the plugin works awesome, thanks for the great work!
a general question according to motionblur
is there a way to scale the vertex speed velocities in octane object tag like in redshift?
was not able to find a way by myself...
Search found 6 matches
- Mon Aug 12, 2024 2:41 pm
- Forum: Releases
- Topic: Cinema4D version 2023.1.3-R6 (obsolete stable) 11.10.2024
- Replies: 73
- Views: 44193
- Thu Nov 22, 2018 9:15 pm
- Forum: Maxon Cinema 4D
- Topic: customize the thin film color ramp from .xls charts
- Replies: 3
- Views: 1103
Re: customize the thin film color ramp from .xls charts
they are 3 channels (RGB)
I´ll try that
thanks for your advice!
I´ll try that
thanks for your advice!
- Wed Nov 21, 2018 5:05 pm
- Forum: Maxon Cinema 4D
- Topic: customize the thin film color ramp from .xls charts
- Replies: 3
- Views: 1103
customize the thin film color ramp from .xls charts
hello,
I´ve to do some renderings with crystals and they have a special metallic angle dependent coating.
they sent me some .xls charts with all the RGB values in 5 degree steps for transmission and reflection taken from the real life object :)
is there a way to read this values from the .xls ...
I´ve to do some renderings with crystals and they have a special metallic angle dependent coating.
they sent me some .xls charts with all the RGB values in 5 degree steps for transmission and reflection taken from the real life object :)
is there a way to read this values from the .xls ...
- Thu Dec 07, 2017 7:16 pm
- Forum: User requests
- Topic: match VR octane cam with c4d standard renderer
- Replies: 0
- Views: 1008
match VR octane cam with c4d standard renderer
hi all,
is ist there a way to match the panoramic/spherical VR output of the C4D octane output with the standard renderer of C4D r19?
thanks for help
is ist there a way to match the panoramic/spherical VR output of the C4D octane output with the standard renderer of C4D r19?
thanks for help
- Wed May 21, 2014 3:47 pm
- Forum: Releases
- Topic: Version 1.54.2 (Octane Render 1.54) *** 03.06.2014 ***
- Replies: 114
- Views: 71011
Re: Version 1.53.1 (Octane Render 1.53) *** 10.05.2014 ***
Hi plyject,
welcome here. Thanks for comments. About visibility, can you stumble about illumination and reflection of lights? this is not logical.
You shouldn't see reflection of lights if you set that as invisible.
Hey, I´ll show you by picture to make clear what I mean,
the last link shows ...
- Mon May 19, 2014 5:32 pm
- Forum: Releases
- Topic: Version 1.54.2 (Octane Render 1.54) *** 03.06.2014 ***
- Replies: 114
- Views: 71011
Re: Version 1.53.1 (Octane Render 1.53) *** 10.05.2014 ***
hello aoktar,
first of all, thanks for the great work you did with the octane plugin,
it really rocks!
I recognised that the visibility of lights works fine with roughness 0 at reflecting materials (glossy). if the roughness is turned on the light ist visible in the reflections again, or did I ...
first of all, thanks for the great work you did with the octane plugin,
it really rocks!
I recognised that the visibility of lights works fine with roughness 0 at reflecting materials (glossy). if the roughness is turned on the light ist visible in the reflections again, or did I ...