Search found 6 matches

by Joely-Bird
Wed Sep 24, 2014 4:02 pm
Forum: M is for Metaverse Gallery
Topic: Bedroom
Replies: 14
Views: 5287

Re: Bedroom

Very Nice! Would love to know how long this took and on what card(s) I don't see many other people rendering 5k visuals, but it's standard practice at the company I work for.

Great work.
by Joely-Bird
Tue Jul 22, 2014 2:11 pm
Forum: Foundry Modo
Topic: OctaneRender 2 for Modo [OBSOLETE]
Replies: 185
Views: 320776

Re: OctaneRender for Modo (Windows) 2.02 [TEST]

Hi There,

I work in a large studio of modo artists, and often swap between using modo, Octane or Maxwell to render our visuals, however one key issue I keep coming up against is that whenever I load up modo to work on a scene, the plugin will automatically add octane parameters to my scenes even ...
by Joely-Bird
Fri Dec 21, 2012 12:16 pm
Forum: M is for Metaverse Gallery
Topic: Merry X-mas to everyone
Replies: 6
Views: 3503

Re: Merry X-mas to everyone

I recognize this from the modo holiday contest ;) Good Job!
by Joely-Bird
Sun Dec 09, 2012 5:55 pm
Forum: Resources and Sharing
Topic: Using medium nodes
Replies: 40
Views: 647076

Re: Using medium nodes

A question on using Medium Nodes... Is there a work around for getting a nice sss effect on single plane geometry? typically this is how trees are modelled & giving all the leaves thickness would create huge meshes, but without doing that medium nodes don't work on single polys.

So any tips ...
by Joely-Bird
Sun Dec 09, 2012 3:52 pm
Forum: M is for Metaverse Gallery
Topic: stuff & stuff
Replies: 4
Views: 2169

Re: stuff & stuff

Love the metal shader on the machine parts! great scratch map :)
by Joely-Bird
Tue Nov 15, 2011 9:26 am
Forum: Foundry Modo
Topic: [FIX] Smoothing Mesh Bug Export from 501 Modo to Octane...
Replies: 6
Views: 6061

Re: [FIX] Smoothing Mesh Bug Export from 501 Modo to Octane...

There seems to be two parts to this, one is that when the Octane plugin exports a mesh, the surface smoothing is set to 0%. (this seems to have been fixed in the 1.05 plugin) the second is that when an OBJ is exported from modo, a surface normal map is created (found in the vertex map list under ...

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