Search found 32 matches

by frostfx
Thu Mar 09, 2017 11:54 pm
Forum: M is for Metaverse Gallery
Topic: Lowpoly character animation with Octane
Replies: 6
Views: 4310

Re: Lowpoly character animation with Octane

super nice, great job!
by frostfx
Tue Feb 07, 2017 2:53 pm
Forum: M is for Metaverse Gallery
Topic: Ship Animation by FrostFX
Replies: 10
Views: 8524

Ship Animation by FrostFX

Hi, we did this particular animation a while back.

Render times between 5-30min per frame on 3-5 980Ti's. Ocean shots rendered in Houdini Octane (2.2) and other 3dsMax Octane (3.0). Waves are made with Houdini Ocean Toolkit and particles are custom setup.


http://frostfx.ee/projects/2017/bwb/bwb ...
by frostfx
Tue Oct 27, 2015 12:35 pm
Forum: M is for Metaverse Gallery
Topic: Chocolate Splash (And some other tests)
Replies: 13
Views: 13403

Re: Chocolate Splash (And some other tests)

truly great shaders, love your stuff!
by frostfx
Fri Oct 16, 2015 9:30 am
Forum: General Discussion
Topic: 2 x TitanX
Replies: 3
Views: 1832

Re: 2 x TitanX

2xTitan X (2x3072 cores) is actually more than 2x times faster than single Titan (2688 cores).
by frostfx
Mon Oct 05, 2015 12:58 pm
Forum: M is for Metaverse Gallery
Topic: Restaurant (LW+Octane)
Replies: 19
Views: 7663

Re: Restaurant (LW+Octane)

great render! what's the rendertime and gpu specs?
by frostfx
Thu Oct 01, 2015 5:56 pm
Forum: Autodesk 3Ds Max
Topic: how to render image out with less than 10 colors
Replies: 3
Views: 2339

Re: how to render image out with less than 10 colors

Not sure if this is even possible with octane. I would use some posterize filter in photoshop or other compositing software.
by frostfx
Mon Sep 28, 2015 6:03 pm
Forum: Autodesk 3Ds Max
Topic: Scene fails to render but is below memory usage?
Replies: 3
Views: 1829

Re: Scene fails to render but is below memory usage?

This might be the case, i remember we had same problem. This limitation is removed in OC3.
by frostfx
Mon Sep 28, 2015 4:13 pm
Forum: Autodesk 3Ds Max
Topic: Scene fails to render but is below memory usage?
Replies: 3
Views: 1829

Re: Scene fails to render but is below memory usage?

How many polygons you have in the scene? In current Octane version theres is limit how many polygons you can use (has to fit into 2gb i think).
by frostfx
Thu Sep 24, 2015 1:35 pm
Forum: Autodesk 3Ds Max
Topic: unable to get rid of flicker and noise
Replies: 14
Views: 6460

Re: unable to get rid of flicker and noise

Nice render ! love your company reel as well very cool indeed.

did you guy get flicker or noise issue for that spot ? and how did you guys deal with fur renders in octane its has been a pain for us.


Cheers

J

Thanks!

Not so much flicker but noise issues for sure. We made noisy previews till ...
by frostfx
Tue Sep 22, 2015 8:15 pm
Forum: Autodesk 3Ds Max
Topic: unable to get rid of flicker and noise
Replies: 14
Views: 6460

Re: unable to get rid of flicker and noise

I would at least give octane a chance before jumping to vray. Try to avoid very reflective surfaces, too many lights , optimize your settings and you will get reasonable render time.

Here you can see similar lighting scenario we rendered with octane https://vimeo.com/112264174

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