Hi everyone!
I'm facing a weird behavior, that would be great if any of you can tell me how to solve it.
When I increase samples during a render in LV it restarts from scratch (in previous version it was simply increasing time going ahead with what done till that moment) and moreover render becomes ...
Search found 138 matches
- Tue Mar 03, 2026 12:40 pm
- Forum: Releases
- Topic: Octane 2026.2 for Cinema4D - v1.8.4
- Replies: 22
- Views: 3411
- Thu Aug 17, 2023 12:37 pm
- Forum: Releases
- Topic: Cinema4D version 2022.1.2-R4 (Latest stable) 23.09.2023
- Replies: 38
- Views: 33948
Re: Cinema4D version 2022.1.2-R2 (Latest stable) 13.08.2023
Hey Aoktar!
Thanks so much!
My fault was to not delete _4k suffix, thinking that was enough that channel anme was included in file name.
Deleting it, it works and it's great!
Thanks again, as always, for your support!
Have a great day!
How was the file names for set with _4k? You can add new ...
Thanks so much!
My fault was to not delete _4k suffix, thinking that was enough that channel anme was included in file name.
Deleting it, it works and it's great!
Thanks again, as always, for your support!
Have a great day!
How was the file names for set with _4k? You can add new ...
- Thu Aug 17, 2023 11:59 am
- Forum: Releases
- Topic: Cinema4D version 2022.1.2-R4 (Latest stable) 23.09.2023
- Replies: 38
- Views: 33948
Re: Cinema4D version 2022.1.2-R2 (Latest stable) 13.08.2023
Hey Aoktar!
Thanks so much!
My fault was to not delete _4k suffix, thinking that was enough that channel anme was included in file name.
Deleting it, it works and it's great!
Thanks again, as always, for your support!
Have a great day!
Thanks so much!
My fault was to not delete _4k suffix, thinking that was enough that channel anme was included in file name.
Deleting it, it works and it's great!
Thanks again, as always, for your support!
Have a great day!
- Thu Aug 17, 2023 11:02 am
- Forum: Releases
- Topic: Cinema4D version 2022.1.2-R4 (Latest stable) 23.09.2023
- Replies: 38
- Views: 33948
Re: Cinema4D version 2022.1.2-R2 (Latest stable) 13.08.2023
hey Aoktar!
I'm happy to hear from you!
I tried, but dragging and dropping a texture over material node in amterial editor doesn't make anything, just adding a texture node.
I'm sure I'm doing something wrong, but I don't know what
Thanks and have a great day!
I'm happy to hear from you!
I tried, but dragging and dropping a texture over material node in amterial editor doesn't make anything, just adding a texture node.
I'm sure I'm doing something wrong, but I don't know what
Thanks and have a great day!
- Thu Aug 17, 2023 10:05 am
- Forum: Releases
- Topic: Cinema4D version 2022.1.2-R4 (Latest stable) 23.09.2023
- Replies: 38
- Views: 33948
Re: Cinema4D version 2022.1.2 (Latest stable) 11.08.2023
But it is currently not connected to the material?
Regards,
Screenshot.png
It will connect if you drop over the material node
Great, Now working as expected. Thanks again for your help!
Hi Anlv!
Could you send a video as you did for crashes to show me how it works, please?
I tried several ...
- Fri Mar 10, 2023 12:13 pm
- Forum: Maxon Cinema 4D
- Topic: Odd emission behavior
- Replies: 3
- Views: 912
Re: Odd emission behavior
Hey Jayroth.
I did before posting, even at maximum value doesn't change...
Moreover, regarding depth, it owrks trespassing both side of glasses, it doesn't across one side only..
I checked and tried with whatever setting, it depends from emission channel but I don't know how to fix it.
Thanks ...
I did before posting, even at maximum value doesn't change...
Moreover, regarding depth, it owrks trespassing both side of glasses, it doesn't across one side only..
I checked and tried with whatever setting, it depends from emission channel but I don't know how to fix it.
Thanks ...
- Thu Mar 09, 2023 11:46 am
- Forum: Maxon Cinema 4D
- Topic: Odd emission behavior
- Replies: 3
- Views: 912
Re: Odd emission behavior
Hey Jayroth.
I did before posting, even at maximum value doesn't change...
Moreover, regarding depth, it owrks trespassing both side of glasses, it doesn't across one side only..
I checked and tried with whatever setting, it depends from emission channel but I don't know how to fix it.
Thanks
I did before posting, even at maximum value doesn't change...
Moreover, regarding depth, it owrks trespassing both side of glasses, it doesn't across one side only..
I checked and tried with whatever setting, it depends from emission channel but I don't know how to fix it.
Thanks
- Wed Mar 08, 2023 2:51 pm
- Forum: Maxon Cinema 4D
- Topic: Odd emission behavior
- Replies: 3
- Views: 912
Odd emission behavior
Hi everyone!
Could someone explain mw why I have this kind of behavior?
Flames are on planes, with alpha channels and emission as light emitters.
When candles are behind glasses it's all ok, if flame is into a glass alpha doesn't work....
Thanks for your help!
Cheers
Could someone explain mw why I have this kind of behavior?
Flames are on planes, with alpha channels and emission as light emitters.
When candles are behind glasses it's all ok, if flame is into a glass alpha doesn't work....
Thanks for your help!
Cheers
- Fri Dec 02, 2022 8:47 am
- Forum: Releases
- Topic: Cinema4D 2022.1-[R10] (Previous stable) (26.03.2023)
- Replies: 319
- Views: 139933
Re: Cinema4D 2022.1 (Latest stable) (19.11.2022)
Crystal clear, Ahmet!
Awesome.
I'll run some new tries, anyway the video was really helpful!
Thanks again for your work!
Cheers
Awesome.
I'll run some new tries, anyway the video was really helpful!
Thanks again for your work!
Cheers
- Fri Dec 02, 2022 6:45 am
- Forum: Releases
- Topic: Cinema4D 2022.1-[R10] (Previous stable) (26.03.2023)
- Replies: 319
- Views: 139933
Re: Cinema4D 2022.1 (Latest stable) (19.11.2022)
Hey Ahmet!
I tried with few of them and it's always same behavior.
Octane for OpneGL is checked.
I try with adding materials and run some other tries.
I'll let you know :)
Thanks!
What's the situation there?
Hey Ahmet!
Most of scenes are not loading materials, sometimes they do.
I'm not sure if ...
I tried with few of them and it's always same behavior.
Octane for OpneGL is checked.
I try with adding materials and run some other tries.
I'll let you know :)
Thanks!
What's the situation there?
Hey Ahmet!
Most of scenes are not loading materials, sometimes they do.
I'm not sure if ...