Search found 372 matches
- Thu Jan 08, 2026 7:38 pm
- Forum: Commercial Product News & Releases (Download here)
- Topic: OctaneRender® 2026.1 [current 2026]
- Replies: 23
- Views: 4921
Re: OctaneRender® 2026.1 [current 2026]
Is there a way to get per light id also the reflection of only that light?
- Thu Jan 01, 2026 7:47 pm
- Forum: Commercial Product News & Releases (Download here)
- Topic: OctaneRender® 2026.1 [current 2026]
- Replies: 23
- Views: 4921
Re: OctaneRender® 2026.1 [current 2026]
Is curve interpolation something you will add in the future? when rendering hair in octane standalone we have to export the curves in very high subdivision because octane does not support interpolation of curves.
This would be huge if that would be fixed.
This would be huge if that would be fixed.
- Mon Oct 27, 2025 8:35 am
- Forum: Commercial Product News & Releases (Download here)
- Topic: OctaneRender® 2025.4
- Replies: 4
- Views: 2033
Re: OctaneRender® 2025.4 [current 2025]
I have another request. With lightpasses, you can set whether a light affects an object or not, it’s a boolean operation. In Redshift, however, this option is a float value, allowing you to control how much a light influences a specific object It would be great to have this feature available as well.
- Sat Oct 25, 2025 1:11 pm
- Forum: Commercial Product News & Releases (Download here)
- Topic: OctaneRender® 2025.4
- Replies: 4
- Views: 2033
Re: OctaneRender® 2025.4 [current 2025]
Is there a way to set the compressed textures to another folder? For example a server? Now all our render computers have to compress the texture separately. Some take over 35 minits to complete.
- Tue Sep 23, 2025 6:27 pm
- Forum: Commercial Product News & Releases (Download here)
- Topic: OctaneRender® 2025.3
- Replies: 9
- Views: 2408
Re: OctaneRender® 2025.3 [current 2025]
I tried rendering deep out of octane. I noticed 2 things.
1. The saved image is darker in nuke compared to the none deep render. Don't know why?
2. It looks like emission is missing in the deep render?
1. The saved image is darker in nuke compared to the none deep render. Don't know why?
2. It looks like emission is missing in the deep render?
- Mon Sep 22, 2025 6:56 pm
- Forum: Commercial Product News & Releases (Download here)
- Topic: OctaneRender® 2025.3
- Replies: 9
- Views: 2408
Re: OctaneRender® 2025.3 [current 2025]
Lots of people do Depth of Field in post. In post you got more control. In Nuke for example with the plugin 'Bokeh' you can control how much out of focus there is in front of your focus point and behind. This is not accurate but give extreme creative control. You can blur your background more and ...
- Wed Jul 09, 2025 2:50 pm
- Forum: Commercial Product News & Releases (Download here)
- Topic: OctaneRender® 2025.2.1
- Replies: 10
- Views: 4299
Re: OctaneRender® 2025.2.1 [current 2025]
This is a problem I have addressed a couple of times. But hit is one that is in octane for a couple of years now. When render with an alpha and dof and using the desnoier it give very ugly artifacts around the edges.
- Wed Jul 09, 2025 9:56 am
- Forum: Commercial Product News & Releases (Download here)
- Topic: OctaneRender® 2025.2.1
- Replies: 10
- Views: 4299
Re: OctaneRender® 2025.2.1 [current 2025]
I looks like if you use multiple light (analytics on a standard surface shader) it does not add the specular correctly. I got very strong reflective renders. If I render my light separately and them in nuke it give the result I would expect. I cannot share my scene because of NDA unfortunately.
- Mon Dec 02, 2024 9:47 am
- Forum: Development Build Releases
- Topic: OctaneRender® 2026.1 Alpha 1
- Replies: 41
- Views: 36196
Re: OctaneRender® 2026.1 Alpha 1 [current 2026.1]
That are some very nice features!
- Fri Nov 29, 2024 8:21 am
- Forum: Development Build Releases
- Topic: OctaneRender® 2025.1 Beta 1
- Replies: 34
- Views: 24904
Re: OctaneRender® 2025.1 Beta 1 [current 2025.1]
Maybe I mist it in a previous release but are meshlets still coming? or already there?