Search found 7 matches
- Sat Dec 12, 2020 12:44 am
- Forum: Foundry Modo
- Topic: Totally lost in getting my 3080 to work.
- Replies: 2
- Views: 1466
Re: Totally lost in getting my 3080 to work.
Hey Paul, it was the suggested one on the suggested downloads page.....But I found the thread with OctaneRender for Modo 2020.1.5.163 It now seems to work, thanks!.. Had to assign the device manually which is maybe where it didn't work with other versions too, it's been a long week!. But In the ...
- Fri Dec 11, 2020 7:54 pm
- Forum: Foundry Modo
- Topic: Totally lost in getting my 3080 to work.
- Replies: 2
- Views: 1466
Totally lost in getting my 3080 to work.
Hey, I'm coming back to Octane after a few years working in real-time. I've just got a new 3080 and I just can't get it to work with Octane for Modo. I was planning on having a relaxing Friday night trying to get back into it....But it's been far from relaxing just getting it to work.
I just get ...
I just get ...
- Fri Jan 25, 2019 3:57 pm
- Forum: Foundry Modo
- Topic: Image sequence filename structure
- Replies: 3
- Views: 1758
Re: Image sequence filename structure
Bulk rename utility is also worth looking at, it's really powerful. You can do all kinds of crazy renaming.
- Fri Jun 08, 2018 11:53 am
- Forum: Foundry Modo
- Topic: Bug: Material picker with shift camera
- Replies: 4
- Views: 2376
Re: Bug: Material picker with shift camera
HI Paul,
Yes I added the red line just to show where the viewport was cropping.
The render region picker is also offset.
Windows 10
OctaneRender 3.08 (3080015)
Modo 10.2.v1 126693
Thanks
Edit...I think the issue seemed to go away after adding in a new camera to the scene and rendering ...
Yes I added the red line just to show where the viewport was cropping.
The render region picker is also offset.
Windows 10
OctaneRender 3.08 (3080015)
Modo 10.2.v1 126693
Thanks
Edit...I think the issue seemed to go away after adding in a new camera to the scene and rendering ...
- Thu Jun 07, 2018 1:32 pm
- Forum: Foundry Modo
- Topic: Bug: Material picker with shift camera
- Replies: 4
- Views: 2376
Re: Bug: Material picker with shift camera
Hmmm....after some investigation it might not be the shift lens, but my material picker is still offset. Also probably related -- but the bottom of my image doesn't show in the octane render window but when I export an EXR it's there. The bottom of the image is also visible in the modo viewport ...
- Thu Jun 07, 2018 11:00 am
- Forum: Foundry Modo
- Topic: Bug: Material picker with shift camera
- Replies: 4
- Views: 2376
Bug: Material picker with shift camera
HI Paul,
Just reporting a bug, when you use the material picker on a shift camera it samples the non shifted image. So you have to click around and guess where the non shifted image would be to pick the material.
Thanks
Quil
Just reporting a bug, when you use the material picker on a shift camera it samples the non shifted image. So you have to click around and guess where the non shifted image would be to pick the material.
Thanks
Quil
- Wed Dec 06, 2017 3:18 pm
- Forum: Foundry Modo
- Topic: Interface Request - Adding a few items to the layout
- Replies: 1
- Views: 1521
Interface Request - Adding a few items to the layout
Hi Paul,
Would it be possible to add a few items into the interface for the OctaneRender TAB layout as a default?
Lists, info and statistics panels (maybe just use the Properties, Channels and Lists layout that is the default modelling layout) (having the vertex map list is a must)
Also the top ...
Would it be possible to add a few items into the interface for the OctaneRender TAB layout as a default?
Lists, info and statistics panels (maybe just use the Properties, Channels and Lists layout that is the default modelling layout) (having the vertex map list is a must)
Also the top ...