Search found 32 matches

by studiocampus
Wed Aug 31, 2016 1:47 pm
Forum: General Discussion
Topic: OCTANE 3.03.3 DOESN'T WORK
Replies: 1
Views: 899

OCTANE 3.03.3 DOESN'T WORK

Hi,

I've just downloaded the latest version of octane (3.03.3 built).

It's been installed on 2 computers, it works good on the first one, but when I activate it on the second one this message appears: "the procedure entry point CreateSymbolicLinkW could not be located in the dynamic link library ...
by studiocampus
Thu Feb 03, 2011 1:04 pm
Forum: Development Build Releases
Topic: multiple camera still bugsy
Replies: 2
Views: 1120

Re: multiple camera still bugsy solved

ok is just a wrong procedure issue:

if I first detach the old camera and than connect the new one the bug appear: the view remains "locked" to the old camera.

if I simply connect the new camera to the render target automatically the old camera results disconnected and the new one active.


so is ...
by studiocampus
Thu Feb 03, 2011 12:00 pm
Forum: Development Build Releases
Topic: multiple camera still bugsy
Replies: 2
Views: 1120

multiple camera still bugsy

"connecting the preview render target with a different camera changes the camera view"
mmmm....not works for me..

running cuda 3.0 and 64 bit 243
still need to tweak the old camera to activate the new one in the camera view, nobody else noticed the same?
by studiocampus
Wed Jan 26, 2011 4:59 pm
Forum: General Discussion
Topic: multiple camera question
Replies: 3
Views: 1472

Re: multiple camera question

ok, the linked discussion says exactly the same of my previous post....
so this seems a bug?
by studiocampus
Wed Jan 26, 2011 10:22 am
Forum: General Discussion
Topic: multiple camera question
Replies: 3
Views: 1472

multiple camera question

maybe I'm wrong....
considered the fact that I cannot save and recall multiple views for a single camera, I use to create multiple camera nodes in the preview configuration of the graph editor and connect the one I need to mesh preview render target.
Doing this I notice that simply detach a camera ...
by studiocampus
Tue Oct 05, 2010 8:09 pm
Forum: Development Build Releases
Topic: render lock down request
Replies: 10
Views: 4012

Re: render lock down request

+1
(i made the same request "long"ago)
by studiocampus
Tue Oct 05, 2010 6:23 pm
Forum: Development Build Releases
Topic: 258.96 drivers, are the good ones?
Replies: 1
Views: 971

258.96 drivers, are the good ones?

or I got to stay with older ones (197.75)?

or better I return from 197.75 to 197.13???

simply cause the new manual points to the page of 197.13 drivers as raccomandation, but different comments in release candidate 5 thread talks about 258.96....

thanks! (of course I'm testing beta5)

e.

PS
mmmm ...
by studiocampus
Tue Sep 07, 2010 5:02 pm
Forum: General Discussion
Topic: how to load a saved .ocm in a new file?
Replies: 2
Views: 1222

Re: how to load a saved .ocm in a new file?

ok I got it.
just a minute of panic cause the default texture directory, causing noisy crashes!!! I was saving correctly but without respecting the path....
thanks!!
by studiocampus
Tue Sep 07, 2010 4:35 pm
Forum: General Discussion
Topic: how to load a saved .ocm in a new file?
Replies: 2
Views: 1222

how to load a saved .ocm in a new file?

as in topic, how can I load the .ocm materials I previously saved in a new project?
the following answers are not allowed:
a) pass thru the live db
b) just wait the x.xx release
;)

thanks!!
by studiocampus
Mon Aug 30, 2010 9:33 am
Forum: General Discussion
Topic: still got emispheres inverted
Replies: 1
Views: 920

still got emispheres inverted

hey, the strange inversion of light at sunrise and sunset seems resolved! very good!! BUT looks like the emispheres are inverted (in north emisphere the sun have to rise from est and falls at ovest in octane is just the opposite!!)
C'mon boys, it's not so difficult! near impossible make reasonable ...

Go to advanced search