OMB now also available for download via Wetransfer:
https://we.tl/t-OaOiOwAMe7
Search found 6 matches
- Sat Sep 21, 2024 4:44 pm
- Forum: Houdini
- Topic: OCTANE MATERIAL BUILDER / Auto build your textures
- Replies: 1
- Views: 3044
- Wed Jul 03, 2024 9:21 am
- Forum: Houdini
- Topic: OCTANE MATERIAL BUILDER / Auto build your textures
- Replies: 1
- Views: 3044
OCTANE MATERIAL BUILDER / Auto build your textures
During a project I build this tool I would like to share.
With the Octane Material Builder ( download link below ) you can automatically build Octane Materials ( textures ) in Houdini. Add all the nodes like Color, Spec, Displacement, etc.. according to the flags set in the HDA for each texture. So ...
With the Octane Material Builder ( download link below ) you can automatically build Octane Materials ( textures ) in Houdini. Add all the nodes like Color, Spec, Displacement, etc.. according to the flags set in the HDA for each texture. So ...
- Fri May 01, 2015 10:43 am
- Forum: Lightwave 3D
- Topic: OctaneRender™ 2.2 for LightWave™ RC
- Replies: 44
- Views: 23105
Re: OctaneRender™ 2.2 for LightWave™ RC
Great work Juanjo... Looking forward to Octane 3, can't wait to get my hands on that version 

- Wed Nov 05, 2014 9:39 am
- Forum: General Discussion
- Topic: Render Passes Discussion
- Replies: 69
- Views: 55602
Re: Render Passes Discussion
Hi Geo,
In the next link you can find all the files for the LW-Octane Fusion workflow:
https://www.yousendit.com/download/UlRSeFVWSWg3N0JjR01UQw
There are 3 rendered frames included in the files, so people who don't have LW-Octane or Fusion can still experiment with there Compositing Software ...
In the next link you can find all the files for the LW-Octane Fusion workflow:
https://www.yousendit.com/download/UlRSeFVWSWg3N0JjR01UQw
There are 3 rendered frames included in the files, so people who don't have LW-Octane or Fusion can still experiment with there Compositing Software ...
- Tue Nov 04, 2014 9:54 am
- Forum: General Discussion
- Topic: Octane Render passes Workflow in Eyeon Fusion ( Surface ID )
- Replies: 3
- Views: 4848
Re: Octane Render passes Workflow in Eyeon Fusion ( Surface ID )
Hi Geo,
Thanks for pointing this out. It sounds very promising, I hope we can have this functionality very soon.
Greets,
Carlo
Have a read through this thread. We don't have proper implementation of object/matt id yet but they have a plan.
http://render.otoy.com/forum/viewtopic.php?f=9&t=42622&p ...
Thanks for pointing this out. It sounds very promising, I hope we can have this functionality very soon.
Greets,
Carlo
Have a read through this thread. We don't have proper implementation of object/matt id yet but they have a plan.
http://render.otoy.com/forum/viewtopic.php?f=9&t=42622&p ...
- Mon Nov 03, 2014 9:57 am
- Forum: General Discussion
- Topic: Octane Render passes Workflow in Eyeon Fusion ( Surface ID )
- Replies: 3
- Views: 4848
Octane Render passes Workflow in Eyeon Fusion ( Surface ID )
Traditionally I'm using ExrTrader in LW and always get one Surface ID ( Material ID ) and one Object ID channel. When using a Bitmap in Fusion I enable Object ID en Material ID, Then with the Pick I just select the surface and get the Mask for that surface.
I’m not exactly sure on how to do the ...
I’m not exactly sure on how to do the ...