As a thank you for your great work over the last few years, I quickly bought the Enterprise version. Let's see what this version has so on it. V 4.05 was then but in the long run boring. LOL
Does current LW version have some boolean rendering capabilities ?
of course LightWave has. But you have to create a workflow that includes open vdb. with the help of open vdb you have the boolean functions as nodes for open vdb. that means you convert the objects you want to provide with ...
It is not the rendering that slows down, but the preparation of the objects and loading into the VRAM. Therefore. The fastest possible rendering can be achieved by freezing all objects into their corresponding sub patch level (no matter if sub division surface or catmull clark). This saves for ...
p.s. I'll link the test animation to it here then. Should the hand-painted lightmaps for the houses work well, I then calculate the final in full hd through, and some layer to then play in the post with it.