Version 1.21 is available in the first post. This fixes a problem in the bezier smoothing where gaps existed at the bounding control points. You should notice a good difference in any existing animations you may have made.
-Mtl
Search found 12 matches
- Thu Aug 14, 2014 9:54 pm
- Forum: Lua Scripting
- Topic: Smooth & Easy Camera Animation for OR Standalone, ORC v1.21
- Replies: 88
- Views: 124380
- Sat Aug 09, 2014 3:06 pm
- Forum: Lua Scripting
- Topic: Lua mouseCallback() not working
- Replies: 2
- Views: 2747
Re: Lua mouseCallback() not working
Thank you Thomas,
Certainly opens possibilities for using bitmaps. Although, if not a bug with the other components, then mouseCallback() should be removed from the documentation showing it as one of their methods.
It would be good if it worked for text editor so that action could be taken when ...
Certainly opens possibilities for using bitmaps. Although, if not a bug with the other components, then mouseCallback() should be removed from the documentation showing it as one of their methods.
It would be good if it worked for text editor so that action could be taken when ...
- Fri Aug 08, 2014 3:14 pm
- Forum: Lua Scripting
- Topic: Smooth & Easy Camera Animation for OR Standalone, ORC v1.21
- Replies: 88
- Views: 124380
Re: ORC v1.1 Key Frame Animator for Octane Standalone + Blender
Hi,
Version 1.2 is now available having taken out the rough spots with bezier smoothing.
Enjoy.
-Mtl
Version 1.2 is now available having taken out the rough spots with bezier smoothing.
Enjoy.
-Mtl
- Tue Aug 05, 2014 6:54 pm
- Forum: Lua Scripting
- Topic: Smooth & Easy Camera Animation for OR Standalone, ORC v1.21
- Replies: 88
- Views: 124380
Re: ORC v1.1 Key Frame Animator for Octane Standalone + Blender
pixelrush, smicha, p3toctane
you're welcome.
smicha,
I take it you mean adding custom resolution. There are a ton of menus for resolution in the regular application which would not be worth duplicating. Without any change to the script, you can just set up different render targets. Keep a couple ...
you're welcome.
smicha,
I take it you mean adding custom resolution. There are a ton of menus for resolution in the regular application which would not be worth duplicating. Without any change to the script, you can just set up different render targets. Keep a couple ...
- Tue Aug 05, 2014 4:53 pm
- Forum: Lua Scripting
- Topic: Lua mouseCallback() not working
- Replies: 2
- Views: 2747
Lua mouseCallback() not working
Hi,
I've been trying to use the mouseCallback() function which is supposedly available in the API but with no success. While the regular button and text editor component callbacks are easily handled, nothing happens with mouseCallback. Anyone know how to do this?
Much obliged
-Mtl
I've been trying to use the mouseCallback() function which is supposedly available in the API but with no success. While the regular button and text editor component callbacks are easily handled, nothing happens with mouseCallback. Anyone know how to do this?
Much obliged
-Mtl
- Mon Aug 04, 2014 8:54 pm
- Forum: Lua Scripting
- Topic: Smooth & Easy Camera Animation for OR Standalone, ORC v1.21
- Replies: 88
- Views: 124380
Re: v1.1 ORC Key Frame Animator for Octane Standalone + Blender
Well, version v1.1 has been set in the first post of the thread.
I may have to make a PDF of the instructions but hopefully what's there is enough to go by.
-Mtl
I may have to make a PDF of the instructions but hopefully what's there is enough to go by.
-Mtl
- Mon Aug 04, 2014 2:49 pm
- Forum: Lua Scripting
- Topic: Smooth & Easy Camera Animation for OR Standalone, ORC v1.21
- Replies: 88
- Views: 124380
Re: ORC Key Frame Animator for Octane Standalone
Thank you Smicha, but no miracle here, merely human endeavor. Miracles are what you've had in Poland with the demise of communism and now with a new saint in St John Paul. Great things for Poland and the world.
p3taoctane, if this could handle alembic, I'd just be using alembic. No, this is just a ...
p3taoctane, if this could handle alembic, I'd just be using alembic. No, this is just a ...
- Tue Jul 29, 2014 9:11 pm
- Forum: Lua Scripting
- Topic: Smooth & Easy Camera Animation for OR Standalone, ORC v1.21
- Replies: 88
- Views: 124380
Re: ORC Key Frame Animator for Octane Standalone
Thank you Jason and knot515.
And yes knot515 it will be released as soon as I get a little video showing how it can be used with Blender. Hopefully by the end of the week or beginning of next. Having done a pre-release announcement has been to gauge how much interest there is in scripts like this ...
And yes knot515 it will be released as soon as I get a little video showing how it can be used with Blender. Hopefully by the end of the week or beginning of next. Having done a pre-release announcement has been to gauge how much interest there is in scripts like this ...
- Mon Jul 28, 2014 5:54 pm
- Forum: Lua Scripting
- Topic: Smooth & Easy Camera Animation for OR Standalone, ORC v1.21
- Replies: 88
- Views: 124380
Smooth & Easy Camera Animation for OR Standalone, ORC v1.21
103075667
Version 1.2 Now with Bezier smoothing
101929547
Introduction to Ol' Ready Cam (ORC)
Hola, from Middle-earth.
Herein you'll find a camera key frame animation script for Octane Standalone; it also comes with a camera exporter for Blender which has been incorporated in the Blender ...
Version 1.2 Now with Bezier smoothing
101929547
Introduction to Ol' Ready Cam (ORC)
Hola, from Middle-earth.
Herein you'll find a camera key frame animation script for Octane Standalone; it also comes with a camera exporter for Blender which has been incorporated in the Blender ...
- Sat Jun 21, 2014 5:50 pm
- Forum: Lua Scripting
- Topic: Load a scene as instances - problem
- Replies: 4
- Views: 3524
Re: Load a scene as instances - problem
Sorry gmillas,
when I first tried run the script, I didn't have a file for defining objects and transforms
so it failed with the cursel when I bypassed the file lookup code and mistakenly assumed
octane.project.getSelection()[1] would be for a render target as in so many other scripts.
A whole ...
when I first tried run the script, I didn't have a file for defining objects and transforms
so it failed with the cursel when I bypassed the file lookup code and mistakenly assumed
octane.project.getSelection()[1] would be for a render target as in so many other scripts.
A whole ...