Wow!! Lots of cool announcements lately, save something for Siggraph too 8-)
Having render passes available in Octane is fantastic, but how does it affect the GPU memory? Do you render all the buffers sequentially or simultaneously? In case of the latter, I imagine you can't do more than 2-3 passes ...
Search found 6 matches
- Tue Apr 08, 2014 12:34 am
- Forum: News & Announcements
- Topic: NEW: 2014 NAB Show: OTOY outlines the future of OctaneRender™, details forthcoming features for added realism and sophisticated editing
- Replies: 15
- Views: 101147
- Thu Apr 03, 2014 11:08 pm
- Forum: News & Announcements
- Topic: ORBX.js and Octane Cloud - in the Amazon Marketplace!
- Replies: 62
- Views: 672892
Re: ORBX.js and Octane Cloud - in the Amazon Marketplace!
We've been waiting on two things:
1) Launch of the Amazon G2 instances i(which happened in November)
2) Final release of Octane 1.5 (shipping within a week), with ORBX package import/export supported in SA and plug-ins. The ORBX packages are required to effectively add cloud rendering to the ...
1) Launch of the Amazon G2 instances i(which happened in November)
2) Final release of Octane 1.5 (shipping within a week), with ORBX package import/export supported in SA and plug-ins. The ORBX packages are required to effectively add cloud rendering to the ...
- Thu Apr 03, 2014 4:54 am
- Forum: News & Announcements
- Topic: NEW: OTOY previews OctaneRender™ version 2.0, further advancing the science of CG rendering
- Replies: 241
- Views: 399078
Re: NEW: OTOY previews OctaneRender™ version 2.0, further advancing thescience of CG rendering
Thanks abstrax, this release feels like Christmas and Easter combined to the second power 

- Thu Apr 03, 2014 4:41 am
- Forum: News & Announcements
- Topic: NEW: OTOY previews OctaneRender™ version 2.0, further advancing the science of CG rendering
- Replies: 241
- Views: 399078
Re: NEW: OTOY previews OctaneRender™ version 2.0, further advancing thescience of CG rendering
Yep, at least the release candidate. It will take more than a month to get it stable.
The feature list for this one off the top of my head: displacement, hair, MB, region render, rounded edges, local asset DB & network rendering.
cheers,
Thomas
Wow, very extensive list for a first RC! Is there ...
The feature list for this one off the top of my head: displacement, hair, MB, region render, rounded edges, local asset DB & network rendering.
cheers,
Thomas
Wow, very extensive list for a first RC! Is there ...
- Mon Mar 31, 2014 11:24 pm
- Forum: M is for Metaverse Gallery
- Topic: Octane 2.0 Object Motion Blur and some other features
- Replies: 81
- Views: 45588
Re: Octane 2.0 Object Motion Blur and some other features
Thanks Karba. So the entire scene is under 1.2 GB, utterly impressive. Did you make the clouds with displacement mapping or is it an HDR map?
- Mon Mar 31, 2014 10:50 pm
- Forum: M is for Metaverse Gallery
- Topic: Octane 2.0 Object Motion Blur and some other features
- Replies: 81
- Views: 45588
Re: Octane 2.0 Object Motion Blur and some other features
[youtube]http://www.youtube.com/watch?v=gLyhma-kuAw&feature=share&list=UUqPmc3i0TE0oyetAKlv1Z2A[/youtube]
Render time is about 4-5 mins per frame on 4 Titans.
1280x720.
~3.000.000 Objects,
Displacement,
Motion Blur,
SSS Fog.
:shock:
Holy moly, that looks like real life footage!! Octane is ...
Render time is about 4-5 mins per frame on 4 Titans.
1280x720.
~3.000.000 Objects,
Displacement,
Motion Blur,
SSS Fog.
:shock:
Holy moly, that looks like real life footage!! Octane is ...