IMHO CUDA is a deadend. It is a propietary technology fixed to one manufacturer and it is not Open even though nVidia PR likes to spin sometimes it is. It feels like the Cg for GPGPU.
Having read that article on SemiAccurate from Charlie (a known critic of nVidia's corporate strategy). I sort of ...
Search found 6 matches
- Wed Jan 20, 2010 12:00 pm
- Forum: General Discussion
- Topic: legend of the CUDA.......
- Replies: 9
- Views: 5685
- Tue Jan 19, 2010 11:56 am
- Forum: General Discussion
- Topic: Materials thoughts ! (Long Topic but delicious Cookies)
- Replies: 11
- Views: 9466
Re: Materials thoughts ! (Long Topic but delicious Cookies)
Good link here STRESS
But I read
OSL has syntax similar to C, as well as other shading languages. However, it is specifically designed for advanced rendering algorithms and has features such as radiance closures, BSDFs, and deferred ray tracing as first-class concepts.
Its an open shading ...
But I read
OSL has syntax similar to C, as well as other shading languages. However, it is specifically designed for advanced rendering algorithms and has features such as radiance closures, BSDFs, and deferred ray tracing as first-class concepts.
Its an open shading ...
- Tue Jan 19, 2010 11:03 am
- Forum: General Discussion
- Topic: Materials thoughts ! (Long Topic but delicious Cookies)
- Replies: 11
- Views: 9466
Re: Materials thoughts ! (Long Topic but delicious Cookies)
Forget the Maxwell nonsense, I say you're better of by sticking with open standards like OpenSL:
http://code.google.com/p/openshadinglanguage/
http://code.google.com/p/openshadinglanguage/
- Sun Jan 17, 2010 2:45 pm
- Forum: General Discussion
- Topic: Random questions
- Replies: 8
- Views: 5733
Re: Random questions
Lots of applications can export RIB format, it's an open standard so I think it's the best format to go for.
I don't know too many modeling or DCC applications which do out of the box without an additional Plug-in. Technical speaking it is not an open format per se, it is developed by Pixar and ...
I don't know too many modeling or DCC applications which do out of the box without an additional Plug-in. Technical speaking it is not an open format per se, it is developed by Pixar and ...
- Sat Jan 16, 2010 4:23 pm
- Forum: General Discussion
- Topic: Random questions
- Replies: 8
- Views: 5733
Re: Random questions
Hi,
i can't give much information about speed/triangles.
we haven't seen anything below 0.7K samples / sec on a GTX260 card with very complex scenes (2-3 million polies)
Are you sure about this number 0.7k ? 700 samples/sec that would be extremely poor performance. Or do you mean 0.7M samples ...
- Thu Jan 14, 2010 6:35 pm
- Forum: General Discussion
- Topic: Random questions
- Replies: 8
- Views: 5733
Random questions
Really cool render impressive feature set and awesome pricing.
Too bad it's CUDA based and therefore NVidia only a shame since I just bought recently a nice new shiny ATI card. (Radeon 5850). Also considering that ATI outperforms nVidia at the moment on every scale.
Anyway I still find it ...
Too bad it's CUDA based and therefore NVidia only a shame since I just bought recently a nice new shiny ATI card. (Radeon 5850). Also considering that ATI outperforms nVidia at the moment on every scale.
Anyway I still find it ...