Search found 13 matches

by buenoexcellente
Fri Feb 13, 2015 1:48 pm
Forum: DAZ Studio
Topic: OcDS 1.2.120.34xx - BUG REPORTS
Replies: 256
Views: 135587

Re: OcDS 1.2.120.34xx - BUG REPORTS

Actually I think you might be right. It looks like I've got enough vram, but for some reason it's showing 0kb for geometry. It's only showing the memory taken by textures.
by buenoexcellente
Fri Feb 13, 2015 6:20 am
Forum: DAZ Studio
Topic: OcDS 1.2.120.34xx - BUG REPORTS
Replies: 256
Views: 135587

Re: OcDS 1.2.120.34xx - BUG REPORTS

I'm not even at half Vram available, and it's still dying.
by buenoexcellente
Wed Feb 11, 2015 11:37 am
Forum: DAZ Studio
Topic: OcDS 1.2.120.34xx - BUG REPORTS
Replies: 256
Views: 135587

Re: OcDS 1.2.120.34xx - BUG REPORTS

I've replicated a problem on the Lenovo y500, and it's a severe one. It's crippling in my case. I simply can no longer use the product. In troubleshooting this I actually did a full re-install of windows 8.1 and all drivers involved just to be certain that I wasn't dealing with file corruption.

Daz ...
by buenoexcellente
Thu Sep 11, 2014 5:07 am
Forum: DAZ Studio
Topic: ISO:Skin Texture formula
Replies: 2
Views: 1738

Re: ISO:Skin Texture formula

Hey Jim

I've had the same experience with the skin textures being too glossy. What you are looking for to turn that down is "roughness". It's generally found under the glossy section of the material.
by buenoexcellente
Fri Aug 01, 2014 8:10 am
Forum: DAZ Studio
Topic: Renders that never start.
Replies: 3
Views: 1563

Re: Renders that never start.

More data after going through the log file. (I didn't realize that Octane wrote to the DAZ log.

WARNING: QObject::killTimer: timers cannot be stopped from another thread

This is repeated about a thousand times in the relevant log file.
by buenoexcellente
Fri Aug 01, 2014 7:37 am
Forum: DAZ Studio
Topic: Renders that never start.
Replies: 3
Views: 1563

Renders that never start.

I've got a few scenes that I'm trying to update to octane materials. One in particular will never start rendering. The octane window opens and it says "building geometry" forever.

What I want to know is if there's a log that I can see to determine what exactly is going wrong.
by buenoexcellente
Fri Jul 25, 2014 6:03 am
Forum: DAZ Studio
Topic: two more usage questions
Replies: 1
Views: 1059

two more usage questions

I'm sorry that I'm having to ask what are probably really obvious questions here, but documentation....

1. Is there a way to apply a material preset to multiple surfaces at the same time or do I really have to drag and drop the material to every single surface? I've got some scenes with hundreds of ...
by buenoexcellente
Fri Jun 13, 2014 5:57 am
Forum: DAZ Studio
Topic: Serious performance issues.
Replies: 6
Views: 2442

Serious performance issues.

I'm running an I5 with about 6gb of ram (a bit low I know), in an SLI setup, and since I've installed the Octane plugin Studio's speed has dropped to a crawl. Things like bringing up context menus are taking up to 5 seconds It can't even seem to handle two figures in the same scene without locking ...
by buenoexcellente
Sat Jun 07, 2014 10:14 am
Forum: DAZ Studio
Topic: Applying Octane Materials/Shaders
Replies: 6
Views: 2651

Re: Applying Octane Materials/Shaders

Unfortunately I now have another problem. I'm trying to make the Iris, Sclera, and Cornea into glossy material. I've created the new material, but it's really unclear to me how I can link a texture to it in the node thingamajigger (technical term).

I've gone over the manual, and I suspect that it's ...
by buenoexcellente
Sat Jun 07, 2014 7:28 am
Forum: DAZ Studio
Topic: OcDS FIRST RENDERS - FIRST PRIDE :) post here...
Replies: 304
Views: 786448

Re: OcDS FIRST RENDERS - FIRST PRIDE :) post here...

http://i.imgur.com/dmUcG6f.jpg

So that's using the DAZ SSS Skin material from the Live DB. As you can see it's pretty shiny. Which isn't really a problem with this render, but it's going to be a problem in general later. I can't seem to dial down the gloss at all. I've tried cutting the specular ...

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