Hi, thank for all, the blender image is Internal render AO, for octane scene i have two illumination daylight and light at the windows not HDR, there is not very different in time of rendering with max depth 16 or 32, 2.65 ms/sec and 2.3 Ms/sec...
I have try differents glass material, the above ...
Search found 20 matches
- Sun Mar 17, 2013 8:32 am
- Forum: Works In Progress
- Topic: Angle of Interior - [My old work blender]
- Replies: 5
- Views: 3148
- Sat Mar 16, 2013 3:50 pm
- Forum: Works In Progress
- Topic: Angle of Interior - [My old work blender]
- Replies: 5
- Views: 3148
Angle of Interior - [My old work blender]
Hello, i have try to rendering an interior shoot....
OCTANE RENDERING - PMC - MAX DEPTH 32 - MAXSAMPLES 64000 - POSTFX PHOTOSHOP (reduce noise- shadow/light balance - more focus edge):
LavoratoGtx580_3.jpg
BLENDER RENDERING (2010):
finaleangolo.jpg
Any suggestions for improving the image ...
OCTANE RENDERING - PMC - MAX DEPTH 32 - MAXSAMPLES 64000 - POSTFX PHOTOSHOP (reduce noise- shadow/light balance - more focus edge):
LavoratoGtx580_3.jpg
BLENDER RENDERING (2010):
finaleangolo.jpg
Any suggestions for improving the image ...
- Sat Mar 16, 2013 11:46 am
- Forum: Works In Progress
- Topic: First interior rendering with octane
- Replies: 7
- Views: 4986
Re: First interior rendering with octane
hello,
thank you for your answers.
Your two opposing views reflect exactly my difficulty in choosing the best solution for realistic lighting. I have attached an overview of the 3D model, to show you the three openings that allow light to enter the room.
I agree with wastzzz, there's more depth ...
thank you for your answers.
Your two opposing views reflect exactly my difficulty in choosing the best solution for realistic lighting. I have attached an overview of the 3D model, to show you the three openings that allow light to enter the room.
I agree with wastzzz, there's more depth ...
- Wed Feb 09, 2011 10:27 pm
- Forum: Works In Progress
- Topic: DarkRoom - New Year's Competition 2011 - WIP
- Replies: 4
- Views: 2907
Re: DarkRoom - New Year's Competition 2011 - WIP
Thanks!
Yes Radiance, its my bad girlfriend, in the halloween day!
Yes Radiance, its my bad girlfriend, in the halloween day!

- Sat Feb 05, 2011 11:20 am
- Forum: Works In Progress
- Topic: Help me in this rendering!
- Replies: 4
- Views: 3220
Re: Help me in this rendering!
Thank You at all!
I will try to remove window glass and to set power sunlight 1 and setting different exposure and
gamma...
For Glossy materials i will try to setting the roughness 0.001(default value) or high value.
I will update the image very soon!
Paolo
I will try to remove window glass and to set power sunlight 1 and setting different exposure and
gamma...
For Glossy materials i will try to setting the roughness 0.001(default value) or high value.
I will update the image very soon!
Paolo
- Fri Feb 04, 2011 6:47 pm
- Forum: Works In Progress
- Topic: Help me in this rendering!
- Replies: 4
- Views: 3220
Help me in this rendering!
Help me..
This is my rendering after 20.000 samples (pathtracing depth 12), i have the sunlight in the windows and door(out of visual in the right corner) the sunlight is set power 11.0 and in the window i have glass opacity 0 and the emitter surface(light ambient) with power 0.5 and 6500k°..
The ...
This is my rendering after 20.000 samples (pathtracing depth 12), i have the sunlight in the windows and door(out of visual in the right corner) the sunlight is set power 11.0 and in the window i have glass opacity 0 and the emitter surface(light ambient) with power 0.5 and 6500k°..
The ...
- Thu Feb 03, 2011 10:34 am
- Forum: Works In Progress
- Topic: DarkRoom - New Year's Competition 2011 - WIP
- Replies: 4
- Views: 2907
DarkRoom - New Year's Competition 2011 - WIP
Hello, I'll post my work here, help me in the lighting and materials 
In this image i have add Glare and Bloom, I have added original image without post-processing
Thank You!
Paolo

In this image i have add Glare and Bloom, I have added original image without post-processing

Thank You!
Paolo
- Tue Feb 01, 2011 1:35 pm
- Forum: M is for Metaverse Gallery
- Topic: Untidy room
- Replies: 19
- Views: 11015
Re: Untidy room
Very realistic! 
pathtracing or directlight???

pathtracing or directlight???
- Thu Jan 27, 2011 10:59 am
- Forum: M is for Metaverse Gallery
- Topic: Catching light part 2
- Replies: 7
- Views: 4687
Re: Catching light part 2
Hi, Very impressive images, you can illustrate the disposition of lights??
Thank you!
Paolo
Thank you!
Paolo
- Wed Jan 26, 2011 4:09 pm
- Forum: Development Build Releases
- Topic: OctaneRender® pre-Beta 2.42 (win/mac) [OBSOLETE]
- Replies: 205
- Views: 54810
Re: OctaneRender® pre-Beta 2.42 (win/mac) [CURRENT]
Please, stop complaining about licensing and let Octane team to continue developing this great software without any stress. I haven't single issue with activating account and/or interrupted renders and i am pretty happy with it as it is and i can imagine what benefits it will bring to us, customers ...