Hej Guys -
I don't see my octane slave when I connecting my PCs via LAN-Cable in c4d.
I tried it in the standalone app - it's working great there.
It's working via WIFI -but not when I connect the LAN cable in the c4d app.
I also switched off the firewall on the slave and master computer ...
Search found 12 matches
- Tue Feb 09, 2021 12:40 pm
- Forum: Maxon Cinema 4D
- Topic: Slave not showing up via ethernet(LAN) in C4D
- Replies: 1
- Views: 904
- Mon Jun 15, 2015 12:51 pm
- Forum: Maxon Cinema 4D
- Topic: OctaneC4D-stuff Dropbox project
- Replies: 171
- Views: 95091
- Fri Mar 13, 2015 1:47 pm
- Forum: Maxon Cinema 4D
- Topic: Linear workflow (different results - tone mapped)
- Replies: 4
- Views: 2375
Re: Linear workflow (different results - tone mapped)
ok thanksaoktar wrote:If you use passes and you are sensitive to colors, don't use any tonemap things. It will cause wrong color information on each passes. This is big chaos for compositing.
Best use linear camera images with gamma 2.2 and floattbuffer on rendering. Pure colors.

- Fri Mar 13, 2015 1:29 pm
- Forum: Maxon Cinema 4D
- Topic: Linear workflow (different results - tone mapped)
- Replies: 4
- Views: 2375
Re: Linear workflow (different results - tone mapped)
You said the problem actually. Don't you watch the passes tutorials?
Yes i have.
Ok i'm the problem, yes. ;-)
Need i select "render buffer type: float (without tonemapped) and then color-correct it in post?
Or is there another way to get the result like in the "tone mapped" rendering ...
Yes i have.
Ok i'm the problem, yes. ;-)
Need i select "render buffer type: float (without tonemapped) and then color-correct it in post?
Or is there another way to get the result like in the "tone mapped" rendering ...
- Fri Mar 13, 2015 12:55 pm
- Forum: Maxon Cinema 4D
- Topic: Linear workflow (different results - tone mapped)
- Replies: 4
- Views: 2375
Linear workflow (different results - tone mapped)
Hello, i try to match my render passes in linear(tone mapped) workflow.
If i select: "render buffer type: float (tonemapped)"-> the beauty image looks nice (as i wish)
problem here: if i match all my passes in photoshop ( all merged with linear dodge (add)), the image looks a way to bright!!!
PS ...
If i select: "render buffer type: float (tonemapped)"-> the beauty image looks nice (as i wish)
problem here: if i match all my passes in photoshop ( all merged with linear dodge (add)), the image looks a way to bright!!!
PS ...
- Tue Dec 09, 2014 11:11 am
- Forum: Maxon Cinema 4D
- Topic: Cloner + SplineWrap Problems
- Replies: 5
- Views: 3827
Re: Cloner + SplineWrap Problems
Maybe i have found a solution on the internet.
order of operations.
every frame c4d goes from the top of the object manager to the bottom.
make sure its all logical.
the spline should be first, than the deformer/deformed object.
make sure something at the top isnt depending on something at the ...
order of operations.
every frame c4d goes from the top of the object manager to the bottom.
make sure its all logical.
the spline should be first, than the deformer/deformed object.
make sure something at the top isnt depending on something at the ...
- Tue Dec 09, 2014 10:32 am
- Forum: Maxon Cinema 4D
- Topic: Cloner + SplineWrap Problems
- Replies: 5
- Views: 3827
Cloner + SplineWrap Problems
Hallo guys, i have some big issues with my c4d scenes with octane.
For some reasons, my scenes with (round-about 15) Spline-Wrap deformers applied, should not render that stuff, like that what is viewed in the viewport or rendered with the advanced renderer.
If if i render with octane in the render ...
For some reasons, my scenes with (round-about 15) Spline-Wrap deformers applied, should not render that stuff, like that what is viewed in the viewport or rendered with the advanced renderer.
If if i render with octane in the render ...
- Thu Nov 27, 2014 7:01 pm
- Forum: Maxon Cinema 4D
- Topic: Motionblur + Deformer + Displacement
- Replies: 6
- Views: 2083
Re: Motionblur + Deformer + Displacement
ok, thanksaoktar wrote:Limitations means that it's out of plugin developpers. Yes, i think it's a bug or limit. But i'll point it to octane guys.
- Thu Nov 27, 2014 6:58 pm
- Forum: Maxon Cinema 4D
- Topic: Motionblur + Deformer + Displacement
- Replies: 6
- Views: 2083
Re: Motionblur + Deformer + Displacement
Does it mean, it will not work yet?aoktar wrote:looks like a sdk issue or limit. I don't knowjackassol wrote:Yes, for sure. If I turn "off" displacement in the material slot it work well.
- Thu Nov 27, 2014 6:31 pm
- Forum: Maxon Cinema 4D
- Topic: Motionblur + Deformer + Displacement
- Replies: 6
- Views: 2083
Re: Motionblur + Deformer + Displacement
Yes, for sure. If I turn "off" displacement in the material slot it work well.