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by rodross
Mon Jan 29, 2018 7:05 pm
Forum: Releases
Topic: Version 3.08-test6.1 (TEST VERSION) updated on 8.12.2017
Replies: 194
Views: 119857

Re: Version 3.08-test6.1 (TEST VERSION) updated on 8.12.2017

Regarding the metal shader, the K value maxes out at 8 while some metals have a K value of 12, 16, etc...does this matter?
by rodross
Fri Dec 29, 2017 2:59 pm
Forum: Releases
Topic: Version 3.08-test6.1 (TEST VERSION) updated on 8.12.2017
Replies: 194
Views: 119857

Re: Version 3.08-test6.1 (TEST VERSION) updated on 8.12.2017

So, a couple billion years to see a stable release we subscription users can actually use? 3.09 seems a mirage.

Then don't use subscription. These are beta releases, so you're complaining about something that, normally, most software owners have no part in anyways. They wait much longer for ...
by rodross
Wed Dec 13, 2017 6:53 pm
Forum: Releases
Topic: Version 3.08-test6.1 (TEST VERSION) updated on 8.12.2017
Replies: 194
Views: 119857

Re: Version 3.08-test6.1 (TEST VERSION) updated on 8.12.2017

Timelinedenmark wrote: You do know, that in order to use above link correct (refractiveindex), you have to input the wavelengths for Red, Green and blue right? Otherwise it´s just an IOR.
I did not know that, no.
by rodross
Wed Dec 13, 2017 4:16 pm
Forum: Releases
Topic: Version 3.08-test6.1 (TEST VERSION) updated on 8.12.2017
Replies: 194
Views: 119857

Re: Version 3.08-test6 (TEST VERSION)

Looks like there's a bug with mixtextures. Try putting a mixtexture into the diffuse, put it on an object, and send over with an octane sky (no need for hdr). It does some weird stuff especially when you toss in a dirt shader as the mix amount. Renders half and/or quarters of the image wrong.

I ...
by rodross
Wed Dec 13, 2017 4:14 pm
Forum: Releases
Topic: Version 3.08-test6.1 (TEST VERSION) updated on 8.12.2017
Replies: 194
Views: 119857

Re: Version 3.08-test6.1 (TEST VERSION) updated on 8.12.2017

Timelinedenmark wrote:Would still love to know how OTOY expect us to use N & K Values in the new metal material. To my knowledge, every single piece of reference is based on separated RGB channels, and not a single value.
https://refractiveindex.info/

This site is what I use for it.
by rodross
Thu Dec 07, 2017 6:54 pm
Forum: Releases
Topic: Version 3.08-test6.1 (TEST VERSION) updated on 8.12.2017
Replies: 194
Views: 119857

Re: Version 3.08-test6 (TEST VERSION)

divasoft wrote:Hi Aoktar. Maybe i do something wrong? I can see alpha in Octane render view, but in Render View not.
Did you check "Alpha Channel" in the C4D render settings?
by rodross
Thu Dec 07, 2017 1:14 pm
Forum: Releases
Topic: Version 3.08-test6.1 (TEST VERSION) updated on 8.12.2017
Replies: 194
Views: 119857

Re: Version 3.08-test6 (TEST VERSION)

My thing is that you should have to do a pass to get AO.

And from my knowledge its only a pass, but its not something that u can get in the render as is, no passes,etc.

But to my knowledge, AO is an approximation to simulate GI. If you have GI, you don't really need AO because GI is being more ...
by rodross
Tue Dec 05, 2017 9:46 pm
Forum: Releases
Topic: Version 3.08-test6.1 (TEST VERSION) updated on 8.12.2017
Replies: 194
Views: 119857

Re: Version 3.08-test6 (TEST VERSION)


The last thing to mention is AO. Idk if its something worth mentioning, but this is a biggy as well. Idk why we dont just have a Switch in settings to turn on Ambient Onclussion. Every material I have that I want AO, I have to mix the original texture with a dirt shader to get Faked AO. Why isnt ...
by rodross
Tue Dec 05, 2017 8:47 pm
Forum: Releases
Topic: Version 3.08-test6.1 (TEST VERSION) updated on 8.12.2017
Replies: 194
Views: 119857

Re: Version 3.08-test6 (TEST VERSION)

Looks like there's a bug with mixtextures. Try putting a mixtexture into the diffuse, put it on an object, and send over with an octane sky (no need for hdr). It does some weird stuff especially when you toss in a dirt shader as the mix amount. Renders half and/or quarters of the image wrong.
by rodross
Mon Oct 30, 2017 7:27 pm
Forum: Releases
Topic: Version 3.07-R2 (previous stable) update on 01.11.2017
Replies: 150
Views: 128143

Re: Version 3.07-R2 (Stable) update on 30.10.2017

aoktar wrote:
rodross wrote:Rotating HDRs in the OctaneSky object seems to be broken, on my end. Version r19.024, 3.07-R2
Was it working on R1?
Skipped R1, went from 3.06.x stable to this one.

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