Search found 30 matches
- Sat Apr 09, 2016 1:51 am
- Forum: General Discussion
- Topic: Which feature do you need the most?
- Replies: 554
- Views: 1241625
Re: Which feature do you need the most?
Thanks I'll check it out.
- Thu Apr 07, 2016 6:58 pm
- Forum: General Discussion
- Topic: Which feature do you need the most?
- Replies: 554
- Views: 1241625
Re: Which feature do you need the most?
Hi, I would like a subsurface scattering shader and a metal shader so I can get more control. Thanks.
- Thu Apr 02, 2015 10:04 pm
- Forum: Blender
- Topic: the grass essentials
- Replies: 13
- Views: 8695
Re: the grass essentials
If I understand rightly, the Grass Essential is just a very good models of grass and nothing more. If so, you definitely can use it into Octane for Blender. Why not? :)
I'm not sure (actually I have a guess) why you have problems working with instances but take a look at one of my scenes. There ...
I'm not sure (actually I have a guess) why you have problems working with instances but take a look at one of my scenes. There ...
- Sun Mar 22, 2015 5:52 pm
- Forum: General Discussion
- Topic: Octane 3 features release!
- Replies: 55
- Views: 22198
Re: Octane 3 features release!
While all these features are awesome and I am really excited about the ZBrush integration. Why can't they be added to version 2? How did we get from version 2.21 to 3? What happened to versions 2.3 - 2.9?
- Wed Mar 04, 2015 7:09 pm
- Forum: Blender
- Topic: the grass essentials
- Replies: 13
- Views: 8695
Re: the grass essentials
Thank you Sara I will give this a try. With my usual settings particle type was set to emitter and not hair and to scatter in the object data panel. I was just following along with Andrews tutorial which can be found here: http://www.blenderguru.com/tutorials/ma ... dow-scene/
- Tue Mar 03, 2015 8:59 pm
- Forum: Blender
- Topic: the grass essentials
- Replies: 13
- Views: 8695
Re: the grass essentials
Unfortunately the Grass Essentials does not work with Octane Blender all that well because of the render server. It all has to do with how the grass essentials works. Anything above 20,000 in the emissions panel will probably not load because of the render server and you need 500,000 in order for ...
- Tue Feb 24, 2015 3:13 am
- Forum: M is for Metaverse Gallery
- Topic: Becoming One - Scifi Short Film
- Replies: 22
- Views: 7434
Re: Becoming One - Scifi Short Film
Wow. Great job.
- Tue Feb 24, 2015 2:51 am
- Forum: Blender
- Topic: Basic question: Why is my .png-alpha channel black?
- Replies: 5
- Views: 5936
Re: Basic question: Why is my .png-alpha channel black?
I could be wrong but I believe black means transparency. It's like a float value where 0 = transparent(black) and white = opaque.
- Sun Feb 22, 2015 4:18 pm
- Forum: General Discussion
- Topic: Brigade Questions
- Replies: 1
- Views: 861
Brigade Questions
Hey,
I know many of you are very excited about Brigade like me. I just have a few questions.
I saw a video on youtube showing Brigade in the Unreal Engine 4. How will Brigade work with UE4?
How will Brigade work in general?
Will it have its own physics system/particle system?
Will it incorporate ...
I know many of you are very excited about Brigade like me. I just have a few questions.
I saw a video on youtube showing Brigade in the Unreal Engine 4. How will Brigade work with UE4?
How will Brigade work in general?
Will it have its own physics system/particle system?
Will it incorporate ...
- Sun Feb 22, 2015 5:51 am
- Forum: Blender
- Topic: What are your experiences with hair rendering in vs. 2.x?
- Replies: 6
- Views: 3376
Re: What are your experiences with hair rendering in vs. 2.x?
Hello,
Hair rendering in Octane Blender is great. It's pretty much like Cycles but a lot faster, setting it up is pretty much the same just remember to set Object Data to Scatter. CGCookie has a hair tutorial if you are interested that you could translate to OctaneBlender (That's what I did).
Hair rendering in Octane Blender is great. It's pretty much like Cycles but a lot faster, setting it up is pretty much the same just remember to set Object Data to Scatter. CGCookie has a hair tutorial if you are interested that you could translate to OctaneBlender (That's what I did).