Paul and Funk thanks so much! Exactly what I needed and fast fix too !
The projections are now working correctly with film offsets. This is going to be very useful to match real world tilt shift lenses.
Search found 21 matches
- Wed Dec 13, 2017 8:20 am
- Forum: Foundry Modo
- Topic: OctaneRender 3 for Modo [OBSOLETE]
- Replies: 620
- Views: 721091
- Mon Dec 11, 2017 12:57 pm
- Forum: Foundry Modo
- Topic: OctaneRender 3 for Modo [OBSOLETE]
- Replies: 620
- Views: 721091
Re: OctaneRender 3 for Modo [TEST and STABLE]
camera projection film offset support has never been supported by the plugin, so expecting a new feature to be implemented so that you can meet your production deadline is asking a lot :-)
Paul
Paul,
In previous bugfixes dealing with the projections I must have read into things too much and ...
Paul
Paul,
In previous bugfixes dealing with the projections I must have read into things too much and ...
- Sun Dec 10, 2017 8:13 pm
- Forum: Foundry Modo
- Topic: OctaneRender 3 for Modo [OBSOLETE]
- Replies: 620
- Views: 721091
Re: OctaneRender 3 for Modo [TEST and STABLE]
film_offset_error.jpg
projection_film_offset.zip
Camera projection error. Camera is projecting on a mesh and it is also the render camera. The camera has a film offset and Octane is set to use the MODO camera film offset.
In the viewport OK
In Preview OK
In Octane it's wrong.
Example scene ...
projection_film_offset.zip
Camera projection error. Camera is projecting on a mesh and it is also the render camera. The camera has a film offset and Octane is set to use the MODO camera film offset.
In the viewport OK
In Preview OK
In Octane it's wrong.
Example scene ...
- Fri Dec 08, 2017 12:36 pm
- Forum: Foundry Modo
- Topic: OctaneRender 3 for Modo [OBSOLETE]
- Replies: 620
- Views: 721091
Re: OctaneRender 3 for Modo [TEST and STABLE]
Found a hacky workaround that makes me think the behind the scenes math is reversed.
IF... I have a render camera that is also a projection camera with a film offset of:
X 700um
Y -1.3mm
I then duplicate the camera and use the duplicate camera only as the projection camera and then change the film ...
IF... I have a render camera that is also a projection camera with a film offset of:
X 700um
Y -1.3mm
I then duplicate the camera and use the duplicate camera only as the projection camera and then change the film ...
- Thu Dec 07, 2017 4:09 pm
- Forum: Foundry Modo
- Topic: OctaneRender 3 for Modo [OBSOLETE]
- Replies: 620
- Views: 721091
Re: OctaneRender 3 for Modo [TEST and STABLE]
Looks like the film offset is being calculated twice or that something is reversed in the projected texture in the wall and ceiling plane.
If I have a camera with a film offset and it is the render camera as well as a projection camera (to project a texture on a plane)
I have the octane camera ...
If I have a camera with a film offset and it is the render camera as well as a projection camera (to project a texture on a plane)
I have the octane camera ...
- Thu Dec 07, 2017 10:03 am
- Forum: Foundry Modo
- Topic: OctaneRender 3 for Modo [OBSOLETE]
- Replies: 620
- Views: 721091
Re: OctaneRender 3 for Modo [TEST and STABLE]
I can confirm that shader ball bug happens on MODO 11.2 This is a big one.
I can also confirm that the two camera projection bugs now work properly. Thanks for that!
Edit - Looks like a camera projected texture (if the camera has film offsets) will render wrong.
I can also confirm that the two camera projection bugs now work properly. Thanks for that!
Edit - Looks like a camera projected texture (if the camera has film offsets) will render wrong.
- Tue Nov 21, 2017 4:36 am
- Forum: Foundry Modo
- Topic: OctaneRender 3 for Modo [OBSOLETE]
- Replies: 620
- Views: 721091
Re: OctaneRender 3 for Modo [TEST and STABLE]
Do you think it will be out this week? I really don'[t know - sorry. My guess is that Otoy will release the API once they have all the know issues resolved, and I will get the Modo build out a day or so after that.
Paul
Ok well I guess I'll have to use a different renderer and rebuild my scene ...
Paul
Ok well I guess I'll have to use a different renderer and rebuild my scene ...
- Tue Nov 21, 2017 4:09 am
- Forum: Foundry Modo
- Topic: OctaneRender 3 for Modo [OBSOLETE]
- Replies: 620
- Views: 721091
Re: OctaneRender 3 for Modo [TEST and STABLE]
Yikes thanks for the heads up and the hard work. Do you think it will be out this week?face_off wrote:I am really sorry - but I have found some issues with the modo plugin and Octane 3.08 TEST 4 which are shop-stoppers, so I won't me able to release a test version today.
- Mon Nov 20, 2017 1:49 pm
- Forum: Foundry Modo
- Topic: OctaneRender 3 for Modo [OBSOLETE]
- Replies: 620
- Views: 721091
Re: OctaneRender 3 for Modo [TEST and STABLE]
I will post a WIP 3.08 build of the plugin in the next 24hrs, which should resolve your issue.
Paul
Awesome that will be a huge help. Really looking forward to that.
I noticed a second, different issue with projections. If I project an image with say Camera B and then render the scene with ...
Paul
Awesome that will be a huge help. Really looking forward to that.
I noticed a second, different issue with projections. If I project an image with say Camera B and then render the scene with ...
- Fri Nov 17, 2017 4:38 pm
- Forum: Foundry Modo
- Topic: OctaneRender 3 for Modo [OBSOLETE]
- Replies: 620
- Views: 721091
Re: OctaneRender 3 for Modo [TEST and STABLE]
So looking forward to proper Modo Camera Film Offset to Front Projection support.
I've just prepped 4 complex scenes with 5 different cameras per scene and in the 11h learned that the projections don't currently follow the Modo Camera Film Offset. Basically I have to ditch Octane completely at ...
I've just prepped 4 complex scenes with 5 different cameras per scene and in the 11h learned that the projections don't currently follow the Modo Camera Film Offset. Basically I have to ditch Octane completely at ...