Octane in the viewport. It actually doesn't seem to cause problems with other apps; am I to assume that the Octane plugin takes whatever it ...
- Fri Jul 10, 2020 10:18 pm
- Forum: Releases
- Topic: OctaneRender for Maya 2020.1.3-17.23 [OBSOLETE]
- Replies: 6
- Views: 2776
Re: OctaneRender for Maya 2020.1.3-17.23 [STABLE]
Is the Throw distance control broken for the spotlight? It seems to have little effect except at extremely low values. The same control behaves naturally in the Houdini version. I thought it might be a scale issue, but I've tried all kinds of scene scales with it...?
- Tue Jun 04, 2019 6:16 pm
- Forum: Help / Tutorials
- Topic: SCRIPT: Match Octane SubD to Smooth Mesh preview state
- Replies: 1
- Views: 2845
Re: SCRIPT: Match Octane SubD to Smooth Mesh preview state
Edited the above script to check for meshes only; previously it would have given you an error if you had non-mesh objects selected.
- Tue Jun 04, 2019 12:56 am
- Forum: Help / Tutorials
- Topic: SCRIPT: Match Octane SubD to Smooth Mesh preview state
- Replies: 1
- Views: 2845
SCRIPT: Match Octane SubD to Smooth Mesh preview state
Super simple, but I didn't see any Octane native function:
Looks at the Smooth Mesh preview state of all selected items (i.e. keyboard shortcut '1','2', or '3') and automatically sets the Octane SubD on or off to match an object's smooth mesh state. A whole lot easier than manually sorting through ...
Looks at the Smooth Mesh preview state of all selected items (i.e. keyboard shortcut '1','2', or '3') and automatically sets the Octane SubD on or off to match an object's smooth mesh state. A whole lot easier than manually sorting through ...
- Mon Jun 03, 2019 4:24 pm
- Forum: Help / Tutorials
- Topic: SCRIPT: Auto generate Universal mat from image maps
- Replies: 1
- Views: 10153
SCRIPT: Auto generate Universal mat from image maps
Got tired of endlessly hooking up all the image map texture nodes to a universal material.
This script asks for the location of a single image texture (can be diffuse/albedo, specular, or metallic) and will then proceed to automatically find and connect other image maps in the same directory to the ...
This script asks for the location of a single image texture (can be diffuse/albedo, specular, or metallic) and will then proceed to automatically find and connect other image maps in the same directory to the ...
- Tue Mar 26, 2019 10:06 pm
- Forum: Releases
- Topic: OctaneRender for Maya 2018.1-14.23 [OBSOLETE]
- Replies: 7
- Views: 3437
Re: OctaneRender for Maya 2018.1-14.23 [STABLE]
+5Jolbertoquini wrote:Hi Jim,
Thanks a lot for the updates, Tell me do you have any plan to add this feature "Spectron and Procedural Volumetric Lights" So we can finally have a spot light out the box.![]()
Cheers,
JO
- Fri Dec 28, 2018 9:15 pm
- Forum: Autodesk Maya
- Topic: Documentation update for 4.0
- Replies: 1
- Views: 1525
Documentation update for 4.0
Now that Version 4.0 is a real thing, can we please get updated Maya docs? Searching through dozens of random forum posts to try and piece together functionality is not my idea of a good time...
- Wed Oct 03, 2018 5:07 pm
- Forum: Autodesk Maya
- Topic: Callback to access IPR buffer?
- Replies: 4
- Views: 2498
Re: Callback to access IPR buffer?
For completeness if anyone searches this in the future:
For my needs the SDK sample captureViewRenderCmd.cpp shows how to intercept a Viewport render and capture it to a buffer. Haven't tried it on the IPR, but since Octane now renders inside a Maya Viewport panel this proves sufficient.
For my needs the SDK sample captureViewRenderCmd.cpp shows how to intercept a Viewport render and capture it to a buffer. Haven't tried it on the IPR, but since Octane now renders inside a Maya Viewport panel this proves sufficient.
- Tue Oct 02, 2018 11:45 pm
- Forum: Autodesk Maya
- Topic: Callback to access IPR buffer?
- Replies: 4
- Views: 2498
Re: Callback to access IPR buffer?
Will do Bikram. I think I'll just write a bogus Maya image plugin to intercept.
Thanks for taking the time to reply.
Thanks for taking the time to reply.