Search found 366 matches
- Wed Jul 09, 2025 2:50 pm
- Forum: Commercial Product News & Releases (Download here)
- Topic: OctaneRender® 2025.2.1
- Replies: 10
- Views: 2358
Re: OctaneRender® 2025.2.1 [current 2025]
This is a problem I have addressed a couple of times. But hit is one that is in octane for a couple of years now. When render with an alpha and dof and using the desnoier it give very ugly artifacts around the edges.
- Wed Jul 09, 2025 9:56 am
- Forum: Commercial Product News & Releases (Download here)
- Topic: OctaneRender® 2025.2.1
- Replies: 10
- Views: 2358
Re: OctaneRender® 2025.2.1 [current 2025]
I looks like if you use multiple light (analytics on a standard surface shader) it does not add the specular correctly. I got very strong reflective renders. If I render my light separately and them in nuke it give the result I would expect. I cannot share my scene because of NDA unfortunately.
- Mon Dec 02, 2024 9:47 am
- Forum: Development Build Releases
- Topic: OctaneRender® 2026.1 Alpha 1
- Replies: 41
- Views: 31554
Re: OctaneRender® 2026.1 Alpha 1 [current 2026.1]
That are some very nice features!
- Fri Nov 29, 2024 8:21 am
- Forum: Development Build Releases
- Topic: OctaneRender® 2025.1 Beta 1
- Replies: 34
- Views: 20369
Re: OctaneRender® 2025.1 Beta 1 [current 2025.1]
Maybe I mist it in a previous release but are meshlets still coming? or already there?
- Thu May 18, 2023 12:24 pm
- Forum: Development Build Releases
- Topic: OctaneRender® 2023.1 Alpha 1
- Replies: 38
- Views: 27457
Re: OctaneRender® 2023.1 Alpha 1 [current 2023.1]
Arnold has the possibility to disable diffuse reflection of an object (specular reflection, diffuse transmission and specular transmission are also options that can be turned off). I would die to get such features in Octane. Is this something that could be added?
- Fri May 12, 2023 9:20 am
- Forum: Commercial Product News & Releases (Download here)
- Topic: OctaneRender® 2022.1.1
- Replies: 43
- Views: 17394
Re: OctaneRender® 2022.1.1 [current 2022.1]
Looks like the ray switch 'diffuse' function does not work properly any more. If I try this old orbx file it does not look that same as milanm example.
https://render.otoy.com/forum/viewtopic.php?f=30&t=67849&fbclid=IwAR0bg4tah19RDsRyXJpcl5LnH-TZaT9Mco_fIZ1-8z2wQN0VWgwWv7LepTE
file does not work ...
https://render.otoy.com/forum/viewtopic.php?f=30&t=67849&fbclid=IwAR0bg4tah19RDsRyXJpcl5LnH-TZaT9Mco_fIZ1-8z2wQN0VWgwWv7LepTE
file does not work ...
- Thu May 11, 2023 9:34 am
- Forum: Commercial Product News & Releases (Download here)
- Topic: OctaneRender® 2022.1.1
- Replies: 43
- Views: 17394
Re: OctaneRender® 2022.1.1 [current 2022.1]
If I render my groom (curves) and I disable shadow viibilty, my render becomes 35 times slower. (I render with path tracing kernel and alpha shadows on)
- Tue Apr 18, 2023 7:56 am
- Forum: Commercial Product News & Releases (Download here)
- Topic: OctaneRender® 2022.1.1
- Replies: 43
- Views: 17394
Re: OctaneRender® 2022.1.1 [current 2022.1]
I did a test on my current scene:
low resolution 4000 samples
14 sec with Spectral AI Denoise
30 sec without Spectral AI Denoise
full hd 4000 samples
78 sec with Spectral AI Denoise
69 sec without Spectral AI Denoise
On a 4090 with octane 2022.1.1
low resolution 4000 samples
14 sec with Spectral AI Denoise
30 sec without Spectral AI Denoise
full hd 4000 samples
78 sec with Spectral AI Denoise
69 sec without Spectral AI Denoise
On a 4090 with octane 2022.1.1
- Thu Apr 06, 2023 7:00 am
- Forum: General Discussion
- Topic: 2x RTX 4090 = double the VRAM?
- Replies: 11
- Views: 6155
Re: 2x RTX 4090 = double the VRAM?
They are working on streaming geometry and textures from an ssd (direct storage). I think that will be in the next big version of octane.
- Wed Feb 08, 2023 2:16 pm
- Forum: Commercial Product News & Releases (Download here)
- Topic: OctaneRender® 2022.1 (updated 11/28)
- Replies: 83
- Views: 38131
Re: OctaneRender® 2022.1 [current 2022.1] (updated 11/28)
In the shadow pass, I see objects that aren't supposed to cast shadows doing so.
Despite having turned off the general visibility, camera visibility and shadow visibility in the object layer, the shadows still appear in the shadow pass.
I cannot reproduce this. Can you provide a simplified scene ...
Despite having turned off the general visibility, camera visibility and shadow visibility in the object layer, the shadows still appear in the shadow pass.
I cannot reproduce this. Can you provide a simplified scene ...