Thanks for the quick reply.
Some of the scenes had very little geometry & no textures at all, I was intending to add textures once I had imported to Octane.
So, I can only make the assumption that what you said near the conclusion of your reply about getting a new graphics card is the remedy to ...
Search found 4 matches
- Thu Jul 01, 2010 11:16 am
- Forum: Commercial Product News & Releases (Download here)
- Topic: Octane Render 1.022b beta2.2b released [OBSOLETE]
- Replies: 70
- Views: 26380
- Thu Jul 01, 2010 10:51 am
- Forum: Commercial Product News & Releases (Download here)
- Topic: Octane Render 1.022b beta2.2b released [OBSOLETE]
- Replies: 70
- Views: 26380
Re: Octane Render 1.022b beta2.2b released (Recommended/Stable)
I have found that even with this update I get the issue of Octane not being able to import 'Decimated' OBJs from ZBrush, any other ZBrush OBJ is fine.
It gives me an error saying that due to the complexity of the scene Octane cannot import it(words to that effect).
Has anyone else had this issue?
It gives me an error saying that due to the complexity of the scene Octane cannot import it(words to that effect).
Has anyone else had this issue?
- Sat May 29, 2010 8:15 pm
- Forum: General Discussion
- Topic: Emitters
- Replies: 2
- Views: 1264
Re: Emitters
Thanks, Chris.Chris wrote:Mesh emitters/area lights will be added to beta version 2.3, probably, or the version after it.
Chris
- Sat May 29, 2010 6:39 pm
- Forum: General Discussion
- Topic: Emitters
- Replies: 2
- Views: 1264
Emitters
This has may have been mentioned already, but is there a way to set up 'emitters'?
If not, will this feature be added in the future?
If not, will this feature be added in the future?