Search found 42 matches

by heavypoly
Thu Jun 25, 2015 4:00 am
Forum: General Discussion
Topic: Activation suddenly broken?
Replies: 7
Views: 1823

Re: Activation suddenly broken?

So I'm out for an hour or so while it reactivates?

What can I do to prevent this from happening, this would suck if I was in a crunch..
by heavypoly
Tue Jun 23, 2015 9:26 pm
Forum: General Discussion
Topic: Activation suddenly broken?
Replies: 7
Views: 1823

Activation suddenly broken?

Hi all, have any of you had this isse?

I've had octane working for the past month fine, then today it says my account is activated on another machine...I haven't changed anything. Any ideas?
by heavypoly
Sun Jun 21, 2015 4:06 am
Forum: Foundry Modo
Topic: Animation render skipping frames?
Replies: 4
Views: 2053

Re: Animation render skipping frames?

face_off wrote:Hi Vaughan - this is a Modo bug.

Go to frame -31, and enter "time.step frame next" - see it skips 2 frames!

I will report this to TF as a bug. In the meantime, you will need to animation with positive frame numbers.

Paul

Got it, thanks. So weird!
by heavypoly
Thu Jun 18, 2015 11:22 pm
Forum: Foundry Modo
Topic: Environment Scale
Replies: 3
Views: 2389

Re: Environment Scale

face_off wrote:Not quite sure what you mean by "change the size", but if you mean scaling the environment map, this is not currently possible in the plugin, but is something I could add if needed.

Paul
Yes that's it. I ended up using LFedit's suggestion which works for now.
by heavypoly
Thu Jun 18, 2015 11:21 pm
Forum: Foundry Modo
Topic: Animation render skipping frames?
Replies: 4
Views: 2053

Animation render skipping frames?

Hi all, I've got a scene from frame -240 to -000 and when I render that out, I get -240 to -38...missing -001 to -038.

I tried changing my scene time range and current time range to -038 to -001 which renders those frames, but offset in time a bit, so it jumps/skips in that area. Anyone run into ...
by heavypoly
Wed Jun 17, 2015 10:54 pm
Forum: General Discussion
Topic: Emission Alpha card
Replies: 1
Views: 769

Emission Alpha card

Hi guys, I'm having a problem with creating emission light cards with alpha (The engine flares). The edges seem to be gray for some reason, does anyone know how to make it totally transparent?

It seems to only happen on the backsides of polygons, is there a way to make an emission doublesided? I've ...
by heavypoly
Wed Jun 17, 2015 6:07 am
Forum: Foundry Modo
Topic: Environment Scale
Replies: 3
Views: 2389

Environment Scale

Does anyone know how to change the size of an hdri?
by heavypoly
Wed Jun 17, 2015 3:07 am
Forum: Foundry Modo
Topic: Animation with groups not working
Replies: 15
Views: 5585

Re: Animation with groups not working

Ok, I just got that test scene to work in 801 with "Load All Frames Into Octane" Checked ON with 30ms blur. Gonna check with the big scene now..
AAAAnd its working!!!! My configs path was messed up, fixed that and now it sorta works so that's my best guess. Yay!

Thanks for the help Paul, on ...
by heavypoly
Wed Jun 17, 2015 2:49 am
Forum: Foundry Modo
Topic: Animation with groups not working
Replies: 15
Views: 5585

Re: Animation with groups not working

Hmm..I was on 901 beta for a bit but did a complete uninstall-install.

Here it is on 801 SP4

Maybe it's a script...I'll try a clean install.
by heavypoly
Tue Jun 16, 2015 11:49 pm
Forum: Foundry Modo
Topic: Animation with groups not working
Replies: 15
Views: 5585

Re: Animation with groups not working

Here it is again on a simplified version. No instances in this one, just plain old meshes, parented to another mesh. all have live geo on. other settings pictured. Here's the scene file. https://mega.co.nz/#!j8Vm2DzK!WUp4YLcXF ... sYc-ZPkn14

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