Search found 5 matches

by kevindark
Tue Oct 06, 2015 9:56 am
Forum: Autodesk 3Ds Max
Topic: forest pro 4.4.1 - materials
Replies: 6
Views: 4945

Re: forest pro 4.4.1 - materials

There is a workaround that might help you that I always do to export the scene to standalone as mesh instances.

Create your forest.
Duplicate and save out the forest object just case for backward alterations.
Unhide and Unfreeze the source meshes in the layer forest_templates so you can select ...
by kevindark
Thu Jul 09, 2015 2:42 pm
Forum: Autodesk 3Ds Max
Topic: light in GLASS REFLECTION - WHITE NOISE hot in GlASS
Replies: 3
Views: 3913

Re: light in GLASS REFLECTION - WHITE NOISE hot in GlASS

Hi,
I'm glad you resolved the problem. While having Coherent Ratio at max (1.0) is good for still images as your render time will be a bit faster but I wouldn't recommend it for animation. It would cause your video sequence to be flickering if you don't have enough sample passes.
Cheers,
by kevindark
Sun Jul 05, 2015 11:52 pm
Forum: Autodesk 3Ds Max
Topic: light in GLASS REFLECTION - WHITE NOISE hot in GlASS
Replies: 3
Views: 3913

Re: light in GLASS REFLECTION - WHITE NOISE hot in GlASS

Just increase Filter Size in the Kernel to something like 1.2 or 1.3 and in Imager decrease Hot pixel removal to 0.7 or 0.5. Try to play around with these numbers.

In Corona you know how to increase the ray depth. You might need to do the same by increasing Specular/Glossy Depth in Octane for ...
by kevindark
Mon Jun 29, 2015 1:02 pm
Forum: Autodesk 3Ds Max
Topic: material converter - all faces turned black
Replies: 4
Views: 1816

Re: material converter - all faces turned black

Hi,

Make sure your viewport is "Shaded". If the material is textured also make sure that in your Material Editor the map for diffuse materials is turned on with "Show shaded materials in viewport". You will need to do this for every material with textures in order for them to be visible in the ...
by kevindark
Mon Jun 29, 2015 12:45 pm
Forum: Autodesk 3Ds Max
Topic: [noob] normal map?
Replies: 2
Views: 1879

Re: [noob] normal map?

Hi,

You can use it as "rgb image" under Normal Node of your materials.It is very similar to Bump Map. Programs such as Pixplant can generate normal maps from given texture maps.

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