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by PolderAnimation
Mon Aug 31, 2026 8:40 am
Forum: Development Build Releases
Topic: OctaneRender® 2027.1 Alpha 2 [current 2027]
Replies: 22
Views: 3538

Re: OctaneRender® 2027.1 Alpha 2 [current 2027]

DamjanMX_1 wrote: Mon Aug 31, 2026 8:24 am Thanks for the update! Any news on when we will get the Alpha version of the new Toon Kernel?
I looks like it links to the current page. It should link to : viewtopic.php?t=85326
by PolderAnimation
Fri Aug 28, 2026 8:59 am
Forum: Development Build Releases
Topic: OctaneRender® 2027.1 Alpha 2 [current 2027]
Replies: 22
Views: 3538

Re: OctaneRender® 2027.1 Alpha 2 [current 2027]

It I clik on the 'Octane 2027 Roadmap and Beyond ' it says 'You are not authorised to read this forum.'
Is everyone having that? of is it just me?
by PolderAnimation
Wed Aug 26, 2026 7:48 am
Forum: Development Build Releases
Topic: OctaneRender® 2027.1 Alpha 2 [current 2027]
Replies: 22
Views: 3538

Re: OctaneRender® 2027.1 Alpha 2 [current 2027]

Is “Environment Map Visibility Cache” also suited for animation, where characters might walk in front of windows and block the light?
by PolderAnimation
Thu May 21, 2026 9:30 am
Forum: Commercial Product News & Releases (Download here)
Topic: OctaneRender® 2026.3
Replies: 10
Views: 3771

Re: OctaneRender® 2026.3 [current 2026]

When using a VDB volume sequence in which some VDB files contain 0 voxels (resulting in a file size of around 1 KB), Octane does not handle the empty frames correctly.

Rendering works as expected for frames where the VDB contains voxel data. However, when Octane encounters a VDB file with 0 voxels ...
by PolderAnimation
Mon May 18, 2026 8:12 am
Forum: Commercial Product News & Releases (Download here)
Topic: OctaneRender® 2026.3
Replies: 10
Views: 3771

Re: OctaneRender® 2026.3 [current 2026]



Question: when working with “heavy scenes” (not even that heavy actually), but I do have some displacement, turning lights becomes extremely slow, and it looks like it evaluates the whole scene again.

When I delete all the displacement, it’s way more responsive for lighting. Is there an option ...
by PolderAnimation
Fri May 15, 2026 2:48 pm
Forum: Commercial Product News & Releases (Download here)
Topic: OctaneRender® 2026.3
Replies: 10
Views: 3771

Re: OctaneRender® 2026.3 [current 2026]

Question: when working with “heavy scenes” (not even that heavy actually), but I do have some displacement, turning lights becomes extremely slow, and it looks like it evaluates the whole scene again.

When I delete all the displacement, it’s way more responsive for lighting. Is there an option to ...
by PolderAnimation
Thu Apr 02, 2026 7:07 am
Forum: Development Build Releases
Topic: OctaneRender® 2027.1 Alpha 1
Replies: 27
Views: 7286

Re: OctaneRender® 2027.1 Alpha 1 [current 2027]




Yeah it was a bit none specific but that is because I have not used it sins. In the beginning in octane 2021 I tried it a couple of timings and it was not consistent. If i reminder correctly some lights where very dim in some frames and lit up again after a car passes (I think in combination ...
by PolderAnimation
Tue Mar 31, 2026 8:03 am
Forum: Development Build Releases
Topic: OctaneRender® 2027.1 Alpha 1
Replies: 27
Views: 7286

Re: OctaneRender® 2027.1 Alpha 1 [current 2027]



Question about AI Light 2.0.
I noticed that when using AI Light 1.0 over the past year, it does not work very well in scenes with moving lights or where lights turn on and off.

Will AI Light 2.0 handle animated lights better?


Can you be more specific? Not really sure what do you mean by ...
by PolderAnimation
Mon Mar 30, 2026 11:14 am
Forum: Development Build Releases
Topic: OctaneRender® 2027.1 Alpha 1
Replies: 27
Views: 7286

Re: OctaneRender® 2027.1 Alpha 1 [current 2027]

Question about AI Light 2.0.
I noticed that when using AI Light 1.0 over the past year, it does not work very well in scenes with moving lights or where lights turn on and off.

Will AI Light 2.0 handle animated lights better?
by PolderAnimation
Tue Feb 24, 2026 10:15 am
Forum: Commercial Product News & Releases (Download here)
Topic: OctaneRender® 2026.2
Replies: 31
Views: 7033

Re: OctaneRender® 2026.2 [current 2026]

For AOVs, it would be very nice if Light AOVs also had the option for direct reflections and indirect reflections per light. This is possible in Redshift and gives very nice freedom in compositing.
I know you can achieve this with Output AOVs, but it would be great to have an out o -the box option ...

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