hi all,
i have read some older threads on the topic of octane v4 and rtx 30xx series cards.. and there is some claim that the 30xx series cards work with octane v4 (although RTX is disabled of course).
is anyone actually using v4 with 30xx series? if so can you report which model you are on please ...
Search found 10 matches
- Thu Jun 24, 2021 10:55 am
- Forum: Autodesk 3Ds Max
- Topic: octane v4 and rtx 30xx series
- Replies: 4
- Views: 2843
- Fri Mar 27, 2020 1:19 pm
- Forum: Autodesk 3Ds Max
- Topic: randomise UV cords.
- Replies: 3
- Views: 1398
- Fri Mar 27, 2020 10:36 am
- Forum: Autodesk 3Ds Max
- Topic: randomise UV cords.
- Replies: 3
- Views: 1398
randomise UV cords.
hi, i did do a search but didnt find anything specific to MAX.
i have a bunch of containers that are instanced. i already have random colours applied to them using gradient/random colour tex.
what i want to be able to do is have a dirty/noisy/rusty texture map that i can use to apply variation on ...
i have a bunch of containers that are instanced. i already have random colours applied to them using gradient/random colour tex.
what i want to be able to do is have a dirty/noisy/rusty texture map that i can use to apply variation on ...
- Wed Mar 22, 2017 12:52 pm
- Forum: Autodesk 3Ds Max
- Topic: material conversion with opacity maps buggy?
- Replies: 16
- Views: 6564
Re: material conversion with opacity maps buggy?
i have the same problem. manually converting assets is a major pain. would love for this to be fixed.
- Tue Aug 04, 2015 11:35 am
- Forum: General Discussion
- Topic: Tapatalk broken?
- Replies: 7
- Views: 2593
Re: Tapatalk broken?
would love this feature again. since its been switched off ive only read the forums twice 
much more enjoyable catching up on the forums in bed with my tablet.

much more enjoyable catching up on the forums in bed with my tablet.
- Thu Nov 27, 2014 12:20 am
- Forum: User Requests
- Topic: multi UVW map channels and procedurals
- Replies: 9
- Views: 4127
Re: multi UVW map channels and procedurals
Really needing this. Working on a job where the client has asked me to fade the edges on a grass plane.
- Tue Nov 04, 2014 9:40 pm
- Forum: Bug Reports
- Topic: Octane cylindrical camera
- Replies: 1
- Views: 1393
Octane cylindrical camera
Hey guys,
Anyone tried octane cylindrical camera? Doesn't seen to render for me. Normal and spherical cameras work great.
Cheers
Anyone tried octane cylindrical camera? Doesn't seen to render for me. Normal and spherical cameras work great.
Cheers
- Tue Sep 23, 2014 9:13 am
- Forum: User Requests
- Topic: affordable network render licences
- Replies: 4
- Views: 2203
Re: affordable network render licences
I would like to see a good solution to this also. Its been talked about for ages, but nothing has come of it still. A reasonable price for the extra license so that I can render over network would be great
thanks
thanks
- Fri Jul 11, 2014 1:31 pm
- Forum: Autodesk 3Ds Max
- Topic: multi UVW map channels
- Replies: 20
- Views: 10436
Re: multi UVW map channels
Octane has been a breath of fresh air in the 3D market and after having a quick play I didnt waste too much time in purchasing my license.
I was surprised that multi-uv channels were not supported since being GPU driven texture memory and number of textures are precious. Of course, Octane v2 ...
I was surprised that multi-uv channels were not supported since being GPU driven texture memory and number of textures are precious. Of course, Octane v2 ...
- Wed Jun 11, 2014 4:08 pm
- Forum: General Discussion
- Topic: Which feature do you need the most?
- Replies: 554
- Views: 1243604
Re: Which feature do you need the most?
Would dearly love to see multi uv channel support. Texture memory and number of textures on cards are limiting enough. Honestly, i cant believe how low it is in the poll.