Hi,
Just tried the demo and might be interested in buying a license. But there is something that is a deal-breaker for me and it is the fact I can't have the detached render window always on top and model/navigate in sketchup on the background..is there any fix or setting for that, or am I doing ...
Search found 63 matches
- Sun Feb 21, 2021 4:49 pm
- Forum: SketchUp
- Topic: Render window always on top
- Replies: 1
- Views: 14660
- Wed Mar 25, 2015 9:33 am
- Forum: User Requests
- Topic: Dirt Material
- Replies: 5
- Views: 3560
Re: Dirt Material
that would be very usefulMaybe one checker that ignores displacement
- Fri Mar 06, 2015 9:07 am
- Forum: M is for Metaverse Gallery
- Topic: Pawsonophile
- Replies: 7
- Views: 2678
Re: Pawsonophile
is there any post in photoshop with regards to tone etc? do you extract 32bit exr?
how much gamma on the camera imager settings?
thanks in advance
how much gamma on the camera imager settings?
thanks in advance
- Thu Mar 05, 2015 11:06 am
- Forum: M is for Metaverse Gallery
- Topic: Pawsonophile
- Replies: 7
- Views: 2678
Re: Pawsonophile
nice images! what kind of camera response did you use? what about the lighting? i like the tone of those images
- Thu Dec 11, 2014 12:34 pm
- Forum: M is for Metaverse Gallery
- Topic: Pens
- Replies: 20
- Views: 8309
Re: Pens
very interesting setup
how much intensity you give to each light? hdri to fill and emitter to light, equal, or viceversa?
also the hdri..you use it with gamma 1.0?
last but not least, what camera response did you use?
thanks in advance!
how much intensity you give to each light? hdri to fill and emitter to light, equal, or viceversa?
also the hdri..you use it with gamma 1.0?
last but not least, what camera response did you use?
thanks in advance!
- Thu Dec 11, 2014 11:39 am
- Forum: M is for Metaverse Gallery
- Topic: Pens
- Replies: 20
- Views: 8309
Re: Pens
hi there impressive renders
can you tell us more about the ilumination and camera response you used?
can you tell us more about the ilumination and camera response you used?
- Thu Dec 04, 2014 12:56 pm
- Forum: General Discussion
- Topic: octane renders not sharp, even with filter size at 1.0??
- Replies: 8
- Views: 3488
Re: octane renders not sharp, even with filter size at 1.0??
to me it looks like a degradation in sharpness. scene only lit by an hdri. will test other setups..
- Thu Dec 04, 2014 12:45 pm
- Forum: General Discussion
- Topic: octane renders not sharp, even with filter size at 1.0??
- Replies: 8
- Views: 3488
- Thu Dec 04, 2014 12:44 pm
- Forum: General Discussion
- Topic: octane renders not sharp, even with filter size at 1.0??
- Replies: 8
- Views: 3488
Re: octane renders not sharp, even with filter size at 1.0??
hi paul,
here you are a screenshot of viewports; the way i see it there is a progressive degradation
original texture > octane standalone > octane for rhino
how do you export a whole scene to orbx? (i thought only possible for materials)
here you are a screenshot of viewports; the way i see it there is a progressive degradation
original texture > octane standalone > octane for rhino
how do you export a whole scene to orbx? (i thought only possible for materials)
- Thu Dec 04, 2014 12:41 am
- Forum: General Discussion
- Topic: octane renders not sharp, even with filter size at 1.0??
- Replies: 8
- Views: 3488
Re: octane renders not sharp, even with filter size at 1.0??
well, i just discovered it is a rhino plugin problem, as making the test with standalone gives crisp results..
will ask paul when he has some free time to look into it
thanks anyway
will ask paul when he has some free time to look into it
thanks anyway