Very Nice! Would love to know how long this took and on what card(s) I don't see many other people rendering 5k visuals, but it's standard practice at the company I work for.
Great work.
Search found 6 matches
- Wed Sep 24, 2014 4:02 pm
- Forum: M is for Metaverse Gallery
- Topic: Bedroom
- Replies: 14
- Views: 5287
- Tue Jul 22, 2014 2:11 pm
- Forum: Foundry Modo
- Topic: OctaneRender 2 for Modo [OBSOLETE]
- Replies: 185
- Views: 320776
Re: OctaneRender for Modo (Windows) 2.02 [TEST]
Hi There,
I work in a large studio of modo artists, and often swap between using modo, Octane or Maxwell to render our visuals, however one key issue I keep coming up against is that whenever I load up modo to work on a scene, the plugin will automatically add octane parameters to my scenes even ...
I work in a large studio of modo artists, and often swap between using modo, Octane or Maxwell to render our visuals, however one key issue I keep coming up against is that whenever I load up modo to work on a scene, the plugin will automatically add octane parameters to my scenes even ...
- Fri Dec 21, 2012 12:16 pm
- Forum: M is for Metaverse Gallery
- Topic: Merry X-mas to everyone
- Replies: 6
- Views: 3503
Re: Merry X-mas to everyone
I recognize this from the modo holiday contest
Good Job!

- Sun Dec 09, 2012 5:55 pm
- Forum: Resources and Sharing
- Topic: Using medium nodes
- Replies: 40
- Views: 647076
Re: Using medium nodes
A question on using Medium Nodes... Is there a work around for getting a nice sss effect on single plane geometry? typically this is how trees are modelled & giving all the leaves thickness would create huge meshes, but without doing that medium nodes don't work on single polys.
So any tips ...
So any tips ...
- Sun Dec 09, 2012 3:52 pm
- Forum: M is for Metaverse Gallery
- Topic: stuff & stuff
- Replies: 4
- Views: 2169
Re: stuff & stuff
Love the metal shader on the machine parts! great scratch map 

- Tue Nov 15, 2011 9:26 am
- Forum: Foundry Modo
- Topic: [FIX] Smoothing Mesh Bug Export from 501 Modo to Octane...
- Replies: 6
- Views: 6061
Re: [FIX] Smoothing Mesh Bug Export from 501 Modo to Octane...
There seems to be two parts to this, one is that when the Octane plugin exports a mesh, the surface smoothing is set to 0%. (this seems to have been fixed in the 1.05 plugin) the second is that when an OBJ is exported from modo, a surface normal map is created (found in the vertex map list under ...