Search found 131 matches

by formatio
Wed Jul 18, 2018 9:48 pm
Forum: General Discussion
Topic: Octane ProMaterials - my approach to presets library
Replies: 3
Views: 2057

Re: Octane ProMaterials - my approach to presets library

Hi guys.

I finished first part of this project - it took me a while (couple of months actually) , but I wanted it to be as polished as possible.

Anyway - wood presets, called Wood Expert - are now availalbe for purchase.

Here you will find every information that you need: http://brain-3.net ...
by formatio
Wed Jul 18, 2018 6:39 pm
Forum: Maxon Cinema 4D
Topic: Wood materials for standalone and C4D
Replies: 0
Views: 1199

Wood materials for standalone and C4D

Hi guys.

Have You ever struggled with wood material? Struggle no more, become Wood Expert 1.0 :)

After months of development I finally made it. Now available for purchase:
http://brain-3.net/product/octane-promaterials-wood-expert/
You can find there every information that is needed.

wood-ball ...
by formatio
Tue Jul 03, 2018 5:03 pm
Forum: General Discussion
Topic: Octane ProMaterials - my approach to presets library
Replies: 3
Views: 2057

Re: Octane ProMaterials - my approach to presets library

WIPEXO - Thx for the insight.

I am considering splitting it up for categories like wood, concrete etc, and ofcourse a bundle package for all materials together (or smaller bundles).

Here is the progress:

For start I did around 40 wood presets - you can checkout a brief youtube video: https ...
by formatio
Wed Jun 27, 2018 7:47 pm
Forum: General Discussion
Topic: Octane ProMaterials - my approach to presets library
Replies: 3
Views: 2057

Octane ProMaterials - my approach to presets library

Banner1.jpg
Hello everyone.

For the last couple of years I was working with octane on many different projects, and the story was more or less the same - lack of decent materials library from the start therefore searching for maps, creating own shaders etc. All above cost time and we all know that ...
by formatio
Mon Apr 16, 2018 6:24 pm
Forum: General Discussion
Topic: Stainless Steel Texture?
Replies: 5
Views: 2498

Re: Stainless Steel Texture?

Hi,

The above technique gives the best results so far.

I tried gradients, noises, diffuse etc - the above is the best (and pretty straight forward).

Regards,
Mac
by formatio
Mon Apr 16, 2018 5:04 am
Forum: General Discussion
Topic: Would you pay for high quality materials for octane?
Replies: 4
Views: 2420

Re: Would you pay for high quality materials for octane?

Hi.

Thank you for your opinion.

Well it won't be 200 textures but materials (many would share the same maps) or I would say shaders since each one will be configurable (wear, dirt etc).

Anyway, I started doing this project, it took me 2 weeks to make basic plastic almost done. Whole RAL palette ...
by formatio
Wed Mar 28, 2018 9:42 pm
Forum: General Discussion
Topic: Moving Geomtry? How?
Replies: 2
Views: 1919

Re: Moving Geomtry? How?

As cgpanda said - then select that "placement" node nad enable gizmo in the viewport panel - you should see the gizmo on the render (you can switch between local and world coordinates).
Best practice is to use separate camera node (since octane can handle only one viewport) to manipulate objects ...
by formatio
Wed Mar 28, 2018 6:31 pm
Forum: General Discussion
Topic: Would you pay for high quality materials for octane?
Replies: 4
Views: 2420

Re: Would you pay for high quality materials for octane?

Hi,

Thank you for your insight.

I am aiming for top quality (substance designer would be involved in the process) and variety - the main goal is to forget about creating new materials since this pack would have everything that is needed (and more), and would be extended with "whishlist" materials ...
by formatio
Wed Mar 28, 2018 4:05 pm
Forum: Rhinoceros 3D
Topic: Copy and paste to clipboard
Replies: 6
Views: 5004

Re: Copy and paste to clipboard

Not sure, only way to know is to test it.
by formatio
Wed Mar 28, 2018 3:46 pm
Forum: Rhinoceros 3D
Topic: Copy and paste to clipboard
Replies: 6
Views: 5004

Re: Copy and paste to clipboard

Hey,

One solution is to restart rhino :)

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