Hello,
Just starting with the toon shader here.
Is there any possibilities to distort the outline thickness with a noise or anything else ?
Many thx
Search found 57 matches
- Mon Feb 08, 2021 12:11 pm
- Forum: General Discussion
- Topic: toon outline variations ?
- Replies: 1
- Views: 791
- Mon Feb 08, 2021 11:29 am
- Forum: Houdini
- Topic: Houdini plugin for metal on Big sur ?
- Replies: 1
- Views: 896
Re: Houdini plugin for metal on Big sur ?
Nevermind it wasn't the right plugin, of course I needed the Octane X.
thx
J
thx
J
- Mon Feb 08, 2021 10:57 am
- Forum: Houdini
- Topic: Houdini plugin for metal on Big sur ?
- Replies: 1
- Views: 896
Houdini plugin for metal on Big sur ?
Hello,
I am trying to install the Houdini plugin on a metal machine with Big Sur (11.1)
I installed and started the standalone PR7.
What houdini plugin should I install ?
I tried Octane_2020.2.0.2_Houdini_18.5.462_OSX
when launching Houdini I have a non identified software warning.
Thx for your ...
I am trying to install the Houdini plugin on a metal machine with Big Sur (11.1)
I installed and started the standalone PR7.
What houdini plugin should I install ?
I tried Octane_2020.2.0.2_Houdini_18.5.462_OSX
when launching Houdini I have a non identified software warning.
Thx for your ...
- Fri May 19, 2017 7:41 am
- Forum: User Requests
- Topic: camera switch in the live viewer ?
- Replies: 1
- Views: 1632
camera switch in the live viewer ?
Hello,
May be you could add a camera switch option in the IPR window ?
Just to be able to check your lighting or anything else from a different point in the view without having to create another ROP or edit the actual one.
Thanx a lot.
May be you could add a camera switch option in the IPR window ?
Just to be able to check your lighting or anything else from a different point in the view without having to create another ROP or edit the actual one.
Thanx a lot.
- Mon May 15, 2017 2:14 pm
- Forum: Houdini
- Topic: batch render ?
- Replies: 1
- Views: 1651
batch render ?
Hello,
Is there any possibility to batch several renders so that they render one after an other ?
Many thx
Is there any possibility to batch several renders so that they render one after an other ?
Many thx
- Mon Apr 10, 2017 11:27 am
- Forum: Releases
- Topic: OctaneRender™ 3.0 for Houdini™ - test build 3.06.0.4
- Replies: 31
- Views: 18644
Re: OctaneRender™ 3.0 for Houdini™ - test build 3.06.0.4
Hello, even specific to 557 here, all is ok in 504.
- Sat Apr 08, 2017 3:38 pm
- Forum: Releases
- Topic: OctaneRender™ 3.0 for Houdini™ - test build 3.06.0.4
- Replies: 31
- Views: 18644
Re: OctaneRender™ 3.0 for Houdini™ - test build 3.06.0.4
Hello,
There seems to be a bug in Houdini 16.0.557 that prevents us to display correctly long popups menus, it doesn't fit in the right place, the lower choices gets out of the screen and you can't select them. Impossible to change the response option to linear in the imager because the list is too ...
There seems to be a bug in Houdini 16.0.557 that prevents us to display correctly long popups menus, it doesn't fit in the right place, the lower choices gets out of the screen and you can't select them. Impossible to change the response option to linear in the imager because the list is too ...
- Mon Mar 27, 2017 8:54 am
- Forum: Houdini
- Topic: Houdini 16
- Replies: 28
- Views: 19345
Re: Houdini 16
Ok thx, can't use it here.
I will send you my scene.
I will send you my scene.
- Sun Mar 26, 2017 5:06 pm
- Forum: Houdini
- Topic: Houdini 16
- Replies: 28
- Views: 19345
Re: Houdini 16
Juanjo your image is not H16 right ?
We don't have the material tab anymore, it is embedded in the render tab.
Thx
We don't have the material tab anymore, it is embedded in the render tab.
Thx
- Sun Mar 26, 2017 8:30 am
- Forum: Houdini
- Topic: Houdini 16
- Replies: 28
- Views: 19345
Re: Houdini 16
Thank you, can't wait, 16.504 is quite buggy, especially with simulations.
Octane 3.06 seems to be really stable for a test version though.
Just one little question : is it normal that materials for volumes should be set up a sop level (when using the medium port of a shader) ?
The object render ...
Octane 3.06 seems to be really stable for a test version though.
Just one little question : is it normal that materials for volumes should be set up a sop level (when using the medium port of a shader) ?
The object render ...