So the only thing I have noticed so far this release is when I first render a scene stuff will be out of place, but hitting rebuild scene fixes it. I don't know how this would affect people doing animations.
I have noticed this too. In previous plug-in versions this usually affects items that are ...
Search found 73 matches
- Tue Jul 24, 2018 7:02 am
- Forum: DAZ Studio
- Topic: OctaneRender 3 for DAZ Studio [TEST and STABLE] [OBSOLETE]
- Replies: 453
- Views: 768850
- Mon Sep 11, 2017 7:10 am
- Forum: DAZ Studio
- Topic: OctaneRender 3 for DAZ Studio [TEST and STABLE] [OBSOLETE]
- Replies: 453
- Views: 768850
Re: OctaneRender 3 for DAZ Studio [TEST and STABLE]
I had to go back to 3.6.4.34 - found some problems with the new version:
Same here... I had to roll back to 3.6.4.34. the new test version (3.7.0.35) is just too unstable to work on projects at this point. Hitting the "Rebuild Scene" button while there is at least 1 figure on scene will always ...
Same here... I had to roll back to 3.6.4.34. the new test version (3.7.0.35) is just too unstable to work on projects at this point. Hitting the "Rebuild Scene" button while there is at least 1 figure on scene will always ...
- Mon Sep 04, 2017 4:59 am
- Forum: DAZ Studio
- Topic: OctaneRender 3 for DAZ Studio [TEST and STABLE] [OBSOLETE]
- Replies: 453
- Views: 768850
Re: OctaneRender 3 for DAZ Studio [TEST and STABLE]
Can you add a 'Octane Sun' (basically a distant light named 'Octane Sun') to a scene automatically and use its position to control the position of the Sun in Octane (Day light Environment) ? That would make it very intuitive for us to position the sun as we want it.
Thanks for coming forward ...
- Tue Jun 27, 2017 1:30 pm
- Forum: DAZ Studio
- Topic: OctaneRender 3 for DAZ Studio [TEST and STABLE] [OBSOLETE]
- Replies: 453
- Views: 768850
Re: OctaneRender 3 for DAZ Studio [TEST and STABLE]
Paul - I just PM'ed you the cube.
Cheers
Cheers
- Mon Jun 19, 2017 4:49 am
- Forum: DAZ Studio
- Topic: OctaneRender 3 for DAZ Studio [TEST and STABLE] [OBSOLETE]
- Replies: 453
- Views: 768850
Re: OctaneRender 3 for DAZ Studio [TEST and STABLE]
Certainly, here they are.Can you post screenshots showing the rest of the shader pls?
- Sun Jun 18, 2017 7:56 am
- Forum: DAZ Studio
- Topic: OctaneRender 3 for DAZ Studio [TEST and STABLE] [OBSOLETE]
- Replies: 453
- Views: 768850
Re: OctaneRender 3 for DAZ Studio [TEST and STABLE]
I could not reproduce this issue with V7. I can you show me the DAZStudio shader for EyeMoisture? And can also send a screenshot after you click Nodegraph Editor for the EyeMoisture material pls?
Did you try to reproduce it using the new test release?
I've just updated to test build 3.6.4.34 and ...
Did you try to reproduce it using the new test release?
I've just updated to test build 3.6.4.34 and ...
- Sat Jun 17, 2017 8:48 am
- Forum: DAZ Studio
- Topic: OctaneRender 3 for DAZ Studio [TEST and STABLE] [OBSOLETE]
- Replies: 453
- Views: 768850
Re: OctaneRender 3 for DAZ Studio [TEST and STABLE]
I do not understand what you are saying in points 1 and 2. Are you able to provide some screenshots showing the problem pls?
Hi Paul,
Opacity and Roughness are connected to each other, meaning changes to one is mirrored to the other exactly.
It doesn't seem to affect all objects; this bottle prop ...
Hi Paul,
Opacity and Roughness are connected to each other, meaning changes to one is mirrored to the other exactly.
It doesn't seem to affect all objects; this bottle prop ...
- Thu Jun 15, 2017 4:52 pm
- Forum: DAZ Studio
- Topic: OctaneRender 3 for DAZ Studio [TEST and STABLE] [OBSOLETE]
- Replies: 453
- Views: 768850
Re: OctaneRender 3 for DAZ Studio [TEST and STABLE]
Found another possible bug... I'm sorry if this has been reported before.
Changing any material type to 'specular' will :
1. Cause its Roughness and Opacity channels to be linked as greyscale. - Easy solution though, changing the “greyscale” of one channel to any other power type (RGB color, RGB ...
Changing any material type to 'specular' will :
1. Cause its Roughness and Opacity channels to be linked as greyscale. - Easy solution though, changing the “greyscale” of one channel to any other power type (RGB color, RGB ...
- Tue Jun 13, 2017 5:28 am
- Forum: DAZ Studio
- Topic: OctaneRender 3 for DAZ Studio [TEST and STABLE] [OBSOLETE]
- Replies: 453
- Views: 768850
Re: OctaneRender 3 for DAZ Studio [TEST and STABLE]
This is an Octane issue, and is fixed in Octane 3.06.2 - which I will post a plugin build for shortly.
Thank you, Paul. Looking forward to it.
Pls see FAQ question 8 - https://docs.otoy.com/DAZ_Studio_Plugin_Manual_HTML5/DAZPluginManual.htm#DAZ_Studio/DAZ_Studio_Plugin_Manual/FAQ.htm%3FTocPath ...
Thank you, Paul. Looking forward to it.
Pls see FAQ question 8 - https://docs.otoy.com/DAZ_Studio_Plugin_Manual_HTML5/DAZPluginManual.htm#DAZ_Studio/DAZ_Studio_Plugin_Manual/FAQ.htm%3FTocPath ...
- Mon Jun 12, 2017 7:47 am
- Forum: DAZ Studio
- Topic: OctaneRender 3 for DAZ Studio [TEST and STABLE] [OBSOLETE]
- Replies: 453
- Views: 768850
Re: OctaneRender 3 for DAZ Studio [TEST and STABLE]
Is it just with me or is this happening to other ppl as well?
I'm using 3.6.5.33, when I use HDRI to light my scene, set my projection to 'spherical projection', rotating the HDRI on any axis to any value other than 0 seems to confuse Octane's sample calculation. The scene is updating however I ...
I'm using 3.6.5.33, when I use HDRI to light my scene, set my projection to 'spherical projection', rotating the HDRI on any axis to any value other than 0 seems to confuse Octane's sample calculation. The scene is updating however I ...