Search found 2968 matches
- Mon May 18, 2026 2:53 am
- Forum: Releases
- Topic: OctaneRender® 2026.2 for 3ds max® v26.7 - 3dsMax 2027 support
- Replies: 18
- Views: 1092
Re: OctaneRender® 2026.2 for 3ds max® v26.7 - 3dsMax 2027 support
Hi,
is there anyway to add octane volume mesh as custom reference object inside tyflow?
Hi coilbook,
No, not currently. I'll ask the engine team for a future addition.
That would probably be using the 'Mesh volume SDF' type, and would also work for Vectron objects. but I'm not sure if that ...
- Mon May 18, 2026 2:49 am
- Forum: Autodesk 3Ds Max
- Topic: Mix material with Multi/Sub-Obj
- Replies: 6
- Views: 11066
Re: Mix material with Multi/Sub-Obj
Was this ever added by any chance?coilbook wrote: Thu Jan 05, 2023 8:19 pm Hi,
Can you please add an option where we can add Multi/Sub-Obj to your mix material. It's useful to quickly coat them with dust, etc. Right now we have to add a layer of dust per material Thanks
- Mon May 18, 2026 12:56 am
- Forum: Releases
- Topic: OctaneRender® 2026.2 for 3ds max® v26.7 - 3dsMax 2027 support
- Replies: 18
- Views: 1092
Re: OctaneRender® 2026.2 for 3ds max® v26.7 - 3dsMax 2027 support
Hi,
is there anyway to add octane volume mesh as custom reference object inside tyflow?
Hi coilbook,
No, not currently. I'll ask the engine team for a future addition.
That would probably be using the 'Mesh volume SDF' type, and would also work for Vectron objects. but I'm not sure if that ...
- Sat May 16, 2026 8:44 pm
- Forum: Releases
- Topic: OctaneRender® 2026.2 for 3ds max® v26.7 - 3dsMax 2027 support
- Replies: 18
- Views: 1092
Re: OctaneRender® 2026.2 for 3ds max® v26.7 - 3dsMax 2027 support
Hi,
is there anyway to add octane volume mesh as custom reference object inside tyflow?
is there anyway to add octane volume mesh as custom reference object inside tyflow?
- Fri May 01, 2026 2:24 am
- Forum: Releases
- Topic: OctaneRender® 2026.2 for 3ds max® v26.7 - 3dsMax 2027 support
- Replies: 18
- Views: 1092
Re: OctaneRender® 2026.2 for 3ds max® v26.7 - 3dsMax 2027 support
There is a bug. When the scene is reopened octane auto adds xyz to uvw to projection. If you clear projection to none and reopen the scene it will go back to xyz
Texture wood> Amount> input B > Projection
The scene is attached.
Hi coilbook,
Thank you for your scene.
It might comes from ...
- Thu Apr 30, 2026 5:06 pm
- Forum: Releases
- Topic: OctaneRender® 2026.2 for 3ds max® v26.7 - 3dsMax 2027 support
- Replies: 18
- Views: 1092
Re: OctaneRender® 2026.2 for 3ds max® v26.7 - 3dsMax 2027 support
There is a bug. When the scene is reopened octane auto adds xyz to uvw to projection. If you clear projection to none and reopen the scene it will go back to xyz
Texture wood> Amount> input B > Projection
The scene is attached.
Hi coilbook,
Thank you for your scene.
It might comes from ...
- Thu Apr 30, 2026 2:17 am
- Forum: Releases
- Topic: OctaneRender® 2026.2 for 3ds max® v26.7 - 3dsMax 2027 support
- Replies: 18
- Views: 1092
Re: OctaneRender® 2026.2 for 3ds max® v26.7 - 3dsMax 2027 support
There is a bug. When the scene is reopened octane auto adds xyz to uvw to projection. If you clear projection to none and reopen the scene it will go back to xyz
Texture wood> Amount> input B > Projection
The scene is attached.
Texture wood> Amount> input B > Projection
The scene is attached.
- Tue Apr 28, 2026 1:47 am
- Forum: Releases
- Topic: OctaneRender® 2026.2 for 3ds max® v26.7 - 3dsMax 2027 support
- Replies: 18
- Views: 1092
Re: OctaneRender® 2026.2 for 3ds max® v26.7 - 3dsMax 2027 support
For instance, it seems all these do the same and it gets confusing what must be adjusted
Hi coilbook,
Thank you for your sample scene!
Sorry if all those Standard Volume Medium settings can be confusing.. I'm not too sure how it works in detail, but it should be the same as in Stand Alone ...
- Mon Apr 27, 2026 11:33 pm
- Forum: Releases
- Topic: OctaneRender® 2026.2 for 3ds max® v26.7 - 3dsMax 2027 support
- Replies: 18
- Views: 1092
Re: OctaneRender® 2026.2 for 3ds max® v26.7 - 3dsMax 2027 support
For instance, it seems all these do the same and it gets confusing what must be adjusted
- Mon Apr 27, 2026 6:19 pm
- Forum: Releases
- Topic: OctaneRender® 2026.2 for 3ds max® v26.7 - 3dsMax 2027 support
- Replies: 18
- Views: 1092
Re: OctaneRender® 2026.2 for 3ds max® v26.7 - 3dsMax 2027 support
Hi coilbook,
We can’t have a separate AO distance for volumes. Try as following it could help:
Density: The global multiplier. If it's too high the volume becomes opaque and black, the light can't penetrate. Try 0.3–1.0 instead of higher values. The "black smoke" problem is often just excessive ...