Search found 5 matches

by pam3ec
Mon Nov 07, 2011 5:17 pm
Forum: News & Announcements
Topic: Refractive Software® announces OctaneRender® for 3ds max®
Replies: 438
Views: 335767

Re: Refractive Software® announces OctaneRender® for 3ds max®

So i guess i'd rather see the price of plugins included in the main app and "free" plugins, like the Maxwell Render ones.
Yes! Thats what I mean! Think about it..

Anyway, which price and terms of bying a plugin will be for existing licensed users?
by pam3ec
Mon Nov 07, 2011 4:03 pm
Forum: News & Announcements
Topic: Refractive Software® announces OctaneRender® for 3ds max®
Replies: 438
Views: 335767

Re: Refractive Software® announces OctaneRender® for 3ds max®

I am very glad for plugin for 3Dsmax, and I very grateful for you job, guys!

But, it`s like that you trying to sell one product twicely. Isn`t it?
Plugin costs same price like original engine?
by pam3ec
Wed Sep 01, 2010 5:56 pm
Forum: General Discussion
Topic: Material nodes from Mesh node
Replies: 6
Views: 2139

Re: Material nodes from Mesh node

the benefit over modifying them directly in the node inspector is - possibility of rendering each material separate on testball, not all scene for viewing result. For my slow videocard its tightly. Probably developers will introduce this function in the future releases?
by pam3ec
Wed Sep 01, 2010 3:02 pm
Forum: General Discussion
Topic: Material nodes from Mesh node
Replies: 6
Views: 2139

Material nodes from Mesh node

Hello, forum!
1283352582-clip-171kb.jpg
How can I extract the materialnodes from meshnode, for editing and rendering each material separetly?
Or possible to drag&drop material from Node Inspector to Graph Editor after i picking material on a viewport?

Thanks, and sorry for my English
by pam3ec
Fri Jun 04, 2010 1:23 pm
Forum: Commercial Product News & Releases (Download here)
Topic: Perfect multi-gpu scalability.
Replies: 32
Views: 11134

Re: Perfect multi-gpu scalability.

Hi! Congratule me! I`m get it too!

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