
Search found 13 matches
- Tue Jan 12, 2016 9:30 am
- Forum: Bug Reports
- Topic: Displacement in 3.0
- Replies: 4
- Views: 3171
Re: Displacement in 3.0
Ah thanks mate
That's awesome!

- Mon Jan 11, 2016 11:29 pm
- Forum: Bug Reports
- Topic: Displacement in 3.0
- Replies: 4
- Views: 3171
Displacement in 3.0
Hi Mate,
Just curious if Displacement is broken in 3.0, I'm just getting " *** OCTANE API MSG: This source doesn't contain any primitives!" when I try to render. Not sure if I'm doing something wrong.
File attached.
Thanks.
Just curious if Displacement is broken in 3.0, I'm just getting " *** OCTANE API MSG: This source doesn't contain any primitives!" when I try to render. Not sure if I'm doing something wrong.
File attached.
Thanks.
- Fri Jan 08, 2016 11:12 am
- Forum: Houdini
- Topic: Full reload mode for DOPS
- Replies: 5
- Views: 5547
Re: Full reload mode for DOPS
Thanks mate,
That's what I've been having to do, just wanted to show you and check this was the correct way to do things
Best,
Ben.
That's what I've been having to do, just wanted to show you and check this was the correct way to do things

Best,
Ben.
- Thu Jan 07, 2016 11:48 pm
- Forum: Bug Reports
- Topic: Quicktime export broken
- Replies: 2
- Views: 1912
Re: Quicktime export broken
Hi Mate,
You're correct, this is broken in general, not just with Octane. I usually use this a LOT, must just be in the 313 build. Never seen this before
You're correct, this is broken in general, not just with Octane. I usually use this a LOT, must just be in the 313 build. Never seen this before

- Thu Jan 07, 2016 11:16 pm
- Forum: Houdini
- Topic: Full reload mode for DOPS
- Replies: 5
- Views: 5547
Re: Full reload mode for DOPS
Hi Mate,
Yep you're right DOPS seems to be working, it's FLIP that's not, sorry.
Here's a scene file for you to check out.
Thanks Boss
Yep you're right DOPS seems to be working, it's FLIP that's not, sorry.
Here's a scene file for you to check out.
Thanks Boss

- Thu Jan 07, 2016 5:01 am
- Forum: Bug Reports
- Topic: Quicktime export broken
- Replies: 2
- Views: 1912
Quicktime export broken
HI,
You may already know but just in case, exporting a preview out of Mplay as a Quicktime is broken.
Cheers,
Ben.
You may already know but just in case, exporting a preview out of Mplay as a Quicktime is broken.
Cheers,
Ben.
- Thu Jan 07, 2016 12:29 am
- Forum: Houdini
- Topic: Full reload mode for DOPS
- Replies: 5
- Views: 5547
Full reload mode for DOPS
Hi,
Was doing some DOPS stuff in Houdini and noticed the IPR wouldn't update with "FULL RELOAD" mode on (same for rendering) Just checking if this is meant to be the case or will it become something that updates like the regular transforms etc.
Thanks,
Ben
Was doing some DOPS stuff in Houdini and noticed the IPR wouldn't update with "FULL RELOAD" mode on (same for rendering) Just checking if this is meant to be the case or will it become something that updates like the regular transforms etc.
Thanks,
Ben

- Wed Jan 06, 2016 9:51 pm
- Forum: Bug Reports
- Topic: Bump not refreshing
- Replies: 1
- Views: 1492
Bump not refreshing
Hi Guys,
Sorry if this has already been reported. In the Octane VOP if you add a bump texture then remove it the material won't refresh, I had to right click, add a null then delete it to force the refresh.
Cheers,
Ben.
Sorry if this has already been reported. In the Octane VOP if you add a bump texture then remove it the material won't refresh, I had to right click, add a null then delete it to force the refresh.
Cheers,
Ben.
- Tue Jan 05, 2016 11:31 am
- Forum: Releases
- Topic: OctaneRender™ 3.0 for Houdini™ alpha build 3.00.0.1
- Replies: 6
- Views: 6510
- Mon Jan 04, 2016 4:15 am
- Forum: Houdini
- Topic: Couple things about Octane_2.24.2.0
- Replies: 7
- Views: 7343
Re: Couple things about Octane_2.24.2.0
Thanks for the tip with the dirt shader.
I can get the gradient to crunch proc maps but only if I add additional keys which seems a bit strange, would be great if we could manipulate the values using the default 2 keys, slide them and remap without having to add keys which makes it hard to control ...
I can get the gradient to crunch proc maps but only if I add additional keys which seems a bit strange, would be great if we could manipulate the values using the default 2 keys, slide them and remap without having to add keys which makes it hard to control ...