Hi,
I've just downloaded the latest version of octane (3.03.3 built).
It's been installed on 2 computers, it works good on the first one, but when I activate it on the second one this message appears: "the procedure entry point CreateSymbolicLinkW could not be located in the dynamic link library ...
Search found 32 matches
- Wed Aug 31, 2016 1:47 pm
- Forum: General Discussion
- Topic: OCTANE 3.03.3 DOESN'T WORK
- Replies: 1
- Views: 899
- Thu Feb 03, 2011 1:04 pm
- Forum: Development Build Releases
- Topic: multiple camera still bugsy
- Replies: 2
- Views: 1120
Re: multiple camera still bugsy solved
ok is just a wrong procedure issue:
if I first detach the old camera and than connect the new one the bug appear: the view remains "locked" to the old camera.
if I simply connect the new camera to the render target automatically the old camera results disconnected and the new one active.
so is ...
if I first detach the old camera and than connect the new one the bug appear: the view remains "locked" to the old camera.
if I simply connect the new camera to the render target automatically the old camera results disconnected and the new one active.
so is ...
- Thu Feb 03, 2011 12:00 pm
- Forum: Development Build Releases
- Topic: multiple camera still bugsy
- Replies: 2
- Views: 1120
multiple camera still bugsy
"connecting the preview render target with a different camera changes the camera view"
mmmm....not works for me..
running cuda 3.0 and 64 bit 243
still need to tweak the old camera to activate the new one in the camera view, nobody else noticed the same?
mmmm....not works for me..
running cuda 3.0 and 64 bit 243
still need to tweak the old camera to activate the new one in the camera view, nobody else noticed the same?
- Wed Jan 26, 2011 4:59 pm
- Forum: General Discussion
- Topic: multiple camera question
- Replies: 3
- Views: 1472
Re: multiple camera question
ok, the linked discussion says exactly the same of my previous post....
so this seems a bug?
so this seems a bug?
- Wed Jan 26, 2011 10:22 am
- Forum: General Discussion
- Topic: multiple camera question
- Replies: 3
- Views: 1472
multiple camera question
maybe I'm wrong....
considered the fact that I cannot save and recall multiple views for a single camera, I use to create multiple camera nodes in the preview configuration of the graph editor and connect the one I need to mesh preview render target.
Doing this I notice that simply detach a camera ...
considered the fact that I cannot save and recall multiple views for a single camera, I use to create multiple camera nodes in the preview configuration of the graph editor and connect the one I need to mesh preview render target.
Doing this I notice that simply detach a camera ...
- Tue Oct 05, 2010 8:09 pm
- Forum: Development Build Releases
- Topic: render lock down request
- Replies: 10
- Views: 4012
Re: render lock down request
+1
(i made the same request "long"ago)
(i made the same request "long"ago)
- Tue Oct 05, 2010 6:23 pm
- Forum: Development Build Releases
- Topic: 258.96 drivers, are the good ones?
- Replies: 1
- Views: 971
258.96 drivers, are the good ones?
or I got to stay with older ones (197.75)?
or better I return from 197.75 to 197.13???
simply cause the new manual points to the page of 197.13 drivers as raccomandation, but different comments in release candidate 5 thread talks about 258.96....
thanks! (of course I'm testing beta5)
e.
PS
mmmm ...
or better I return from 197.75 to 197.13???
simply cause the new manual points to the page of 197.13 drivers as raccomandation, but different comments in release candidate 5 thread talks about 258.96....
thanks! (of course I'm testing beta5)
e.
PS
mmmm ...
- Tue Sep 07, 2010 5:02 pm
- Forum: General Discussion
- Topic: how to load a saved .ocm in a new file?
- Replies: 2
- Views: 1222
Re: how to load a saved .ocm in a new file?
ok I got it.
just a minute of panic cause the default texture directory, causing noisy crashes!!! I was saving correctly but without respecting the path....
thanks!!
just a minute of panic cause the default texture directory, causing noisy crashes!!! I was saving correctly but without respecting the path....
thanks!!
- Tue Sep 07, 2010 4:35 pm
- Forum: General Discussion
- Topic: how to load a saved .ocm in a new file?
- Replies: 2
- Views: 1222
how to load a saved .ocm in a new file?
as in topic, how can I load the .ocm materials I previously saved in a new project?
the following answers are not allowed:
a) pass thru the live db
b) just wait the x.xx release

thanks!!
the following answers are not allowed:
a) pass thru the live db
b) just wait the x.xx release

thanks!!
- Mon Aug 30, 2010 9:33 am
- Forum: General Discussion
- Topic: still got emispheres inverted
- Replies: 1
- Views: 920
still got emispheres inverted
hey, the strange inversion of light at sunrise and sunset seems resolved! very good!! BUT looks like the emispheres are inverted (in north emisphere the sun have to rise from est and falls at ovest in octane is just the opposite!!)
C'mon boys, it's not so difficult! near impossible make reasonable ...
C'mon boys, it's not so difficult! near impossible make reasonable ...