Search found 135 matches
- Mon Jan 29, 2018 7:05 pm
- Forum: Releases
- Topic: Version 3.08-test6.1 (TEST VERSION) updated on 8.12.2017
- Replies: 194
- Views: 119857
Re: Version 3.08-test6.1 (TEST VERSION) updated on 8.12.2017
Regarding the metal shader, the K value maxes out at 8 while some metals have a K value of 12, 16, etc...does this matter?
- Fri Dec 29, 2017 2:59 pm
- Forum: Releases
- Topic: Version 3.08-test6.1 (TEST VERSION) updated on 8.12.2017
- Replies: 194
- Views: 119857
Re: Version 3.08-test6.1 (TEST VERSION) updated on 8.12.2017
So, a couple billion years to see a stable release we subscription users can actually use? 3.09 seems a mirage.
Then don't use subscription. These are beta releases, so you're complaining about something that, normally, most software owners have no part in anyways. They wait much longer for ...
Then don't use subscription. These are beta releases, so you're complaining about something that, normally, most software owners have no part in anyways. They wait much longer for ...
- Wed Dec 13, 2017 6:53 pm
- Forum: Releases
- Topic: Version 3.08-test6.1 (TEST VERSION) updated on 8.12.2017
- Replies: 194
- Views: 119857
Re: Version 3.08-test6.1 (TEST VERSION) updated on 8.12.2017
I did not know that, no.Timelinedenmark wrote: You do know, that in order to use above link correct (refractiveindex), you have to input the wavelengths for Red, Green and blue right? Otherwise it´s just an IOR.
- Wed Dec 13, 2017 4:16 pm
- Forum: Releases
- Topic: Version 3.08-test6.1 (TEST VERSION) updated on 8.12.2017
- Replies: 194
- Views: 119857
Re: Version 3.08-test6 (TEST VERSION)
Looks like there's a bug with mixtextures. Try putting a mixtexture into the diffuse, put it on an object, and send over with an octane sky (no need for hdr). It does some weird stuff especially when you toss in a dirt shader as the mix amount. Renders half and/or quarters of the image wrong.
I ...
I ...
- Wed Dec 13, 2017 4:14 pm
- Forum: Releases
- Topic: Version 3.08-test6.1 (TEST VERSION) updated on 8.12.2017
- Replies: 194
- Views: 119857
Re: Version 3.08-test6.1 (TEST VERSION) updated on 8.12.2017
https://refractiveindex.info/Timelinedenmark wrote:Would still love to know how OTOY expect us to use N & K Values in the new metal material. To my knowledge, every single piece of reference is based on separated RGB channels, and not a single value.
This site is what I use for it.
- Thu Dec 07, 2017 6:54 pm
- Forum: Releases
- Topic: Version 3.08-test6.1 (TEST VERSION) updated on 8.12.2017
- Replies: 194
- Views: 119857
Re: Version 3.08-test6 (TEST VERSION)
Did you check "Alpha Channel" in the C4D render settings?divasoft wrote:Hi Aoktar. Maybe i do something wrong? I can see alpha in Octane render view, but in Render View not.
- Thu Dec 07, 2017 1:14 pm
- Forum: Releases
- Topic: Version 3.08-test6.1 (TEST VERSION) updated on 8.12.2017
- Replies: 194
- Views: 119857
Re: Version 3.08-test6 (TEST VERSION)
My thing is that you should have to do a pass to get AO.
And from my knowledge its only a pass, but its not something that u can get in the render as is, no passes,etc.
But to my knowledge, AO is an approximation to simulate GI. If you have GI, you don't really need AO because GI is being more ...
And from my knowledge its only a pass, but its not something that u can get in the render as is, no passes,etc.
But to my knowledge, AO is an approximation to simulate GI. If you have GI, you don't really need AO because GI is being more ...
- Tue Dec 05, 2017 9:46 pm
- Forum: Releases
- Topic: Version 3.08-test6.1 (TEST VERSION) updated on 8.12.2017
- Replies: 194
- Views: 119857
Re: Version 3.08-test6 (TEST VERSION)
The last thing to mention is AO. Idk if its something worth mentioning, but this is a biggy as well. Idk why we dont just have a Switch in settings to turn on Ambient Onclussion. Every material I have that I want AO, I have to mix the original texture with a dirt shader to get Faked AO. Why isnt ...
- Tue Dec 05, 2017 8:47 pm
- Forum: Releases
- Topic: Version 3.08-test6.1 (TEST VERSION) updated on 8.12.2017
- Replies: 194
- Views: 119857
Re: Version 3.08-test6 (TEST VERSION)
Looks like there's a bug with mixtextures. Try putting a mixtexture into the diffuse, put it on an object, and send over with an octane sky (no need for hdr). It does some weird stuff especially when you toss in a dirt shader as the mix amount. Renders half and/or quarters of the image wrong.
- Mon Oct 30, 2017 7:27 pm
- Forum: Releases
- Topic: Version 3.07-R2 (previous stable) update on 01.11.2017
- Replies: 150
- Views: 128143
Re: Version 3.07-R2 (Stable) update on 30.10.2017
Skipped R1, went from 3.06.x stable to this one.aoktar wrote:Was it working on R1?rodross wrote:Rotating HDRs in the OctaneSky object seems to be broken, on my end. Version r19.024, 3.07-R2