Hey,
I've just updated to the latest build. I'm on modo 13.2v1 and Octane 2021.1.3.184 Studio.
Now none of my scene load to Octane. Modo either crashes or the viewport windows shows up blank (just gray).
I've also updated to the latest nVidia studio driver (512.15).
I remember sometimes we had to ...
Search found 124 matches
- Thu Apr 14, 2022 2:15 pm
- Forum: Foundry Modo
- Topic: OctaneRender 2021 for Modo [OBSOLETE]
- Replies: 119
- Views: 200298
- Wed Feb 09, 2022 1:57 pm
- Forum: Foundry Modo
- Topic: Octane Renderfarm
- Replies: 3
- Views: 2203
Re: Octane Renderfarm
Haven’t found a single that support nativ Octane in Apps like Modo or Blender. Best is renting a server and install your own license… if you got a lot time.
Yeah been there with standalone in Vray, it worked well, except for deformed mesh and image sequences as textures. 30 GB and above upload is ...
Yeah been there with standalone in Vray, it worked well, except for deformed mesh and image sequences as textures. 30 GB and above upload is ...
- Fri Feb 04, 2022 2:55 pm
- Forum: Foundry Modo
- Topic: animated mesh with 'Render Curves' parameter
- Replies: 4
- Views: 1759
Re: animated mesh with 'Render Curves' parameter
understood. Thanks for clearing this up.
- Fri Feb 04, 2022 2:31 am
- Forum: Foundry Modo
- Topic: animated mesh with 'Render Curves' parameter
- Replies: 4
- Views: 1759
Re: animated mesh with 'Render Curves' parameter
Hi
I am pretty sure that if there are any curves on a Modo Mesh item, then the polygons will not render in Octane (only the curves will). So you will need to split the mesh into 2 (which I understand you would prefer to not do). Unfortunately it a limitation of the current plugin.
Paul
ehh that ...
I am pretty sure that if there are any curves on a Modo Mesh item, then the polygons will not render in Octane (only the curves will). So you will need to split the mesh into 2 (which I understand you would prefer to not do). Unfortunately it a limitation of the current plugin.
Paul
ehh that ...
- Thu Feb 03, 2022 8:18 pm
- Forum: Foundry Modo
- Topic: animated mesh with 'Render Curves' parameter
- Replies: 4
- Views: 1759
animated mesh with 'Render Curves' parameter
Hey Paul,
I've got another one for you :roll:
So I have some polygons and some curves within one Mesh.
Polys have material A (with texture displacement) and curves have material B.
I'm using a Bend Effector on the mesh to animate it. As long as I try to render a still images - the bend effector ...
I've got another one for you :roll:
So I have some polygons and some curves within one Mesh.
Polys have material A (with texture displacement) and curves have material B.
I'm using a Bend Effector on the mesh to animate it. As long as I try to render a still images - the bend effector ...
- Tue Jan 25, 2022 12:59 pm
- Forum: Foundry Modo
- Topic: motion blur problem with an animated bezier deformer
- Replies: 3
- Views: 1722
Re: motion blur problem with an animated bezier deformer
thanks guys. I will animate this some other way I guess.
- Mon Jan 24, 2022 11:34 pm
- Forum: Foundry Modo
- Topic: motion blur problem with an animated bezier deformer
- Replies: 3
- Views: 1722
motion blur problem with an animated bezier deformer
Hi,
I'm trying to animate a piece of geometry that is beeing slid along a curve. To do that I'm using a Bezier Deformer. It works pretty well but I'm not getting any motion blur with that motion. Other moving geometry in the scene blurs correctly, only this specific mesh stays sharp.
I've tried ...
I'm trying to animate a piece of geometry that is beeing slid along a curve. To do that I'm using a Bezier Deformer. It works pretty well but I'm not getting any motion blur with that motion. Other moving geometry in the scene blurs correctly, only this specific mesh stays sharp.
I've tried ...
- Mon Dec 13, 2021 1:58 pm
- Forum: Foundry Modo
- Topic: "Octane version" prompt after migrating from Octane4 to 2021
- Replies: 8
- Views: 2735
Re: "Octane version" prompt after migrating from Octane4 to 2021
hey guys.
sorry for the delayed answer on my side.
Thanks for the workaround, this is good enough.
@face_off I don't even remember when and how I changed that Render Item during my project.
cheers.
sorry for the delayed answer on my side.
Thanks for the workaround, this is good enough.
@face_off I don't even remember when and how I changed that Render Item during my project.
cheers.
- Sat Nov 27, 2021 12:33 am
- Forum: Foundry Modo
- Topic: "Octane version" prompt after migrating from Octane4 to 2021
- Replies: 8
- Views: 2735
- Fri Nov 26, 2021 11:08 pm
- Forum: Foundry Modo
- Topic: "Octane version" prompt after migrating from Octane4 to 2021
- Replies: 8
- Views: 2735
"Octane version" prompt after migrating from Octane4 to 2021
small little annoyance I get everytime I just save my scene in the lates plugin. I've created the scene with Octane 4 and modo 13. Now I'm on the latest plugin also with modo 13. Is there anyway to get rid of this?
Thanks