Batch render not working - Info Channel Ambient occlusion
Writes:
// Rendering with Octane... //
// Percentage of rendering done: 0 (starting) //
And nothing happens.
It's not clear how to render Ambient occlusion.
Missing Passes settings.
Search found 12 matches
- Tue Jan 18, 2022 6:50 am
- Forum: Releases
- Topic: OctaneRender for Maya 2021.1.1-20.10 [OBSOLETE]
- Replies: 19
- Views: 6700
- Tue Dec 28, 2021 7:24 am
- Forum: Releases
- Topic: OctaneRender for Maya 2021.1.1-20.10 [OBSOLETE]
- Replies: 19
- Views: 6700
Re: OctaneRender for Maya 2021.1.1-20.10 [STABLE]
Thanks for the new version!
Question - Is it possible in the future to implement a wireframe rendering without dividing into triangles?
Question - Is it possible in the future to implement a wireframe rendering without dividing into triangles?
- Sat Apr 10, 2021 8:54 am
- Forum: Releases
- Topic: OctaneRender for Maya 2020.2.1-19.11 [OBSOLETE]
- Replies: 7
- Views: 2603
Re: OctaneRender for Maya 2020.2.1-19.11 [STABLE]
Thanks for the tip on "Lens shift"!
Any advice on how you can make the visible outline of the octane light source?
When we look at it in 2D mode, at an angle of 90 degrees, only its arrow is visible.
The light source itself disappears. Is it a feature of maya or octane?
Any advice on how you can make the visible outline of the octane light source?
When we look at it in 2D mode, at an angle of 90 degrees, only its arrow is visible.
The light source itself disappears. Is it a feature of maya or octane?
- Mon Apr 05, 2021 6:43 pm
- Forum: Releases
- Topic: OctaneRender for Maya 2020.2.1-19.11 [OBSOLETE]
- Replies: 7
- Views: 2603
Re: OctaneRender for Maya 2020.2.1-19.11 [STABLE]
1) Urgently need a "Lens shift" setting (inside the camera)
It hasn't been in the interface for three years.
If it is already inside the octane, could you name the mel code?
This option allows you to move the camera and render part of the image. Excellent solution for high resolution rendering.
2 ...
It hasn't been in the interface for three years.
If it is already inside the octane, could you name the mel code?
This option allows you to move the camera and render part of the image. Excellent solution for high resolution rendering.
2 ...
- Wed Feb 17, 2021 6:01 am
- Forum: Releases
- Topic: OctaneRender for Maya 2020.2-19.8 [OBSOLETE]
- Replies: 5
- Views: 2316
Re: OctaneRender for Maya 2020.2-19.8 [STABLE]
maya 2020.4 — do not work parameters "Response" and "Gamma" (octane imager)
maya 2018 — "Response" and "Gamma" are working fine
everywhere does not work denoiser and RTX accseleration (0% faster)
maya 2018 — "Response" and "Gamma" are working fine
everywhere does not work denoiser and RTX accseleration (0% faster)
- Fri Jan 15, 2021 5:02 am
- Forum: Releases
- Topic: OctaneRender for Maya 2020.1.5-17.32 [STABLE]
- Replies: 7
- Views: 3571
Re: OctaneRender for Maya 2020.1.5-17.32 [STABLE]
RTX3070
— noise reduction does not work
— no difference "RTX acceleration" on/off
— noise reduction does not work
— no difference "RTX acceleration" on/off
- Thu Jan 25, 2018 4:21 pm
- Forum: Bug Reports
- Topic: Problem camera after pressing the F key
- Replies: 1
- Views: 2377
Problem camera after pressing the F key
in maya, by pressing the F key, the camera should be centered on the object.
When an octane light or daylight appears in the scene, pressing the F key takes the camera to a far distance.
video: https://youtu.be/VwJ0v_RErUk
OctaneRender_for_Maya_3.06.4_-_11.7
maya 2015, SP6
Windows 7, 64
When an octane light or daylight appears in the scene, pressing the F key takes the camera to a far distance.
video: https://youtu.be/VwJ0v_RErUk
OctaneRender_for_Maya_3.06.4_-_11.7
maya 2015, SP6
Windows 7, 64
- Tue Nov 17, 2015 11:38 am
- Forum: Autodesk Maya
- Topic: motion blur error
- Replies: 2
- Views: 2835
Re: motion blur error
I guess I've found the problem. It was all abot animation of objects.
It was invisible because cylinders rotated around its axis.
I've drawed the polygones and noticed that the object changes it's place with 180 degrees.
Thank you for your time.
It was invisible because cylinders rotated around its axis.
I've drawed the polygones and noticed that the object changes it's place with 180 degrees.
Thank you for your time.
- Mon Nov 16, 2015 11:41 pm
- Forum: Autodesk Maya
- Topic: motion blur error
- Replies: 2
- Views: 2835
motion blur error
There is blinking on some frames when 'motion blur internal' is working.
I've attached the light scene.
You can notice blinking on these frames:
547
1001
1044
1048
I've attached the light scene.
You can notice blinking on these frames:
547
1001
1044
1048
- Mon Nov 16, 2015 7:37 pm
- Forum: Autodesk Maya
- Topic: Exporting animated ORBX and only getting 10 frames
- Replies: 8
- Views: 6031
Re: Exporting animated ORBX and only getting 10 frames
Hello.
I have a question: time of the scene export in OctaneRender animation scene (orbx )
increases with geometrical pregression and it depends on quanity of frames in a scene.
For example, I have 200.000 polygones in my scene -- so it's ok to export only
10-100 frames, but when I try to export ...
I have a question: time of the scene export in OctaneRender animation scene (orbx )
increases with geometrical pregression and it depends on quanity of frames in a scene.
For example, I have 200.000 polygones in my scene -- so it's ok to export only
10-100 frames, but when I try to export ...