Hey, thanks for your idea, limeforce. I was hoping for a solution inside the Emission shader, though.
But until then, I guess I will have to build a model or an alphatextured object around the light emitter.
Also, I have trouble with the orientation of IES-Lights. They don't rotate with the ...
Search found 3 matches
- Fri Nov 04, 2016 11:55 am
- Forum: Blender
- Topic: Light Emission, Fake Shadows and Spotlights via Texture
- Replies: 3
- Views: 3841
- Wed Nov 02, 2016 12:36 pm
- Forum: Blender
- Topic: Light Emission, Fake Shadows and Spotlights via Texture
- Replies: 3
- Views: 3841
Re: Light Emission, Fake Shadows and Spotlights via Texture
So, I guess I have to "physically" model the shadow casters? No shortcut?
- Fri Oct 28, 2016 10:31 am
- Forum: Blender
- Topic: Light Emission, Fake Shadows and Spotlights via Texture
- Replies: 3
- Views: 3841
Light Emission, Fake Shadows and Spotlights via Texture
Is there a way in Octane for Blender to use textures with light emitters to create fake shadows? For example use a striped texture to simulate window blinds or a texture of branches and twigs to simulate a tree throwing a shadow through a window. This would also be useful for creating spotlights via ...