Hi there,
I have exactly the same problem with Anima 4D characters. The map jumps at some points. I've tried all the options in this post with no result.
Even making the characters as non proxy and checking the Update static geo box doesn't do it.
Anyone managed to make Anima 4D characters work ...
Search found 10 matches
- Wed Dec 11, 2024 8:30 pm
- Forum: Releases
- Topic: OctaneRender® for 3ds max® v2022.1 - 13.16
- Replies: 22
- Views: 7320
- Thu May 23, 2019 9:50 pm
- Forum: Autodesk 3Ds Max
- Topic: Material converter for Arnold materials?
- Replies: 0
- Views: 1653
Material converter for Arnold materials?
Material converter doesn't support arnold material
Will this be solved soon?
Thanks

Will this be solved soon?
Thanks
- Wed Nov 16, 2016 12:29 am
- Forum: Autodesk 3Ds Max
- Topic: scene evaluation too long!!!
- Replies: 8
- Views: 3483
scene evaluation too long!!!
I found scene evaluation way too long on heavy scenes. Up to 30 - 40 min ?!....
I've got a 12 core double processor hyperthreaded which gives 48 cores to calculate but only one is used when 3dsmax is performing scene evaluation.
Why? Can this be fixed ? it would save a lot of time !!!! :cry:
Thanks ...
I've got a 12 core double processor hyperthreaded which gives 48 cores to calculate but only one is used when 3dsmax is performing scene evaluation.
Why? Can this be fixed ? it would save a lot of time !!!! :cry:
Thanks ...
- Fri Aug 21, 2015 10:37 am
- Forum: Autodesk 3Ds Max
- Topic: How to copy Octane Proxys manually ?
- Replies: 2
- Views: 1497
Re: How to copy Octane Proxys manually ?
Hello?
Anybody has the same problem?
I don't like to compare but when i copy an proxy with Vray as an instance it works very well without taking any extra memory. If i do that with an octane proxy it's not the same: the memory taken is huge (I've got 64G or RAM) and rendering gets impossible if you ...
Anybody has the same problem?
I don't like to compare but when i copy an proxy with Vray as an instance it works very well without taking any extra memory. If i do that with an octane proxy it's not the same: the memory taken is huge (I've got 64G or RAM) and rendering gets impossible if you ...
- Mon Aug 17, 2015 3:57 pm
- Forum: Autodesk 3Ds Max
- Topic: How to copy Octane Proxys manually ?
- Replies: 2
- Views: 1497
How to copy Octane Proxys manually ?
Hi there,
Does anyone knows how to copy Octane Proxys Manually?!
Octane Proxys are working brilliantly when using the Multiscatter plugin but I can't get it to work manually. That means just copy and paste proxys manually without using multiscatter.
When I do that, the RAM goes "ape" when rendering ...
Does anyone knows how to copy Octane Proxys Manually?!
Octane Proxys are working brilliantly when using the Multiscatter plugin but I can't get it to work manually. That means just copy and paste proxys manually without using multiscatter.
When I do that, the RAM goes "ape" when rendering ...
- Wed Apr 01, 2015 12:25 pm
- Forum: Bug Reports
- Topic: Bug - Network rendering - lost samples when slaves quit
- Replies: 21
- Views: 10465
Re: Bug - Network rendering - lost samples when slaves quit
Hi Marcus,
Actually, I'm not doing network rendering, only local, all devices are on one PC.
Also, not rendering frames, just stills but quite High resolution (I need a 5000 pixel render in width).
I tried:
"TdrLevel" value set to 3 and "TdrDelay" value set to 30
"TdrLevel" value set to 3 and ...
Actually, I'm not doing network rendering, only local, all devices are on one PC.
Also, not rendering frames, just stills but quite High resolution (I need a 5000 pixel render in width).
I tried:
"TdrLevel" value set to 3 and "TdrDelay" value set to 30
"TdrLevel" value set to 3 and ...
- Tue Mar 31, 2015 7:53 pm
- Forum: Bug Reports
- Topic: Bug - Network rendering - lost samples when slaves quit
- Replies: 21
- Views: 10465
Re: Bug - Network rendering - lost samples when slaves quit
Hi Marcus,
I've got the same problem:["the device driver gets "killed" by windows"] and the render fails again and again and stops eventually.
My scene is quite heavy but my hardware should do the job easily. The problem still occurs after removing octane proxys and displacement.
So I've changed the ...
I've got the same problem:["the device driver gets "killed" by windows"] and the render fails again and again and stops eventually.
My scene is quite heavy but my hardware should do the job easily. The problem still occurs after removing octane proxys and displacement.
So I've changed the ...
- Sat Jul 12, 2014 10:18 pm
- Forum: Autodesk 3Ds Max
- Topic: Stops while rendering
- Replies: 24
- Views: 9431
Re: Stops while rendering
Me too!?
How can I fix that, I have a deadline to deal with....
How can I fix that, I have a deadline to deal with....

- Fri Jul 11, 2014 1:12 am
- Forum: Autodesk 3Ds Max
- Topic: processing geometrie issue
- Replies: 0
- Views: 666
processing geometrie issue
Hello every one ,
I don't understand why when rendering a flythrough animation in 3dsmax; Octane still performs processing geometrie for every frame wasting a tremendous amount of time! :cry:
When you open the octane viewport in max, their is no recalculation of the geometrie when so why when ...
I don't understand why when rendering a flythrough animation in 3dsmax; Octane still performs processing geometrie for every frame wasting a tremendous amount of time! :cry:
When you open the octane viewport in max, their is no recalculation of the geometrie when so why when ...
- Sun Jun 22, 2014 8:24 pm
- Forum: Autodesk 3Ds Max
- Topic: OctaneRender® for 3ds max® v2.0a
- Replies: 64
- Views: 25460
Re: OctaneRender® for 3ds max® v2.0a / Anima material conversion
What about an(i)maMaterial conversion????
Anima crowd simulation software from AXYZ imports fine but Octane can't perform the material conversion.
https://secure.axyz-design.com/anima-crowd-simulation-software-home
This is a serious problem because the anima material is a Multi/Sub-object with ...
Anima crowd simulation software from AXYZ imports fine but Octane can't perform the material conversion.
https://secure.axyz-design.com/anima-crowd-simulation-software-home
This is a serious problem because the anima material is a Multi/Sub-object with ...