I've only been able to get very minor speed increase for my scene (around 1% increase) with RTX on.
Still very buggy so far, sometimes scene does not start automatically with rtx on, it just stays on 0/1000, have to click on stop and start.
It also renders incorrectly under some occasion, please see ...
Search found 54 matches
- Wed Feb 26, 2020 7:43 am
- Forum: Development Build Releases
- Topic: OctaneRender™ 2020.1 RC1 [superseded by 2020.1 RC2]
- Replies: 62
- Views: 28206
- Sat Jan 04, 2020 12:20 pm
- Forum: Lua Scripting
- Topic: Rotate placement node by 90degree
- Replies: 2
- Views: 16817
Rotate placement node by 90degree
Hi I'm new to Lua Scripting, I'm trying to create a script where it would rotate the placement node along the Y axis by 90 degree everytime I press a shortcut key.
Can anyone please give help on how I might do that thank you.
Can anyone please give help on how I might do that thank you.
- Wed Aug 21, 2019 1:42 am
- Forum: Development Build Releases
- Topic: OctaneRender™ 2019.1 RC3
- Replies: 33
- Views: 19706
Re: OctaneRender™ 2019.1 RC3 [latest 2019.1.x]
it appears that octane 2019 uses much more vram compare to 4.02 for the same scene.
here's a screenshot
here's a screenshot
- Sun Jul 21, 2019 8:03 am
- Forum: Lua Scripting
- Topic: Script request to refresh scatter nodes
- Replies: 13
- Views: 15830
Re: Script request to refresh scatter nodes
is this script still working for the latest version?
i get the following script error
i get the following script error
- Thu Mar 07, 2019 9:52 am
- Forum: Commercial Product News & Releases (Download here)
- Topic: OctaneRender™ Standalone 4.02.1
- Replies: 37
- Views: 34455
Re: OctaneRender™ Standalone 4.02.1 [current 4.xx]
not sure if it's a bug or not, but I get jagged edged using displacement in conjunction with OSL script to bake a displacement texture. Orbx attached
- Wed Feb 27, 2019 2:50 am
- Forum: SketchUp
- Topic: A sad goodbye
- Replies: 6
- Views: 21127
Re: A sad goodbye
Why work hard fixing the plugin when one can get by doing nothing. Boss doesn't care, it's not his company, gets paid the same. I believe that's the mentality here. Sad, though not uncommon
- Thu Feb 14, 2019 1:59 am
- Forum: Development Build Releases
- Topic: How to enable NVLink in OR 2018.1 XB1 ?
- Replies: 19
- Views: 16817
Re: How to enable NVLink in OR 2018.1 XB1 ?
I have three cards on my system but I fail to see the option to enable SLI in Nvidia's Control Panel,
anyhelp would be appreciated.
When I tried use one GTX 1080 as display card and two RTX 2080 Ti linked together with a NV Link it was not possible to activate SLI in the Nvidia Control panel ...
anyhelp would be appreciated.
When I tried use one GTX 1080 as display card and two RTX 2080 Ti linked together with a NV Link it was not possible to activate SLI in the Nvidia Control panel ...
- Wed Feb 13, 2019 4:18 am
- Forum: Development Build Releases
- Topic: How to enable NVLink in OR 2018.1 XB1 ?
- Replies: 19
- Views: 16817
Re: How to enable NVLink in OR 2018.1 XB1 ?
I have three cards on my system but I fail to see the option to enable SLI in Nvidia's Control Panel,
anyhelp would be appreciated.
anyhelp would be appreciated.
- Wed Jan 02, 2019 5:01 am
- Forum: Releases
- Topic: OctaneRender® for 3ds max® v2018.1-XB2 - 7.00 [OBSOLETE]
- Replies: 47
- Views: 21230
Re: OctaneRender® for 3ds max® v2018.1-XB2 - 7.00 [TEST]
Can the vertex paint attributes be exported to standalone in this release?
- Thu Dec 06, 2018 9:16 am
- Forum: Autodesk 3Ds Max
- Topic: forest pack presets
- Replies: 3
- Views: 2178
forest pack presets
I've tried converting materials by using the presets in forest pack.
Some of the materials disappeared (leafs) after convertion, any ideas why?
Some of the materials disappeared (leafs) after convertion, any ideas why?