Please watch this video. It makes it very clear this long standing, frustrating issue. (in a very pleasant way). ;)
Basically if you're using netGPUs, the volume FRONT buffer is broken. DEVS has verified its a core Otoy plugin issue. I have also included a basic scene demonstrating the issue.
I ...
Search found 114 matches
- Fri May 15, 2026 3:39 pm
- Forum: Bug Reports
- Topic: Volume Z-Depth FRONT buffer BROKEN (netGPUS)
- Replies: 1
- Views: 50
- Thu May 14, 2026 7:58 pm
- Forum: General Discussion
- Topic: Perspective Camera Warp Rendering?
- Replies: 2
- Views: 355
Re: Perspective Camera Warp Rendering?
I actually figured it out. It's much simpler than I thought. Pick a PoV on sight. Render from that view using a projection camera. Works out great!
- Thu Feb 19, 2026 10:36 pm
- Forum: General Discussion
- Topic: RTX5090 and VDBs seem CRASHY
- Replies: 1
- Views: 330
RTX5090 and VDBs seem CRASHY
One of my team members has noticed when rendering VDBs it crashes after 10 or so frames, consistently. Have any of you, in whatever package you are using, had issues with RTX5090s? His prior RTX4090 was far more stable. He's running latest Studio drivers, Windows 11 Pro all up to date.
- Mon Jan 26, 2026 10:41 pm
- Forum: General Discussion
- Topic: Perspective Camera Warp Rendering?
- Replies: 2
- Views: 355
Perspective Camera Warp Rendering?
Easier to show a video. So here.
https://www.youtube.com/shorts/l3yibo3txJo
Now using something called the Advanced Camera in one particular piece of software called Lightwave3D, you can create the special mesh with UVs to fire the warped rays to allow for the resulting image to be applied as a ...
https://www.youtube.com/shorts/l3yibo3txJo
Now using something called the Advanced Camera in one particular piece of software called Lightwave3D, you can create the special mesh with UVs to fire the warped rays to allow for the resulting image to be applied as a ...
- Fri Feb 02, 2024 4:57 pm
- Forum: Lightwave 3D
- Topic: LW update?
- Replies: 45
- Views: 56468
Re: LW update?
Same here. We have a pile of licenses for LW at our shop and are anxious to gain access to new features.
- Mon Feb 27, 2023 8:28 pm
- Forum: Autodesk 3Ds Max
- Topic: Octane Volume - RGB channel request
- Replies: 3
- Views: 3601
Re: Octane Volume - RGB channel request
Yes, this is really needed. I know this is an old post, but we never got it in Lightwave version either.
- Sun Dec 18, 2022 5:17 pm
- Forum: Releases
- Topic: OctaneRender 2021.1.7 LightWave build
- Replies: 23
- Views: 18872
Re: OctaneRender 2021.1.7 LightWave EOL Tribute build
Best Christmas gift ever! Our team will be very happy to see this. Thank you.
- Fri Oct 07, 2022 2:58 pm
- Forum: Lightwave 3D
- Topic: Cryptomatte issue
- Replies: 11
- Views: 7598
Re: Cryptomatte issue
Any thing that causes reload resets the seed for the IDs. Start and stop a render, even if nothing is set to reload, changes the seed. Since technically it’s reloading when you start again. And of course if you have update materials turned on. This will reset the seed every frame. I can only use ...
- Wed Mar 16, 2022 5:49 pm
- Forum: News & Announcements
- Topic: NEW: Octane X - is finally here! [MEGA FAQ THREAD]
- Replies: 1712
- Views: 24940656
Anyone found any hacks to get Octane working on newer Macs?
Only the first gen M1 Macs seem to run it. The 2021+ Max/Pro/Ultra's make Lightwave vanish when it gets to the final "Rendering..." phase.
- Wed Jan 12, 2022 12:06 am
- Forum: Lightwave 3D
- Topic: Token for VDB loader? (skip frames) (playback speed)
- Replies: 0
- Views: 2266
Token for VDB loader? (skip frames) (playback speed)
I'd like to have the Octane VDB loader be able to load every "x" frame if possible. This way I can "speed up" the playback of the VDB in camera. I know only of the token used for reading in a VDB sequence. "$F"