Search found 118 matches
- Mon Sep 10, 2018 6:59 pm
- Forum: Development Build Releases
- Topic: Overview of OSL Shaders in Octane
- Replies: 72
- Views: 56387
Re: Overview of OSL Shaders in Octane
Any developers we can pay to create a custom texture shader using OSL for Octane?
- Mon Sep 10, 2018 2:24 pm
- Forum: Autodesk 3Ds Max
- Topic: Inverse Square Falloff on Toon Light?
- Replies: 5
- Views: 2623
Re: Inverse Square Falloff on Toon Light?
Thanks Paride, impressive stuff. after watching that I suppose my question is do I look for a different solution on current projects, or are these things likely to be implemented soon? Octane 4 seems to not quite be fully functional yet and with no plugins, so I guess this link you've sent is at ...
- Mon Sep 10, 2018 1:36 pm
- Forum: Autodesk 3Ds Max
- Topic: Inverse Square Falloff on Toon Light?
- Replies: 5
- Views: 2623
Re: Inverse Square Falloff on Toon Light?
Is there any news on this? Attenuated toon lights seems like a necessary function of the toon shader / lights system. Perhaps doable with OSL? Or if there's a way of working out the distance from the light and plugging that into the light colour map slot?
The power value of toon lights seems to do ...
The power value of toon lights seems to do ...
- Tue Jul 10, 2018 11:10 am
- Forum: Autodesk 3Ds Max
- Topic: Inverse Square Falloff on Toon Light?
- Replies: 5
- Views: 2623
Inverse Square Falloff on Toon Light?
It is possible to have toon lights with falloff on their efficiency? At the moment I'm rendering a toon pass and then another pass with area lights and using one to mask the other in post.
- Tue Mar 27, 2018 11:04 am
- Forum: Releases
- Topic: OctaneRender® for 3ds max® v3.08 RC2 - 5.03 [OBSOLETE]
- Replies: 24
- Views: 11991
Re: OctaneRender® for 3ds max® v3.08 RC2 - 5.03 [TEST]
Thank you that's a good tip!
- Tue Mar 27, 2018 10:26 am
- Forum: Releases
- Topic: OctaneRender® for 3ds max® v3.08 RC2 - 5.03 [OBSOLETE]
- Replies: 24
- Views: 11991
Re: OctaneRender® for 3ds max® v3.08 RC2 - 5.03 [TEST]
What I'm trying to do is have toon materials and toon lights in the same scene as octane materials and octane lights, and I don't want the octane lights to cast shadows onto the toon material (as shown in the image in my last post where the rectangular shadow from the octane light can be seen on the ...
- Tue Mar 27, 2018 9:28 am
- Forum: Releases
- Topic: OctaneRender® for 3ds max® v3.08 RC2 - 5.03 [OBSOLETE]
- Replies: 24
- Views: 11991
Re: OctaneRender® for 3ds max® v3.08 RC2 - 5.03 [TEST]
Hi Paride. Yes indeed, what I was meaning is that an Octane light will cause a Toon light to cast shadows. I've attached a still to help to explain.
- Fri Mar 23, 2018 3:44 pm
- Forum: Releases
- Topic: OctaneRender® for 3ds max® v3.08 RC2 - 5.03 [OBSOLETE]
- Replies: 24
- Views: 11991
Re: OctaneRender® for 3ds max® v3.08 RC2 - 5.03 [TEST]
Octane lights cast a shadow from Toon lights even if the Cast shadows checkbox is unchecked.
- Wed Nov 08, 2017 3:55 pm
- Forum: Autodesk 3Ds Max
- Topic: Shadow Pass
- Replies: 1
- Views: 1139
Shadow Pass
Is it possible to access the information rendered in the Shadow Pass for a specific light / light pass ID? For example if I had 2 lights in a scene, one with a light ID of '1' and the other with '2', would I be able to get the Shadow Pass for only one of the lights? I could do this as a separate ...
- Wed Nov 08, 2017 3:51 pm
- Forum: Autodesk 3Ds Max
- Topic: Octane lacks procedural texture capability ? ( 3ds Max )
- Replies: 17
- Views: 11488
Re: Octane lacks procedural texture capability ? ( 3ds Max )
Amazing, that'd be really brilliant.