Search found 9 matches

by lapaev
Wed Jun 10, 2020 7:34 pm
Forum: Releases
Topic: OctaneRender for Maya 2020.1-17.19 [OBSOLETE]
Replies: 7
Views: 2952

Re: OctaneRender for Maya 2020.1-17.19 [STABLE]

I have 8x 1080ti. 435+ studio driver.

1. I get a blue render view on just IPR click.
1. I have to uncheck all GPU's or check Use all in order for render to start.
2. If I check/uncheck during rendering Maya crashes.
3. If I check only 1 gpu before starting IPR, I get blue screen.
by lapaev
Wed Mar 22, 2017 6:59 pm
Forum: Bug Reports
Topic: Response and Gamma stops working in Cameras Imager [SOLVED]
Replies: 2
Views: 2377

Re: Response and Gamma stops working in Cameras Imager settings

Interesting thanks for pointer i will look into this!
by lapaev
Fri Mar 03, 2017 6:19 pm
Forum: Bug Reports
Topic: Response and Gamma stops working in Cameras Imager [SOLVED]
Replies: 2
Views: 2377

Response and Gamma stops working in Cameras Imager [SOLVED]

Almost every-time after working for a while on a scene, the gamma attribute and Response curve [/b ]stops working.
In stable builds restart used to fix this issue, in recent alpha (3.05.3 - 9.40) nothing helps, gamma and responsecurve produce 0 change.

A. Windows 10
B. Graphics Card(s) models ...
by lapaev
Wed Dec 28, 2016 12:37 am
Forum: Development Build Releases
Topic: OctaneRender™ Standalone 3.05 Rounded Edges Test 4[OBSOLETE]
Replies: 32
Views: 16162

Re: OctaneRender™ Standalone 3.05 Rounded Edges Test 4[OBSOLETE]

@lapaev

What you see here is a known issue of this implementation that has been mentioned and explained before here:

https://render.otoy.com/forum/viewtopic.php?p=298729#p298729

Please, report any issues in the thread related to the version you are testing.

What i gather is that brand new ...
by lapaev
Mon Dec 26, 2016 7:35 am
Forum: Development Build Releases
Topic: OctaneRender™ Standalone 3.05 Rounded Edges Test 4[OBSOLETE]
Replies: 32
Views: 16162

Re: OctaneRender™ Standalone 3.05 Rounded Edges Test 4[OBSOLETE]

This is an obsolete thread as a new version has been released:

https://render.otoy.com/forum/viewtopic.php?f=24&t=58104

You may want to try with that first and let us know if this keeps occurring, attaching a sample project to reproduce the issue please.

3.05 ->

r_1.jpg
r_2.jpg
rnd ...
by lapaev
Mon Dec 19, 2016 6:38 pm
Forum: Development Build Releases
Topic: OctaneRender™ Standalone 3.05 Rounded Edges Test 4[OBSOLETE]
Replies: 32
Views: 16162

Re: OctaneRender™ Standalone 3.05 Rounded Edges Test 4[OBSOLETE]

Clipboard02.jpg

Clipboard01.jpg

this is what it looks like for me, cad export, points are welded by the exporting cad application.

U have to merge ur objectpoints.

no need to merge them they are welded by cad export... it's one solid peice. This screenshot however is with "merge points" on ...
by lapaev
Mon Dec 19, 2016 6:36 pm
Forum: General Discussion
Topic: clock speed matters? which fans?
Replies: 6
Views: 3419

Re: clock speed matters? which fans?

With four GPUs it's better to go with reference coolers. Non reference units with bacplates on the back would not be able to keep that high clock speed under load due to thermal throttling, so those "better" cards would actualy not perform any better =)
Thanks!

And OC'ing cards obviously helps ?
by lapaev
Sun Dec 18, 2016 4:03 am
Forum: General Discussion
Topic: clock speed matters? which fans?
Replies: 6
Views: 3419

clock speed matters? which fans?

Hey guys,

Building a rig, have 2 questions:

1. Does clock speed of gpu matter or go with reference?
2. Is stock cooler better for pushing air than lets say ASC 3.0 on evga?

Basically question is 4x Regular Nvidia 1080 or 4x 1080 EVGA classified to live in one case right next each? (case has ...
by lapaev
Sun Dec 18, 2016 2:27 am
Forum: Development Build Releases
Topic: OctaneRender™ Standalone 3.05 Rounded Edges Test 4[OBSOLETE]
Replies: 32
Views: 16162

Re: OctaneRender™ Standalone 3.05 Rounded Edges Test 4[OBSOLETE]

Clipboard02.jpg
Clipboard01.jpg
this is what it looks like for me, cad export, points are welded by the exporting cad application.

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