I don't know how you folks are able to test anything. After the install, my attempt to activate throws the error "This plugin account (#######) is not valid for version 2.x"
never mind, stumbled into another thread that addressed this issue.
Search found 8 matches
- Wed Nov 05, 2014 8:43 am
- Forum: DAZ Studio
- Topic: OcDS 2.1 PRE RELEASE 2nd
- Replies: 54
- Views: 17651
- Wed Jun 25, 2014 10:59 pm
- Forum: DAZ Studio
- Topic: 2.0 plugin for Daz studio - when? (guesstimate)
- Replies: 70
- Views: 31255
Re: 2.0 plugin for Daz studio - when? (guesstimate)
I feel that Otoy is culpable here as well. Either they should be providing customer service, or they need to have better oversight on their contract plugin developers. I wonder if they know how badly this reflects on them as a company. Hope to hear something positive soon. Cheers!
- Fri May 09, 2014 5:24 am
- Forum: DAZ Studio
- Topic: OcDS 1.5 news & others
- Replies: 19
- Views: 9413
Re: OcDS 1.5 news & others
Now that we have reached May, would it be reasonable to inquire on the status of 1.5? I am eagerly looking forward to its release! Cheers!
- Wed Apr 30, 2014 6:43 am
- Forum: DAZ Studio
- Topic: Various questions
- Replies: 9
- Views: 3196
Re: Various questions
One more, is there a way to adjust the saturation of an image map?
I tend to dial the Gamma down for a desaturated look.
I tend to dial the Gamma down for a desaturated look.
- Fri Apr 25, 2014 1:22 am
- Forum: DAZ Studio
- Topic: Unexpected Light Behavior
- Replies: 1
- Views: 1191
Unexpected Light Behavior
I was surprised to see the following emitter behavior. It's highly likely that my personal light physics is messed up.
If I have a mesh emitter 1 square meter in size at power 300, it should produce x lumens of output on a given subject. If I move the emitter twice as far away, the effective lumens ...
If I have a mesh emitter 1 square meter in size at power 300, it should produce x lumens of output on a given subject. If I move the emitter twice as far away, the effective lumens ...
- Wed Apr 23, 2014 1:50 am
- Forum: DAZ Studio
- Topic: OcDS 1.5 news & others
- Replies: 19
- Views: 9413
Re: OcDS 1.5 news & others
Thank you, T_3, templates will easily be a tool I will turn to over and over to address shader reusability. Cheers!
- Tue Apr 22, 2014 10:23 pm
- Forum: DAZ Studio
- Topic: OcDS 1.5 news & others
- Replies: 19
- Views: 9413
Re: OcDS 1.5 news & others
Will 1.5 be including a Paste Without Textures option? Seems like this would be very useful, since many times I'm interested in propagating the shader values, without overwriting the underlying image maps on the destination surface. Thank you for your hard work!
do you use templates? i'm asking ...
do you use templates? i'm asking ...
- Tue Apr 22, 2014 7:09 am
- Forum: DAZ Studio
- Topic: OcDS 1.5 news & others
- Replies: 19
- Views: 9413
Re: OcDS 1.5 news & others
Will 1.5 be including a Paste Without Textures option? Seems like this would be very useful, since many times I'm interested in propagating the shader values, without overwriting the underlying image maps on the destination surface. Thank you for your hard work!