Search found 112 matches
- Thu Feb 19, 2026 10:36 pm
- Forum: General Discussion
- Topic: RTX5090 and VDBs seem CRASHY
- Replies: 1
- Views: 127
RTX5090 and VDBs seem CRASHY
One of my team members has noticed when rendering VDBs it crashes after 10 or so frames, consistently. Have any of you, in whatever package you are using, had issues with RTX5090s? His prior RTX4090 was far more stable. He's running latest Studio drivers, Windows 11 Pro all up to date.
- Mon Jan 26, 2026 10:41 pm
- Forum: General Discussion
- Topic: Perspective Camera Warp Rendering?
- Replies: 0
- Views: 134
Perspective Camera Warp Rendering?
Easier to show a video. So here.
https://www.youtube.com/shorts/l3yibo3txJo
Now using something called the Advanced Camera in one particular piece of software called Lightwave3D, you can create the special mesh with UVs to fire the warped rays to allow for the resulting image to be applied as a ...
https://www.youtube.com/shorts/l3yibo3txJo
Now using something called the Advanced Camera in one particular piece of software called Lightwave3D, you can create the special mesh with UVs to fire the warped rays to allow for the resulting image to be applied as a ...
- Fri Feb 02, 2024 4:57 pm
- Forum: Lightwave 3D
- Topic: LW update?
- Replies: 45
- Views: 55482
Re: LW update?
Same here. We have a pile of licenses for LW at our shop and are anxious to gain access to new features.
- Mon Feb 27, 2023 8:28 pm
- Forum: Autodesk 3Ds Max
- Topic: Octane Volume - RGB channel request
- Replies: 3
- Views: 3553
Re: Octane Volume - RGB channel request
Yes, this is really needed. I know this is an old post, but we never got it in Lightwave version either.
- Sun Dec 18, 2022 5:17 pm
- Forum: Releases
- Topic: OctaneRender 2021.1.7 LightWave build
- Replies: 23
- Views: 18307
Re: OctaneRender 2021.1.7 LightWave EOL Tribute build
Best Christmas gift ever! Our team will be very happy to see this. Thank you.
- Fri Oct 07, 2022 2:58 pm
- Forum: Lightwave 3D
- Topic: Cryptomatte issue
- Replies: 11
- Views: 7478
Re: Cryptomatte issue
Any thing that causes reload resets the seed for the IDs. Start and stop a render, even if nothing is set to reload, changes the seed. Since technically it’s reloading when you start again. And of course if you have update materials turned on. This will reset the seed every frame. I can only use ...
- Wed Mar 16, 2022 5:49 pm
- Forum: News & Announcements
- Topic: NEW: Octane X - is finally here! [MEGA FAQ THREAD]
- Replies: 1708
- Views: 24862705
Anyone found any hacks to get Octane working on newer Macs?
Only the first gen M1 Macs seem to run it. The 2021+ Max/Pro/Ultra's make Lightwave vanish when it gets to the final "Rendering..." phase.
- Wed Jan 12, 2022 12:06 am
- Forum: Lightwave 3D
- Topic: Token for VDB loader? (skip frames) (playback speed)
- Replies: 0
- Views: 2235
Token for VDB loader? (skip frames) (playback speed)
I'd like to have the Octane VDB loader be able to load every "x" frame if possible. This way I can "speed up" the playback of the VDB in camera. I know only of the token used for reading in a VDB sequence. "$F"
- Thu Nov 11, 2021 6:17 pm
- Forum: Bug Reports
- Topic: Octane 2021, moblur+RTX, instances don't render correctly
- Replies: 2
- Views: 2405
Re: Octane 2021, moblur+RTX, instances don't render correctly
I will PM you a google link. It's a LARGE file even as 7z. I have more info for you too. Everything I reported before still stands. However, if I turn off MTSE, I can then leave RTX on and get all my instances rendering normally. That is, with moblur on or off.
Thank you Juanjgon.
Thank you Juanjgon.
- Thu Nov 11, 2021 5:22 pm
- Forum: Bug Reports
- Topic: Octane 2021, moblur+RTX, instances don't render correctly
- Replies: 2
- Views: 2405
Octane 2021, moblur+RTX, instances don't render correctly
I have noticed using the EOL Octane build that with RTX on, instances don't render completely. I get maybe a couple instead of them all. This is ONLY when motion blur is turned on. Or, you can leave RTX on, but must turn motion blur off for them to render completely.
I understand Octane ...
I understand Octane ...