snip LWGURU
Search found 475 matches
- Sat Apr 08, 2023 7:10 am
- Forum: Lightwave 3D
- Topic: Long live Lightwave!
- Replies: 10
- Views: 7288
Re: Long live Lightwave!
snip LWGURU
- Sun Dec 18, 2022 3:16 pm
- Forum: Releases
- Topic: OctaneRender 2021.1.7 LightWave build
- Replies: 23
- Views: 17027
Re: OctaneRender 2021.1.7 LightWave EOL Tribute build
snip LWGURU
- Tue May 31, 2022 3:23 am
- Forum: Releases
- Topic: OctaneRender 2021.1.5 LightWave EOL Tribute build
- Replies: 36
- Views: 20011
Re: OctaneRender 2021.1.5 LightWave EOL Tribute build
Hi Juanjo,
As a thank you for your great work over the last few years, I quickly bought the Enterprise version. Let's see what this version has so on it. V 4.05 was then but in the long run boring. LOL
greetnx LWGURU
As a thank you for your great work over the last few years, I quickly bought the Enterprise version. Let's see what this version has so on it. V 4.05 was then but in the long run boring. LOL
greetnx LWGURU
- Thu Oct 28, 2021 5:27 pm
- Forum: Lightwave 3D
- Topic: Octane boolean
- Replies: 3
- Views: 3871
Re: Octane boolean
Does current LW version have some boolean rendering capabilities ?
of course LightWave has. But you have to create a workflow that includes open vdb. with the help of open vdb you have the boolean functions as nodes for open vdb.
that means you convert the objects you want to provide with ...
of course LightWave has. But you have to create a workflow that includes open vdb. with the help of open vdb you have the boolean functions as nodes for open vdb.
that means you convert the objects you want to provide with ...
- Sun Apr 18, 2021 7:54 am
- Forum: Lightwave 3D
- Topic: Lightwave Plugin Manual update?
- Replies: 9
- Views: 4634
Re: Lightwave Plugin Manual update?
The owners of LightWave have essentially said that LW 2020 is the end of the road...
Where was it said? As far as I know, this was not said anywhere by the "owners".
btw
Octane's manual for LW was always an incomplete documentation. Juanjo had promised several times here in the forum to ...
Where was it said? As far as I know, this was not said anywhere by the "owners".
btw
Octane's manual for LW was always an incomplete documentation. Juanjo had promised several times here in the forum to ...
- Sat Apr 17, 2021 9:37 am
- Forum: Lightwave 3D
- Topic: @ juanjo question about volumetrics with vdb files
- Replies: 2
- Views: 1798
@ juanjo question about volumetrics with vdb files
Hi Juanjo,
you see in the following two screenshots.
once LW 2019.1.5 with Octane V 4.05
https://drive.google.com/file/d/1Pxe_iJAEU0hbDK74bvA6VzW_fVfK8uDS/view?usp=sharing
and once LW 2020.02 with octane plugin 2020.1.5
https://drive.google.com/file/d/1n9gQbBNDEIIo9NnN1p7oGdZtnnKAOhjt/view ...
you see in the following two screenshots.
once LW 2019.1.5 with Octane V 4.05
https://drive.google.com/file/d/1Pxe_iJAEU0hbDK74bvA6VzW_fVfK8uDS/view?usp=sharing
and once LW 2020.02 with octane plugin 2020.1.5
https://drive.google.com/file/d/1n9gQbBNDEIIo9NnN1p7oGdZtnnKAOhjt/view ...
- Sun Apr 11, 2021 7:31 am
- Forum: Lightwave 3D
- Topic: Subdivision surface rendering
- Replies: 2
- Views: 2755
Re: Subdivision surface rendering
Hi,
It is not the rendering that slows down, but the preparation of the objects and loading into the VRAM. Therefore. The fastest possible rendering can be achieved by freezing all objects into their corresponding sub patch level (no matter if sub division surface or catmull clark). This saves for ...
It is not the rendering that slows down, but the preparation of the objects and loading into the VRAM. Therefore. The fastest possible rendering can be achieved by freezing all objects into their corresponding sub patch level (no matter if sub division surface or catmull clark). This saves for ...
- Sat Feb 27, 2021 5:54 pm
- Forum: Lightwave 3D
- Topic: procedural City instancing Example
- Replies: 5
- Views: 2370
Re: procedural City instancing Example
ESRI CITY ENGINE + LIGHTWAVE INSTANCER SYSTEM + OCTANE PBR > LUT FUJI 125
The following changes have been made in the version.
Planting was extended to tree halls on all major roads.
Parking cars have been added.
The helicopter was reworked.
The LUT Fuji 125 was added.
https://youtu.be ...
The following changes have been made in the version.
Planting was extended to tree halls on all major roads.
Parking cars have been added.
The helicopter was reworked.
The LUT Fuji 125 was added.
https://youtu.be ...
- Sat Feb 27, 2021 3:46 pm
- Forum: Lightwave 3D
- Topic: procedural City instancing Example
- Replies: 5
- Views: 2370
- Thu Feb 25, 2021 10:10 am
- Forum: Lightwave 3D
- Topic: procedural City instancing Example
- Replies: 5
- Views: 2370
Re: procedural City instancing Example
p.s. I'll link the test animation to it here then. Should the hand-painted lightmaps for the houses work well, I then calculate the final in full hd through, and some layer to then play in the post with it.
snip LWGuru
snip LWGuru