Search found 18 matches

by arquimoncho
Fri Jun 12, 2015 11:58 pm
Forum: Autodesk 3Ds Max
Topic: login troubleshooting
Replies: 1
Views: 1305

login troubleshooting

goodnight team , just a couple of minutes I subscribed to the trial version of octane VR and apparently at the time of activation of the test account has led me into conflict with my version of the standalone as it gives me the following error : the standalone license is not a subscription license ...
by arquimoncho
Tue Mar 10, 2015 2:41 pm
Forum: M is for Metaverse Gallery
Topic: Digital Pyramids
Replies: 5
Views: 2298

Re: Digital Pyramids

A M A Z I N G
by arquimoncho
Fri Feb 27, 2015 3:31 am
Forum: Releases
Topic: OctaneRender® for 3ds max® v2.21.1 [OBSOLETE]
Replies: 85
Views: 43321

Re: OctaneRender® for 3ds max® v2.21.1

hello team... Karba, a couple of questions

what is exactly "Out of core memory usage" or allows me?? it may be a silly question, but with the lack of information is not difficult to run into these situations, again thank all the effort that both you and the OTOY team are putting in the project but ...
by arquimoncho
Mon Sep 29, 2014 3:06 pm
Forum: Autodesk 3Ds Max
Topic: New Version - 2.10 for Max
Replies: 32
Views: 14189

Re: New Version - 2.10 for Max

Hi team, I'm leaving you screen prints of comparisons that have between standalone version 2.06 and 2.06 for 3dsMax, . and finally the standalone 2.1 representing a speed improvement of 25% in speed.

I'm not getting 3 times the speed RobSteady mentioned otherwise explained by the OTOY, or am I ...
by arquimoncho
Sat Jul 26, 2014 4:25 pm
Forum: M is for Metaverse Gallery
Topic: Exterior
Replies: 5
Views: 2257

Re: Exterior

Take Your camera back. The shot feels a bit claustrophobic - too little to frame the house comfortably (pleasing to the eye =).

+1

lo que Glimps quiere decir es que estas montado sobre la casa, y la toma no le favorece, alejate un poco y deja que entre la ambientacion y la arquitectura el ...
by arquimoncho
Sat Jul 19, 2014 1:16 pm
Forum: Autodesk 3Ds Max
Topic: HDRI+daylight in octane 2.03
Replies: 1
Views: 1148

Re: HDRI+daylight in octane 2.03

It is super simple,

-First you create a octane daylight
-in the properties panel, the last option is sky texture
-there you select the type of texture that you used (RGB IMAGE)
-drag and let the textured material selector
-then you add the file, JPG or HDRI
-after you have set up there just like a ...
by arquimoncho
Fri Jul 18, 2014 8:13 pm
Forum: The OctaneBench Competition Entries
Topic: The OctaneBench competition - Sake
Replies: 10
Views: 54983

Re: The OctaneBench competition - Sake

first of all, great scene, I like the composition and lighting, I gave myself the task of using a couple of settings to get the following results:

580 PMC 01:07 / PT 01:45 / DL+DIFUSSE 00:56 / DL+AO 00:38

X2 580 PMC 00:33 / PT 00:53 / DL+DIFUSSE 00:28 / DL+AO 00:19

780TI PMC 00:36 / PT 01:03 / DL ...
by arquimoncho
Fri Jul 04, 2014 11:39 am
Forum: Autodesk 3Ds Max
Topic: OctaneRender® for 3ds max® v2.02
Replies: 132
Views: 46410

Re: OctaneRender® for 3ds max® v2.02

hello karba, I write to let you know a problem I'm having, when I activate the render region, render times grow exponentially, something that did not happen with 2.0 or 2.01, I'm not sure it's a bug or error in my scene, anyone else have this problem?
by arquimoncho
Mon Jun 30, 2014 1:51 am
Forum: M is for Metaverse Gallery
Topic: WIP: Mudanza
Replies: 2
Views: 2019

WIP: Mudanza

hi guys, here I leave images used to test the new features of 2.01 including unlimited textures and displacement, for now everything is working properly, as the project is not commercial i just add some Evermotion components and let Octane do its magic. :D

render time per image is 6 min, general ...
by arquimoncho
Fri Mar 07, 2014 11:52 am
Forum: M is for Metaverse Gallery
Topic: SPA GEO
Replies: 3
Views: 2745

Re: SPA GEO

Hi arquimoncho,

I like the project of the spa and I think that the renders looks ok but maybe too much grainy for 2/3 h rendering, isn't it?

I totally agree with you, the project was done with 2 gtx 580 and here I leave the settings used by if you have any recommendations for future projects ...

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