Search found 6 matches

by CarloJongen
Sat Sep 21, 2024 4:44 pm
Forum: Houdini
Topic: OCTANE MATERIAL BUILDER / Auto build your textures
Replies: 1
Views: 3044

Re: OCTANE MATERIAL BUILDER / Auto build your textures

OMB now also available for download via Wetransfer:
https://we.tl/t-OaOiOwAMe7
by CarloJongen
Wed Jul 03, 2024 9:21 am
Forum: Houdini
Topic: OCTANE MATERIAL BUILDER / Auto build your textures
Replies: 1
Views: 3044

OCTANE MATERIAL BUILDER / Auto build your textures

During a project I build this tool I would like to share.

With the Octane Material Builder ( download link below ) you can automatically build Octane Materials ( textures ) in Houdini. Add all the nodes like Color, Spec, Displacement, etc.. according to the flags set in the HDA for each texture. So ...
by CarloJongen
Fri May 01, 2015 10:43 am
Forum: Lightwave 3D
Topic: OctaneRender™ 2.2 for LightWave™ RC
Replies: 44
Views: 23105

Re: OctaneRender™ 2.2 for LightWave™ RC

Great work Juanjo... Looking forward to Octane 3, can't wait to get my hands on that version ;-)
by CarloJongen
Wed Nov 05, 2014 9:39 am
Forum: General Discussion
Topic: Render Passes Discussion
Replies: 69
Views: 55602

Re: Render Passes Discussion

Hi Geo,

In the next link you can find all the files for the LW-Octane Fusion workflow:
https://www.yousendit.com/download/UlRSeFVWSWg3N0JjR01UQw

There are 3 rendered frames included in the files, so people who don't have LW-Octane or Fusion can still experiment with there Compositing Software ...
by CarloJongen
Tue Nov 04, 2014 9:54 am
Forum: General Discussion
Topic: Octane Render passes Workflow in Eyeon Fusion ( Surface ID )
Replies: 3
Views: 4848

Re: Octane Render passes Workflow in Eyeon Fusion ( Surface ID )

Hi Geo,

Thanks for pointing this out. It sounds very promising, I hope we can have this functionality very soon.

Greets,
Carlo

Have a read through this thread. We don't have proper implementation of object/matt id yet but they have a plan.
http://render.otoy.com/forum/viewtopic.php?f=9&t=42622&p ...
by CarloJongen
Mon Nov 03, 2014 9:57 am
Forum: General Discussion
Topic: Octane Render passes Workflow in Eyeon Fusion ( Surface ID )
Replies: 3
Views: 4848

Octane Render passes Workflow in Eyeon Fusion ( Surface ID )

Traditionally I'm using ExrTrader in LW and always get one Surface ID ( Material ID ) and one Object ID channel. When using a Bitmap in Fusion I enable Object ID en Material ID, Then with the Pick I just select the surface and get the Mask for that surface.

I’m not exactly sure on how to do the ...

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