Hiya,
I'd like a check box in shader that would allow mask per material.
I don't mean per object, I mean per material.
I had something like that in SI until they killed it.
Artur
Search found 16 matches
- Wed Mar 18, 2015 3:07 pm
- Forum: General Discussion
- Topic: Which feature do you need the most?
- Replies: 554
- Views: 1252756
- Fri Feb 13, 2015 2:43 pm
- Forum: Releases
- Topic: Version 2.16.2
- Replies: 154
- Views: 83026
Re: Version 2.16.2 - Latest stabile release
So,
How can I match the maxsample count quality of the render region with the regular render, because I need the same result on the final render.
Artur
How can I match the maxsample count quality of the render region with the regular render, because I need the same result on the final render.
Artur
- Fri Feb 13, 2015 2:13 pm
- Forum: Releases
- Topic: Version 2.16.2
- Replies: 154
- Views: 83026
Re: Version 2.16.2 - Latest stabile release
It seems that render region renders different samples than whole frame in live view.
Render region is much cleaner than the whole frame with the same max samples.
Or is there a setting I am missing?
Artur
Render region is much cleaner than the whole frame with the same max samples.
Or is there a setting I am missing?
Artur
- Mon Nov 17, 2014 4:01 pm
- Forum: Releases
- Topic: Version 2.12.2 - final (updated on 18.11.14)
- Replies: 330
- Views: 172182
Re: Version 2.12.1 - final (updated on 28.10.14)
Sorry, I had a nasty crash. Here you go
Artur
Artur
- Mon Nov 17, 2014 1:49 pm
- Forum: Releases
- Topic: Version 2.12.2 - final (updated on 18.11.14)
- Replies: 330
- Views: 172182
Re: Version 2.12.1 - final (updated on 28.10.14)
File attached.
Artur
Artur
- Mon Nov 17, 2014 1:12 pm
- Forum: Releases
- Topic: Version 2.12.2 - final (updated on 18.11.14)
- Replies: 330
- Views: 172182
Re: Version 2.12.1 - final (updated on 28.10.14)
Opacity on lights also turns off its reflecion visibility. Is there a way to keep it? Opacity to 0 and still keep them visible in reflective objects?
Artur
Artur
- Mon Nov 17, 2014 1:06 pm
- Forum: Releases
- Topic: Version 2.12.2 - final (updated on 18.11.14)
- Replies: 330
- Views: 172182
Re: Version 2.12.1 - final (updated on 28.10.14)
We work on 2.12.1 and it jumps from PathTracing to Direct. We experienced it in all stations.
6. well, cubular objects. Check att
6. well, cubular objects. Check att
- Mon Nov 17, 2014 11:50 am
- Forum: Releases
- Topic: Version 2.12.2 - final (updated on 18.11.14)
- Replies: 330
- Views: 172182
Re: Version 2.12.1 - final (updated on 28.10.14)
So far (haven't read the thread through, so there might be things you already know):
1. The render switches to Direct Kernel in second frame, unless it has override.
2. In render passes, multilayered tick box works as off switch if PNG is chosen as output. No files are written to disk. Can't have ...
1. The render switches to Direct Kernel in second frame, unless it has override.
2. In render passes, multilayered tick box works as off switch if PNG is chosen as output. No files are written to disk. Can't have ...
- Tue Oct 28, 2014 10:28 am
- Forum: Releases
- Topic: Version 2.12.2 - final (updated on 18.11.14)
- Replies: 330
- Views: 172182
Re: Version 2.11.2 - final (updated on 23.10.14)
aoktar wrote:Can you backup and send me these?used2bgordy wrote:GPU:
- 780 TI
- 660
Drivers: 335.23
It seems Cinema overwrites previous bugreports
Artur
You mean bugreport? Because I attached one in the first post.
- Mon Oct 27, 2014 10:57 am
- Forum: Releases
- Topic: Version 2.12.2 - final (updated on 18.11.14)
- Replies: 330
- Views: 172182
Re: Version 2.11.2 - final (updated on 23.10.14)
GPU:
- 780 TI
- 660
Drivers: 335.23
It seems Cinema overwrites previous bugreports
Artur
- 780 TI
- 660
Drivers: 335.23
It seems Cinema overwrites previous bugreports
Artur