So I'm out for an hour or so while it reactivates?
What can I do to prevent this from happening, this would suck if I was in a crunch..
Search found 42 matches
- Thu Jun 25, 2015 4:00 am
- Forum: General Discussion
- Topic: Activation suddenly broken?
- Replies: 7
- Views: 1823
- Tue Jun 23, 2015 9:26 pm
- Forum: General Discussion
- Topic: Activation suddenly broken?
- Replies: 7
- Views: 1823
Activation suddenly broken?
Hi all, have any of you had this isse?
I've had octane working for the past month fine, then today it says my account is activated on another machine...I haven't changed anything. Any ideas?
I've had octane working for the past month fine, then today it says my account is activated on another machine...I haven't changed anything. Any ideas?
- Sun Jun 21, 2015 4:06 am
- Forum: Foundry Modo
- Topic: Animation render skipping frames?
- Replies: 4
- Views: 2053
Re: Animation render skipping frames?
face_off wrote:Hi Vaughan - this is a Modo bug.
Go to frame -31, and enter "time.step frame next" - see it skips 2 frames!
I will report this to TF as a bug. In the meantime, you will need to animation with positive frame numbers.
Paul
Got it, thanks. So weird!
- Thu Jun 18, 2015 11:22 pm
- Forum: Foundry Modo
- Topic: Environment Scale
- Replies: 3
- Views: 2389
Re: Environment Scale
Yes that's it. I ended up using LFedit's suggestion which works for now.face_off wrote:Not quite sure what you mean by "change the size", but if you mean scaling the environment map, this is not currently possible in the plugin, but is something I could add if needed.
Paul
- Thu Jun 18, 2015 11:21 pm
- Forum: Foundry Modo
- Topic: Animation render skipping frames?
- Replies: 4
- Views: 2053
Animation render skipping frames?
Hi all, I've got a scene from frame -240 to -000 and when I render that out, I get -240 to -38...missing -001 to -038.
I tried changing my scene time range and current time range to -038 to -001 which renders those frames, but offset in time a bit, so it jumps/skips in that area. Anyone run into ...
I tried changing my scene time range and current time range to -038 to -001 which renders those frames, but offset in time a bit, so it jumps/skips in that area. Anyone run into ...
- Wed Jun 17, 2015 10:54 pm
- Forum: General Discussion
- Topic: Emission Alpha card
- Replies: 1
- Views: 769
Emission Alpha card
Hi guys, I'm having a problem with creating emission light cards with alpha (The engine flares). The edges seem to be gray for some reason, does anyone know how to make it totally transparent?
It seems to only happen on the backsides of polygons, is there a way to make an emission doublesided? I've ...
It seems to only happen on the backsides of polygons, is there a way to make an emission doublesided? I've ...
- Wed Jun 17, 2015 6:07 am
- Forum: Foundry Modo
- Topic: Environment Scale
- Replies: 3
- Views: 2389
Environment Scale
Does anyone know how to change the size of an hdri?
- Wed Jun 17, 2015 3:07 am
- Forum: Foundry Modo
- Topic: Animation with groups not working
- Replies: 15
- Views: 5585
Re: Animation with groups not working
Ok, I just got that test scene to work in 801 with "Load All Frames Into Octane" Checked ON with 30ms blur. Gonna check with the big scene now..
AAAAnd its working!!!! My configs path was messed up, fixed that and now it sorta works so that's my best guess. Yay!
Thanks for the help Paul, on ...
AAAAnd its working!!!! My configs path was messed up, fixed that and now it sorta works so that's my best guess. Yay!
Thanks for the help Paul, on ...
- Wed Jun 17, 2015 2:49 am
- Forum: Foundry Modo
- Topic: Animation with groups not working
- Replies: 15
- Views: 5585
Re: Animation with groups not working
Hmm..I was on 901 beta for a bit but did a complete uninstall-install.
Here it is on 801 SP4
Maybe it's a script...I'll try a clean install.
Here it is on 801 SP4
Maybe it's a script...I'll try a clean install.
- Tue Jun 16, 2015 11:49 pm
- Forum: Foundry Modo
- Topic: Animation with groups not working
- Replies: 15
- Views: 5585
Re: Animation with groups not working
Here it is again on a simplified version. No instances in this one, just plain old meshes, parented to another mesh. all have live geo on. other settings pictured. Here's the scene file. https://mega.co.nz/#!j8Vm2DzK!WUp4YLcXF ... sYc-ZPkn14