Search found 9 matches

by increon
Tue Dec 08, 2020 9:55 am
Forum: Maxon Cinema 4D
Topic: Hide HDRI Map from reflection on the ground
Replies: 4
Views: 4824

Re: Hide HDRI Map from reflection on the ground

Yes, exactly as in the screenshot. :)

An option would be to have a tick in the material (like in the "Common" properties) stating to not use reflections/refractions from tags/environment tag(s).
by increon
Mon Dec 07, 2020 1:51 pm
Forum: Maxon Cinema 4D
Topic: Hide HDRI Map from reflection on the ground
Replies: 4
Views: 4824

Re: Hide HDRI Map from reflection on the ground

Have you tried the Render Layer option? Putting your character on one layer ID, then enable Render Layer with that one layer ID and enable black shadows and layer reflections. It works as intended sometimes for me. But not always.

Thanks. Unfortunately the Render ID option isn't working: The ...
by increon
Mon Dec 07, 2020 12:11 pm
Forum: Maxon Cinema 4D
Topic: Reflection catcher?
Replies: 8
Views: 3712

Re: Reflection catcher?

Hi,

I am currently struggling with the same issue:
https://render.otoy.com/forum/viewtopic.php?f=30&t=76484&p=393500#p393500

The thing is: The reflection layer isn't usable if it already contains the background image or some HDRI being reflected. But I think you used the correct description ...
by increon
Mon Dec 07, 2020 11:45 am
Forum: Maxon Cinema 4D
Topic: Hide HDRI Map from reflection on the ground
Replies: 4
Views: 4824

Hide HDRI Map from reflection on the ground

Hi fellow artists,

I have the following issue:
I've got a shiny character on a quite reflective surface (some sort of mirror ground). For lighting I am using an OctaneSky and an Octane Environment Tag with an ImageTexture & HDRI inside.

The HDRI is reflected on the character which is as desired ...
by increon
Mon Apr 27, 2020 10:52 am
Forum: Maxon Cinema 4D
Topic: Usage of CryptoObjectPinName?
Replies: 5
Views: 2073

Re: Usage of CryptoObjectPinName?

bepeg4d wrote:Yes sorry, both CryptoObjectNode and CryptoObjectPinName are working with Object Layer/Octane Object Tag, while CryptoMaterialPinName works with polygon selections.

ciao Beppe
Aaah! I think now I got it! :)
Thanks so much, Beppe. Mille grazie! You helped a lot!

Best regards
Emil
by increon
Mon Apr 27, 2020 8:49 am
Forum: Maxon Cinema 4D
Topic: Usage of CryptoObjectPinName?
Replies: 5
Views: 2073

Re: Usage of CryptoObjectPinName?

Thank you, bepeg4u!

Unfortunately it doesn't work in my case with selections. It only works if I put the object in a separate object layer ID. And then only for the entire object.

Best regards
Emil
by increon
Fri Apr 24, 2020 9:08 am
Forum: Maxon Cinema 4D
Topic: Usage of CryptoObjectPinName?
Replies: 5
Views: 2073

Usage of CryptoObjectPinName?

Hello everybody.

Rendering and compositing using the cryptomatte pass became quite essential for me since the respective release of the functionality in both Octane and After Effects.
I would like to ask though what is the workflow of using the CryptoObject Pin Name check? It seems no matte is ...
by increon
Wed Feb 28, 2018 11:35 am
Forum: Maxon Cinema 4D
Topic: how to bake textures
Replies: 12
Views: 20498

Re: how to bake textures

Hi everybody.

Is there a decent step-by-step baking textures tutorial for octane in c4d? The one in the help file is confusing and not sufficient.
Thanks!
by increon
Mon Jun 30, 2014 1:45 pm
Forum: Foundry Modo
Topic: bump strength
Replies: 3
Views: 3708

bump strength

Hi dear octane forum members,

i may have a simple question for advanced users. I made a simple spere and created a checker map in octane´s modo plugin, but how can i control the strength of the bump (see attached image).

I expected something like a value for power or strength in the bump channel ...

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