Search found 17 matches
- Wed Sep 09, 2020 9:39 pm
- Forum: Releases
- Topic: OctaneRender 2019.1 for Houdini Production build 2019.1.4.0
- Replies: 22
- Views: 9639
Re: OctaneRender 2019.1 for Houdini Production build 2019.1.4.0
Thanks for the quick reply!
- Wed Sep 09, 2020 8:22 pm
- Forum: Releases
- Topic: OctaneRender 2019.1 for Houdini Production build 2019.1.4.0
- Replies: 22
- Views: 9639
Re: OctaneRender 2019.1 for Houdini Production build 2019.1.4.0
Was 2019.1.5 supported with Houdini?
We have a standalone pipleline with 2019.1.5 but want to add Houdini to the same version.
We have a standalone pipleline with 2019.1.5 but want to add Houdini to the same version.
- Tue May 22, 2018 7:20 pm
- Forum: Development Build Releases
- Topic: OctaneRender V4 XB2.1
- Replies: 58
- Views: 36890
Re: OctaneRender V4 XB2.1
Looks like batch render doesn't work in 3.08.1 either.
Anyone else having issues with animated fbx renders?
Anyone else having issues with animated fbx renders?
- Tue May 22, 2018 7:00 pm
- Forum: Development Build Releases
- Topic: OctaneRender V4 XB2.1
- Replies: 58
- Views: 36890
Re: OctaneRender V4 XB2.1
I am trying to batch a render an animated FBX in standalone.
But it is only rendering the first frame ad nauseum.
Why would this be broken?
But it is only rendering the first frame ad nauseum.
Why would this be broken?
- Fri Apr 07, 2017 6:13 pm
- Forum: General Discussion
- Topic: Maxwell Titan X vs new Titan Xp
- Replies: 3
- Views: 1979
Maxwell Titan X vs new Titan Xp
I was wondering if someone had any perspective on this:
I have a renderbox with 4 maxwell Titan X.
With the Titan Xp out now I needed an understanding of how much faster the pascal architecture is compared to Maxwell.
I can't use octanebench spreadsheet since there is no data for pascal there.
I ...
I have a renderbox with 4 maxwell Titan X.
With the Titan Xp out now I needed an understanding of how much faster the pascal architecture is compared to Maxwell.
I can't use octanebench spreadsheet since there is no data for pascal there.
I ...
- Tue Apr 26, 2016 10:10 pm
- Forum: General Discussion
- Topic: Which feature do you need the most?
- Replies: 554
- Views: 1241110
Re: Which feature do you need the most?
Live HDR creation in Octane standalone similar to HDR Light Studio
https://www.lightmap.co.uk/hdrlightstudio/whats-new/
https://www.lightmap.co.uk/hdrlightstudio/whats-new/
- Mon Nov 16, 2015 8:10 pm
- Forum: Autodesk Maya
- Topic: Exporting animated ORBX and only getting 10 frames
- Replies: 8
- Views: 5996
Re: Exporting animated ORBX and only getting 10 frames
Thanks for the tip fil3d. Will try it out.
- Mon Sep 28, 2015 7:17 pm
- Forum: Autodesk Maya
- Topic: Exporting animated ORBX and only getting 10 frames
- Replies: 8
- Views: 5996
Re: Exporting animated ORBX and only getting 10 frames
Hi JimStar,
I am attaching the Maya 2015 test scene with 120 frames of animation. I am attaching it as a txt file since the board doesn't allow .ma extensions.
I enabled verbose mode for the Octane settings but I was unable to find a Maya render-log file. mayaRenderLog doesn't exist on my computer ...
I am attaching the Maya 2015 test scene with 120 frames of animation. I am attaching it as a txt file since the board doesn't allow .ma extensions.
I enabled verbose mode for the Octane settings but I was unable to find a Maya render-log file. mayaRenderLog doesn't exist on my computer ...
- Sun Sep 27, 2015 2:39 am
- Forum: Autodesk Maya
- Topic: Exporting animated ORBX and only getting 10 frames
- Replies: 8
- Views: 5996
Re: Exporting animated ORBX and only getting 10 frames
Ok will do so when I return to work. Thanks for the help.
- Sun Sep 27, 2015 12:41 am
- Forum: Autodesk Maya
- Topic: Exporting animated ORBX and only getting 10 frames
- Replies: 8
- Views: 5996
Re: Exporting animated ORBX and only getting 10 frames
Thanks for the reply - I have the scene at work and probably can't share due to client data.
I will try to explain better until I can get you a file.
- I have an animated camera and animated character in a Maya scene with 120 frames of animation.
- I used the "animated ORBX" export to create an ...
I will try to explain better until I can get you a file.
- I have an animated camera and animated character in a Maya scene with 120 frames of animation.
- I used the "animated ORBX" export to create an ...