Search found 185 matches

by 3dgeeks
Tue Sep 10, 2019 5:18 am
Forum: General Discussion
Topic: Authentication for EVERY god damn session, internet is down
Replies: 24
Views: 10623

Re: Authentication for EVERY god damn session, internet is down

I just want to add how much trouble this has caused our whole studio. Everyone is wasting hours everyday waiting for licenses. As a studio, that can make or break us financially.

Please go back to a more sane licensing arrangement OTOY
by 3dgeeks
Tue Sep 10, 2019 5:14 am
Forum: General Discussion
Topic: Company Internet Down - how to continue rendering?
Replies: 14
Views: 7258

Re: Company Internet Down - how to continue rendering?

I have never even heard of Octane being hacked, so i dont know why they are so super paranoid.

Otoy leaves a bad taste in my mouth nowdays, it seems that they are not so concerned with fixing issues or being accommodating to clients
by 3dgeeks
Thu Jul 12, 2018 5:56 am
Forum: Autodesk 3Ds Max
Topic: Utilizing vertex color in a mesh
Replies: 5
Views: 4971

Re: Utilizing vertex color in a mesh

This would be extremely useful for us too. I often have very high polygon meshes generated from point clouds which are very time consuming to UVUnwrap/Bake. Being able to render the vertex colour on the mesh would be great but so far I have not been able to uncover a way to achieve this.
by 3dgeeks
Wed Apr 05, 2017 5:19 am
Forum: Bug Reports
Topic: Xrefs on Cause Problem with Material Conversion from 2x to 3
Replies: 1
Views: 1169

Xrefs on Cause Problem with Material Conversion from 2x to 3

If there are Xrefs on when opening a file, a lot of local materials do not convert and turn to white. Please fix. Thanks
by 3dgeeks
Wed Mar 29, 2017 7:02 am
Forum: Releases
Topic: OctaneRender® for 3ds max® v3.06 TEST 3 - 4.31 [OBSOLETE]
Replies: 94
Views: 50710

Re: OctaneRender® for 3ds max® v3.06 TEST 3 - 4.31

Was so pumped to try out Adaptive sampling, as my hair has gone grey waiting for it. So I tried the JohannesL_WindowCorner_Octane scene as a test for Adaptive Sampling, using the default settings. Rendering 2000 samples on an image 3000x4750px

There was not one pixel difference? Why is it not ...
by 3dgeeks
Wed Feb 15, 2017 12:52 am
Forum: General Discussion
Topic: Altus rendering denoising system
Replies: 130
Views: 135742

Re: Altus rendering denoising system

And meanwhile over at the Corona ranch they have an Altus equivalent built into the frame buffer, no need for likely hack and buggy 3rd party implementation, with additional cost to users.

Just saying.
by 3dgeeks
Mon Jan 09, 2017 3:30 am
Forum: General Discussion
Topic: Octane will be free in Unity
Replies: 24
Views: 22500

Re: Octane will be free in Unity

So i feel let down by Otoys lack of Roadmap, as we have been developing more of UE4 as this appeared to be the engine that is suggested in all of the demos released by Otoy.

So that leaves me asking when will UE4 be supported or is Otoy focusing now on Unity instead of UE.
by 3dgeeks
Sat Dec 24, 2016 3:10 am
Forum: General Discussion
Topic: Altus rendering denoising system
Replies: 130
Views: 135742

Re: Altus rendering denoising system

We have been testing Altus and it is showing some promise, though it fails due to memory on super large VR image. They tell me this we be fixed early next year. I hope in 3.1 that it can have adaptive + post processing noise removal built in as using a 3rd party plugin is not ideal in the long term ...
by 3dgeeks
Fri Dec 16, 2016 5:08 am
Forum: General Discussion
Topic: Adaptive Sampling / Denoiser
Replies: 7
Views: 6423

Re: Adaptive Sampling / Denoiser

Otoy really needs to implement both Adaptive (similar to Fstorm) and Post removal similar to (Vray and Corona) if it want to stay in the game.
by 3dgeeks
Fri Dec 16, 2016 5:06 am
Forum: Bug Reports
Topic: Materials still white when opening v2 scene in v4.04.3 -4.26
Replies: 4
Views: 2061

Re: Materials still white when opening v2 scene in v4.04.3 -4.26

Hi Paride, the problem was occuring even after i removed Xrefs. Ie there was errors i think due to not having Corona or Vray installed on my v3. So maybe some elements relating to Vray or corona need to be skipped in the conversion process.

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